Professional Documents
Culture Documents
Tactical [439pts]
AI Squad [112pts]
Selections: 4x AI Trooper [68pts], Micro X-Launcher, SlingNet Ammo [15pts]
Categories: TACTICAL
Rules: Blast D4, Infantry Unit, No Cover, OH, Reflex Armour, Slingnet Ammo, Special Munition, Standard Weapon
Model: AI Trooper, Weapon: Mag Gun, Micro X-Launcher - Direct Fire, Micro X-Launcher Overhead
AI Leader [29pts]
Selections: Leader One, Mag Gun [3pts]
Rules: Blast D3, Hand Weapon, Leader, Standard Weapon
Model: AI Leader, Weapon: Mag Gun, X-Sling
Strike
Weapon Effective Long Extreme Special Rules Ref
Value
Rulebook
Mag Gun 20 30 60 1 Standard Weapon
p69
Micro X-Launcher - Rulebook
20 30 None 1 Standard Weapon
Direct Fire p71
Micro X-Launcher OH, Blast D4, No Cover, Rulebook
10-20 30 50 0
Overhead Standard Weapon p71
Rulebook
X-Sling 10 20 None 0 Blast D3, Hand Weapon
p68
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AI Squad [109pts]
Selections: 4x AI Trooper [68pts], Micro X-Launcher, SlingNet Ammo [15pts]
Categories: TACTICAL
Rules: Blast D4, Infantry Unit, No Cover, OH, Reflex Armour, Slingnet Ammo, Special Munition, Standard Weapon
Model: AI Trooper, Weapon: Mag Gun, Micro X-Launcher - Direct Fire, Micro X-Launcher Overhead
AI Leader [26pts]
Selections: Leader One, Mag Pistol
Rules: Blast D3, Hand Weapon, Leader
Model: AI Leader, Weapon: Mag Pistol, X-Sling
Strike
Weapon Effective Long Extreme Special Rules Ref
Value
Rulebook
Mag Gun 20 30 60 1 Standard Weapon
p69
Rulebook
Mag Pistol 10 20 30 1 Hand Weapon
p68
Micro X-Launcher - Rulebook
20 30 None 1 Standard Weapon
Direct Fire p71
Micro X-Launcher OH, Blast D4, No Cover, Rulebook
10-20 30 50 0
Overhead Standard Weapon p71
Rulebook
X-Sling 10 20 None 0 Blast D3, Hand Weapon
p68
AI Squad [109pts]
Selections: 4x AI Trooper [68pts], Micro X-Launcher, SlingNet Ammo [15pts]
Categories: TACTICAL
Rules: Blast D4, Infantry Unit, No Cover, OH, Reflex Armour, Slingnet Ammo, Special Munition, Standard Weapon
Model: AI Trooper, Weapon: Mag Gun, Micro X-Launcher - Direct Fire, Micro X-Launcher Overhead
AI Leader [26pts]
Selections: Leader One, Mag Pistol
Rules: Blast D3, Hand Weapon, Leader
Model: AI Leader, Weapon: Mag Pistol, X-Sling
Strike
Weapon Effective Long Extreme Special Rules Ref
Value
Rulebook
Mag Gun 20 30 60 1 Standard Weapon
p69
Rulebook
Mag Pistol 10 20 30 1 Hand Weapon
p68
Micro X-Launcher - Rulebook
20 30 None 1 Standard Weapon
Direct Fire p71
Micro X-Launcher OH, Blast D4, No Cover, Rulebook
10-20 30 50 0
Overhead Standard Weapon p71
Rulebook
X-Sling 10 20 None 0 Blast D3, Hand Weapon
p68
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AI Squad [109pts]
Selections: 4x AI Trooper [68pts], Micro X-Launcher, SlingNet Ammo [15pts]
Categories: TACTICAL
Rules: Blast D4, Infantry Unit, No Cover, OH, Reflex Armour, Slingnet Ammo, Special Munition, Standard Weapon
Model: AI Trooper, Weapon: Mag Gun, Micro X-Launcher - Direct Fire, Micro X-Launcher Overhead
AI Leader [26pts]
Selections: Leader One, Mag Pistol
Rules: Blast D3, Hand Weapon, Leader
Model: AI Leader, Weapon: Mag Pistol, X-Sling
Strike
Weapon Effective Long Extreme Special Rules Ref
Value
Rulebook
Mag Gun 20 30 60 1 Standard Weapon
p69
Rulebook
Mag Pistol 10 20 30 1 Hand Weapon
p68
Micro X-Launcher - Rulebook
20 30 None 1 Standard Weapon
Direct Fire p71
Micro X-Launcher OH, Blast D4, No Cover, Rulebook
10-20 30 50 0
Overhead Standard Weapon p71
Rulebook
X-Sling 10 20 None 0 Blast D3, Hand Weapon
p68
Auxiliary [30pts]
Support [130pts]
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Strike
Weapon Effective Long Extreme Special Rules Ref
Value
Rulebook
Mag Pistol 10 20 30 1 Hand Weapon
p68
OH, Blast D5, No Cover, Light Support Rulebook
X-Launcher 10-30 60 120 1
Weapon p78
Strike
Weapon Effective Long Extreme Special Rules Ref
Value
Rulebook
Mag Pistol 10 20 30 1 Hand Weapon
p68
OH, Blast D5, No Cover, Light Support Rulebook
X-Launcher 10-30 60 120 1
Weapon p78
Selection Rules
Arc: • Any weapon that draw LoS within 3" of the Arc roll a dice
• On a 6+ the shot is drawn away and does nothing.
• Does not affect OH unless Aiming Point is within 3" (Rulebook p88)
Blast D3: • Roll dice to generate number of hits
• Allocate this number of hits against models in the target unit (Rulebook)
Blast D4: • Roll dice to generate number of hits
• Allocate this number of hits against models in the target unit (Rulebook)
Blast D5: • Roll dice to generate number of hits
• Allocate this number of hits against models in the target unit (Rulebook)
Blur: • If lands within 3" of any model in a unit the whole unit has a -D3 Acc penalty.
• Roll each time the unit shoots.
• If affected by several Blur shots then roll for each one and apply the highest result (Rulebook p89)
Buddy Drone: • Not counted for Break tests
• When moving unit then move all non-drones then move drone up to unit
• Can pass through own models and terrain freely
• Ignored for shooting LoS
• Cannot be targetted, can be hit by lucky shots
• Destroyed if hit
• If unit is destroyed then buddy drone is removed (Rulebook p110)
Grip: • Unit beginning its move within 3" must take and pass an Ag test. If failed it may not move, if passed it can move half rate,
failed on a 10 it takes a pin and cannot move.
• If a unit moves within 3" it must take the Ag test as above. (Rulebook p87)
Hand Weapon: • Can Point Blank shoot
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