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Technology

P2 Exam

Instructional Design Model


Instructional Design Model
➢ practice of creating instructional experiences to help
facilitate learning most effectively.
➢ help trainers and educators guide and plan the overall Gagne’s 9 Events of Instruction
process

Characteristics of Instructional Design Models

• learner-centered
• goal-oriented
• focuses on real world performance
• focuses on outcomes that can be measured in a reliable
and valid way.
• Empirical
Revised Bloom’s Taxonomy
➢ Data are the heart of the process
• team effort

• Gagne’s 9 Events of Instruction


By: Robert Mills Gagne
- a systematic process that helps them develop strategies
and create activities for instructional classes.
- helps educators structure their training sessions
- covers all aspects of learning
- focus: covers all aspects of learning ADDIE Model

Gagne’s 9 Events of Instruction

❖ Gain Attention - Start a lesson with a surprising fact, story,


or question.
❖ Inform Learners of Objectives - State what learners will be
able to do after the lesson.
❖ Stimulate Recall - Ask learners to summarize or share
what they already know.
❖ Present Content - Explain new concepts, provide
demonstrations, use visual aids. Merrill’s Principle of Instruction
❖ Provide Guidance - Offer examples, case studies,
illustrations to guide learning.
❖ Elicit Performance - Have learners practice new skills or
apply knowledge through activities.
❖ Give Feedback - Provide corrective tips, praise,
encouragement as learners practice skills.
❖ Assess Performance - Use a quiz, test, project, or other
assessment tools.
❖ Enhance Retention - Summarize key learnings, relate new
ideas to prior knowledge.
Technology
P2 Exam

ADDIE Model OG AND REVISED BLOOM’S TAXONOMY


- the generic process traditionally used by
instructional designers.
- represents a dynamic, flexible guideline for building
effective training and performance support tools.’

Revised Bloom’s Taxonomy

- (2001) Anderson and Krathwol


Original Bloom's Taxonomy

➢ was developed in 1956 by Benjamin Bloom


➢ to provide a classification framework for thinking
skills and learning objectives.
Merrill’s Principle of Instruction ➢ main purpose is to create a hierarchy of cognitive
skills and abilities that can serve as a reference and
By: Marriner David Merrill
guide for developing curricula, instructional strategies,
outcomes and assessments across different education
The 5 core principles or phases are: levels and domains.
• Problem-centered - Learning is promoted when
learners are engaged in solving real-world
problems.
• Activation - Previous experience and knowledge is
activated as a foundation for new knowledge.
• Demonstration - New skills are demonstrated to
the learner through modeling.
• Application - Learners apply their new knowledge
and skills to solve problems.
• Integration - Learners integrate their new
knowledge and skills into their everyday life.
Technology
P2 Exam

4 Technology Enhanced Teaching Lesson Exemplars


Grades

• Computer Games ➢ Rather that recording grades on individual


➢ Allow students to make decisions and see instant papers and in a grade book, and then
results to evaluate their progress. sending out paper report cards at the end
➢ Allow students to interact with material and learn of each term, teachers can post the grades
without realizing they are learning. in an online portal that's accessible to both
➢ Educational games are great way to reinforce your students and parents. This allows everyone
lesson and engage your students, to get an immediate idea of how the student
is doing.
➢ Examples are:
- Classcraft Teacher Websites
- Shoppard Sortware
- Fun Brain ➢ Message boards where students and
- PBS Kids Games teachers can have conversations and work
- National Geographic Kids Games out difficult topics.

➢ Teachers can post material that either goes


• Videos with the lesson or more in depth so that the
➢ a short, entertaining, instructional video is a great way students who are interested can learn more
to get students excited about learning. about a particular subject.

➢ Examples: Video Conferencing


- Brainpop
- National Geographic Kids ➢ Allow students to practice and improve
- National Geographic in YouTube. their public speaking and presentation
skills.

Research Podcasts

➢ Internet has expanded the range of available resources ➢ Students can create audio clips to work out
and made research easier than ever before, students no difficult topics and help educate their peers.
longer have to trudge on over to the library and find ➢ Teachers can create unique podcasts to
books on their research topic, then flip through share with students on their personal
hundreds of pages to find what they are looking for. website.
➢ Now, computers enable students to quickly and easily Wikis and Blogs
collect information from a wide range of credible online
resources ➢ Allow students to publish their ideas and
stories as well as share them with friends
and family.
Presentations
➢ Encourage learning in an interactive way
➢ When it comes to presentations, computers provide a that feels less like traditional learning and
fun variety of ways for students to share their more like fun.
knowledge, PowerPoint is definitely a favorite that can
be used with all ages, another one is Prezi, it is another
excellent online presentation resource for students, it
gives them a bit more freedom and creativity in how
they choose to present the information and transition
between "slides
Technology
P2 Exam

1. Which of Gagne's Nine Events of Instruction would have Four Types of Digital Learning Resources
been displayed if we had given a formal assessment? 1. Simulations and Models
➢ Present the content - are usually equipped with interactive
controls and activities where learners can
2. Having a discussion about personal knowledge and vary any parameters in specific models and
experience with practices that poorly impact the see time changes in the outcome.
environment before a science unit on
environmentalism is an example of which of Gagne's 2. Graphics and Animations
Nine Events of Instruction? - have a high sharing potential, which enables
➢ Recalling Prior Learning the knowledge to reach a wider audience.

3. It is becoming increasingly common for school districts 3. Quizzes and Games


to require their teachers to write the goal of each - can be an innovative way to test the learners'
lesson on their board. This would be consistent with knowledge and moreover can modify as per
which of Gagne's Nine Events of Instruction? the situation and the target audience
➢ Inform Learners of the Objective
4. E-books and E-notes
4. What does ADDIE stand for? - are easily sharable and can be accessed
➢ Analysis, Design, Development, Implementation, almost anywhere allowing learners to stay in
and Evaluation touch with a topic, at their convenience.

5. Which is the highest level in Bloom’s taxonomy? Common Examples of Digital Learning Resources
➢ Creating 1. Edmodo
- an educational tool that connects teachers
6. In Merrill’s Principles of Instruction, which principle and students, and is assimilated into a social
pertains to the learners applying the new knowledge network. In this one, teachers can create
➢ Application online collaborative groups, administer and
provide educational materials, measure
7. What are the first four levels in Bloom’s Taxonomy student performance and communicate with
(revised)? parents.
➢ Remembering,
➢ Understanding 2. Projeqt
➢ Applying - is a tool that allows you to create
➢ Analyzing multimedia presentations, with dynamic
slides in which you can embed interactive
• Digital Learning Resources maps, links, online quizzes, and other
options.
- have enhanced the way we learn, and taken
learning from a closed classroom to a more 3. TED-Ed
collaborative and open environment. - is an educational platform that allows
- It is used to refer to materials included in the creating educational lessons with the
context of a course that support the learner's collaboration of teachers, students,
achievement of the described learning goal. animators and generally people who want to
expand knowledge and good ideas.
Technology
P2 Exam

4. eduClipper • Interactive telecommunications


connect
➢ this platform allows teachers and students to share and
- individuals within a learning group and
explore references and educational material.
with the teacher.
5. Kahoot
• Distance education
➢ is an educational platform that is based on games and
- like any education, establishes a
questions. Through this tool, teachers can create
learning group, sometimes called a
questionnaires, discussions, or surveys that
learning community, which is
complement academic lessons.
composed of students, a teacher, and
6. Google Docs instructional resources.

➢ is a very powerful real-time collaboration and document Synchronous Distance


authoring tool.
- Learning occurs when the teacher and
7. SurveyMonkey students Interact in different places but
during the same time.
➢ is online survey software that helps you to create and - 0nline learning
run professional onlinesurveys. It is very powerful and a
well-known online application. - Students enrolled in synchronous
Conventional Learning/ C-Learning courses are generally required to log
on to their computer during a set time
➢ refers to conventional teaching and learning within a at least once a week.
brick-and-mortar classroom facility. It also refers to
traditional way of teaching wherein most of the lecture - Examples include, instant messaging,
method is used. The emphasis here is mainly in video conferencing, Webcams, MUDS,
remembering and reproducing facts, principles and MOOs, and chat.
theories of learning.
Distance learning or distance education, e-learning and Asynchronous Distance Learning
online learning
- occurs when the teacher and the
- form of education in which the main elements include students interact in different places
physical separation of teachers and students during and during different times.
instruction and the use of various technologies to
facilitate student-teacher and student- student - It is often relies on technology such as
communication. email, e-courses, online forums, audio
Four Characteristics of Distance Learning recordings and video recordings. Snail
mall is another medium for
• Distance learning asynchronous learning.
- is by definition carried out through institutions, it
is not self-study or non-academic learning - Examples include, email, texting,
environment. newsgroups, blogs and social media

• Geographic separation
- is inherent in distance learning, and time may
also separate students and teachers
Accessibility and convenience are important
advantages of this mode of education.
Technology
P2 Exam

Use and Application of Google Form

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