CONTEST OF GENERALS
BATTLEPACK
‘This battlepack is designed to allow you and your opponent to play
‘a game of Warhammer Age of Sigmar that is as evenly matched as,
possible, To be victorious, not only will you need to play with skill, but
‘you will also need to carefully consider the composition of your army.
POINTS LIMIT
‘The players must first agree on a points limit for the battle. The points
limit can be any number up to 3000 and determines the number of points
you have available to spend on your army. No more than half of your
points can be spent on a single unit. The points limit also determines
other restrictions that apply to the players’ armies, as well as the
recommended minimum battlefield size and recommended minimum
number of terrain features for the battle, as shown in the table below.
PI
S
i
(a)
za
en
2
KS
>}
PointsLimit 750 1000-1500 2000-3000
Leader Units eens
Aunitthathasboththe | patletine Units 1} = 2+ 2B
Leader and Behemoth
pattiofeldvolescounteas | Behemoth Units 01 02 03 04 06
Teaderand Behemothif | Artillery Units 0-1 «0208 O-h_O
‘you include itin your army.
Endless Spells
E01 02k
Reinforced Units 0-1 02 03 0-4 06
Understre
peeeae 0-1 ofeach type of unit
Allied Units 0-100 0-200 0-300 0-400 0-600
Recommended
Minimum 30" 44" 48°60" x90"
Battlefield Size
Recommended
Minimum
Number of “ : a
‘Terrain Features
BATTLEFIELD ROLES
A player's Staetingarmy is | The Contest of Generals table lists the minimum number of Leader and
‘made up of the units from } Battleline units you must include in your starting army, and the maximum
the army that wereset up | number of Leeder, Behemoth and Artillery units you can include in your
before the first battle round, | starting army.
including any reserve units,
Units thatare added toa |”
Sars FACTION
All ofthe units in your army must be from aENDLESS SPELLS AND INVOCATIONS
‘The Contest of Generals table lists
and invocations you can include i
same endless spell or invocation n
the maximum number of endless spells
in Your army. You cannot include the
more than once in your army,
UNDERSTRENGTH AND REINFORCED UNITS
‘The Contest of Generals table lists how many understrength units and
reinforced units you can include in your army. Only Battleline units can
be reinforced twice.
ALLIED UNITS
‘The maximum number of points that you can spend on alles from
your points allowance is shown on the Contest of Generals table. Alied
‘nits do not count towards the number of Battleline units in your army.
However, they do count towards the maximum number of Leader,
Behemoth and Artillery units in your army.
FACTION TERRAIN
Faction terrain features must beset up more than 3" from all other terain
features and more than 3” from all objectives. These restrictions are in
addition to the set-up rules in the battletome in which they appear fits
impossible for a faction terrain feature to be set up, then itis not used,
BATTALIONS
“You can include core battalions in your army but you cannot include
Hyarscrol battalions.
; CIAL RULES
swing special rules apply to the battle:
ING THE INITIATIVE
|off to determine who has priority in the frst batle ound,
‘player who finished deploying their army first has priority in
a KL
picked your army, you must pil
record iton your army roster
aS ee
AV1Id GHHOLVI
Faction terrain features are in
‘addition tthe recommended
number of terrain features for
the battle. 4z
tthe end of your turn,
_ after determining control of
objectives, you score 2 victory
Points if you completed your
battle tactic.
MATCHED PLAY
BATTLE TACTICS
At the start of your hero phase, you must pick 1 Biattlé ta@tié from the lst
below. You must reveal your choice to your opponent, and if your battle
tactic instructs you to pick something, you must tll your opponent what
you pick. You have until the end of that turn to complete the battle tactic
‘You cannot pick the same battle tactic more than once per battle.
Break their Spirit: Pick 1 enemy unit wholly within your opponent's
territory. You complete this tactic if that unit is destroyed during
this turn,
Broken Ranks: Pick I unit ftom your opponent's starting army that
ison the battlefield. You complete this tactic if that unit is destroyed
during this turn,
Conquer: Pick 1 objective marker on the battlefield that your
‘opponent controls. You complete this tactic if you control that
objective marker at the end of this turn,
Repel: Pick 1 enemy unit wholly or partially within your territory.
‘You complete this tactic ifthat unit is destroyed during this turn.
Seize the Centre: You complete this tactic if there are more friendly
than enemy models within 6” of the centre ofthe battlefield atthe
end of this turn.
Slay the Warlord: You complete this tactic if the model chosen to be
‘your opponent's general is slain during this turn. z
CONTEST OF GENERALS BATTLEPLANS
‘One player rolls on the following table to determine which battleplan is
used for the game. é
Burnand Pillage
Rising PowerFRONTAL ASSAULT
‘Two armies square off, both
‘eager to capture the series of
vital objectives that lie between
them. There can benno holding
back on the front line, where the
‘only path to victory will be sheer,
bloody-minded determination,
THE ARMIES
Each player picks an army
and then they roll off: The
winner chooses which player
is the attacker and which is
the defender.
THE BATTLEFIELD
‘The defender sets up the battlefield
First, they set up objective markers
as shown on the map. Then, they
set up the number of terrain
features shown on the Contest
of Generals table (pg 338). Each
terrain feature must be set up more
than 3" from the battlefield edge,
more than 6’ from all other terrain
features and more than 3" from all
‘objectives. Ifit is impossible for
a terrain feature to be st up, itis
t used.
BATTLEPLAN
DEPLOYMENT
‘The attacker picks which territory
is their territory, The other
territory is the defender’s territory.
The players then alternate setting
Lup units one ata time, starting
with the attacker. Each player must
set up their units wholly within
their territory and more than 9”
from their opponent's territory.
\,
| ‘The players continue to set up units
until both armies have been set
up. Ifone player finishes setting
up their army frst, their opponent
‘must setup the rest ofthe units in
theirarmy, one after another.
VICTORY POINTS
Each player scores victory points:
at the end ofeach of their turns
as follows:
- Score I victory point if you
control atleast one objective.
Score 1 victory point if you
control two or more objectives
- Score 1 victory point if you
control more objectives than
your opponent.
= Score 2 victory points if you
completed the batl tactic you
picked that turn (pg 340).
GRAND STRATEGY
Each player scores 3 victory points
atthe end ofthe battle if they
completed their grand strategy
(8339).
BATTLE LENGTH
‘The battle lasts for 5 battle rounds.
GLORIOUS VICTORY
‘The player with the most victory
‘points at the end of the battle wins
a major victory.
{Ifthe players are tied on victory
points atthe end of the battle,
each player checks how many
battle tacts they:BATTLEPLAN
BURN AND PILLAGE
Storm the enemy's territory and
Tansack their holdings, but do not
The players then alternate setting | PILLAGING
Uuptnits one at atime, starting | From the start ofthe second battle
allow greed toblind you tothe | with the attacker. Each player must | round, after you score victory
safety of your own lands, lest the | set up their units wholly within points, you can pillage 1 objective
foe do the same to you, theirterritory and more than 9° | that you contro, that is within
from their opponent’sterritory. | your opponent's territory and that
| is within 1" ofa friendly unit
Seki thin I" ofa friendly unit. If
‘The players continue to set up units | you do so, you score an additional
Each player picks an army and then | until both armies have been set
they roll off The winner chooses
which player is the attacker and
which is the defender.
D3 victory points. The objective
up. Ifone player finishes setting marker is then removed from play.
up their army frst, their opponent | You cannot pillage more than 1
must set up the rest ofthe units in | objective marker per turn,
their army, one after another.
THE BATTLEFIELD GRAND STRATEGY
‘The defender sets up the battlefield. | VICTORY POINTS Each player scores 3 victory points
First, they set up objective markers | Each player scores victory points | at the end ofthe battle ifthey
asshown on the map. Then, they set | at the end ofeach of their urns | completed their grand strategy
up the number of terrain features | as follows: (93339)
shown on the Contest of Generals.
table (pg 398), Each terrain feature | - Score 1 victory point if you
‘must be set up more than 3" from | control atleast one objective. BATTLE LENGTH
the battlefield edge, more than 6” | “The battle lasts for 5 battle rounds
from all other terrain features and | - Score 1 victory point if you
more than 3" from all objectives. If | control two or more objectives.
itis impossible fora terrain feature GLORIOUS VICTORY
tobe set up, itis not used. Score I victory pointifyou |The player with the most victory
control more objectives than _| points at the end of the battle wins
your opponent. a major victory.
DEPLOYMENT
“The attacker picks which territory | - Score 2 victory points if you Lf the players are tied on victory
is their territory. The other completed the battle tacticyou | points at the end ofthe battle,
territory is the defender’s territory. | picked that turn (pg 340). | each player checks how many
battle tactics they completed. If
cone player completed more battle
tactics than their opponent,
they win a minor victory. If
| both players completed the same
number of battle tactics, each
player checks if they completed
their grand strategy. Ifone player
completed their grand strategy and
their opponent did not, they win
a minor victory. Ifboth players
or neither player completed their
‘grand strategy, the battle isa draw.The fonts of power in this area are
wont to wax and wane. To hold
‘one of them is one thing, but to
hold it at the right time will yield
even greater rewards. Be ready to
react when such an opportunity
presents itself, but be aware that
the enemy will undoubtedly be
seeking to do the same.
THE ARMIES |
Each player picks an army
and then they roll off. The
winner chooses which player
is théattacker and which is
the defender.
THE BATTLEFIELD
The defender sets up the battlefield.
First, they set up objective markers
as shown on the map. Then, they
set up the number of terrain
features shown on the Contest
of Generals table (pg 338). Each
| terrain feature must be set up more
_ than 3” from the battlefield edge,
‘more than 6” from all other terrain
features and more than 3” from all
objectives. Ifitis impossible for
“aterrain feature to be set up, itis
BATTLEPLAN
DEPLOYMENT
The attacker picks which territory
is their territory. The other
territory is the defender's territory.
The players then alternate setting
Up units one ata time, starting
with the attacker, Each player must
set up their units wholly within
their territory and more than 9
from their opponent's territory.
The players continue to set up units |
until both armies have been set
up. If one player finishes setting
up their army first, their opponent
‘must set up the rest of the units in
their army, one after another.
SHIETING
PRIORITIES
At the start of each battle round,
afier determining which player
wal teke the fist tumn the layer _|
taking the second turn must roll a
dice, The objective corresponding,
to the dice roll counts as two
objectives when scoring victory
points at the end of each turn in
that battle round.
RISING POWER
VICTORY POINTS
Each player scores victory points
at the end of each of their turns
as follows:
Score I victory point if you
control at least one objective.
Score 1 victory point if you
control two or more objectives.
- Score I vietory point if you
control more objectives than
your opponent.
- Score 2 victory points if you
completed the battle tactic you
picked that turn (pg 340).
GRAND STRATEGY
Each player scores 3 victory points
at the end of the battle ifthey
completed their grand strategy
(9339).
BATTLE LENGTH
‘The battle lasts for 5 battle rounds.
GLORIOUS VICTORY
"The player with the most victory
points at the end of the battle wins
a major victory.
Ifthe players are tied on victory
AV 1d GHHOLVW