You are on page 1of 2

manipulating your compass to draw you into the

web of its greater schemes.


WARLOCK OPTIONS OTHERWORDLY PATRONS
Sailors tell tales of voices carried on the wrongs Beings of power capable of fueling the powers
of storms or crashing waves. Many landlubbers of warlocks might be rare, but there are still
dismiss such talk as superstitious nonsense, but many—including those that are imprisoned or
you know better. There are mighty powers that slumber beneath the waves, biding their time
lurk or slumber beneath the deep waters. When until a worthy individual comes along and is
you first heard the call you took to the sea, crazy, or gullible, enough to work towards their
saying far and wide wherever the whispers lead. eventual freedom.
Eventually you found a place of power where
your future master gathered its followers and THE THING BENEATH THE WAVES
you forged pact to the thing beneath the waves.
The new options below allow you to create a You have forged a pact with some inscrutable
warlock with strong ties to the sea. creature that dwells in the eternally lightless
depths far beneath the surface of some notable
PACT BOON body of water. This creature’s ambitions are
often inscrutable, due to the inhospitable
Any of the warlock pacts presented in the
THING BENEATH THE WAVES SPELLS
Player’s Handbook are suitable to high-seas
adventures, but the new Pact Boon presented Spell Level Spells
here is a distinctly nautical option for warlocks 1st fog cloud, thunderwave
interested in exploring the mysteries surrounding 2nd gust of wind, warding wind*
3rd call lightning, tidal wave*
exploration upon the high seas.
4th control water, watery sphere*
PACT OF THE COMPASS
5th control winds*, maelstrom*

Your patron has allowed you to hold the Black * these spells appear in the Elemental Evil Player’s Companion.
Compass, an instrument of guidance and tool for
environs in which they dwell. Many look to see
divining your master’s will. The compass does
kingdoms brought low beneath the waves, or for
not point towards magnetic north as other
the world to be consumed in unending floods.
compasses do, instead it bends in the direction
Others have goals more nuanced and all the
that your patron desires.
more dreadful.
While you possess the compass, you can make
Entities of this type include Zoth-Ommog and
navigation checks on the open water as though
the Abolethic Sovereignty. Some exceptionally
you were trained and you do not risk getting lost
powerful sea creatures like the kraken or
if you lose sight of land. Additionally, you can
leviathan may also be able to grant such power
whisper the name of one person known to you
through pacts with mortals.
and the needle of the compass will point in their
direction for the next 24 hours. You must finish EXPANDED SPELL LIST
a long rest before using this ability again. The Thing Beneath the Waves lets you choose
At 11th level, you can cast find the path using from an expanded list of spells when you learn a
the compass as the required divinatory tool once warlock spell. The following spells are added to
per day without expending a spell slot. You must the warlock spell list for you.
finish a long rest before you are able to cast this
spell again. At the discretion of your DM, there
is always the possibility that your patron is
BREATH OF THE DEEPS
Starting at 1st level, you are able to breathe water
NEW INVOCATIONS
The following new invocations complement the
as easily as air. Additionally, you gain a swim
nautical options presented here.
speed equal to twice your speed.

SIREN’S SONG BAELFUL GEAS


Prerequisite: 12th level, Pact of the Compass
Beginning at 6th level, your patron teaches you
feature
the irresistible call of the sea. As an action you
You can cast the spell geas once using a warlock
cause one creature you can see within 60 feet of
spell slot against a creature you have successful
you to make a Wisdom saving throw against
tracked with your black compass. You can’t do
your warlock spell DC. On a failure, the creature
so again until you complete a long rest.
is charmed by you and must spend its next turn
moving closer to you without regard for its CRAWLING EYE
safety. This effect ends after a number of rounds
Prerequisite: 7th level
equal to your Charisma modifier, or if the target One of your eyes is permanently disfigured,
takes damage. You must complete a long rest
allowing you to cast the spell arcane eye once
before using this ability again.
using a warlock spell slot. It is your own eye,
STORM SHIELD not a magical sensor, that travels out as part of
this spell. You can’t cast this spell again until
Starting at 10th level, you are protected by your
you complete a long rest.
patron’s tempestuous magic. You have
resistance to lightning and thunder damage.
Additionally, when you are damaged by a
creature within 60 feet of you, you can expend a
spell slot as a reaction to deal 5d6 lightning
damage to the triggering creature. You must
finish a short or long rest before using this
feature again.

COMMAND THE GALE


At 14th level, you are granted the power to
summon storms. You are able to cast the spell
control weather once without expending a spell
slot, but you cannot change the temperature or
decrease the intensity of precipitation or wind.
You must complete a long rest before casting the
spell again.

You might also like