Professional Documents
Culture Documents
Executive Summary
Overall, all 11 participants had no major issues with the layout of the new store UI. Every
participant with [Game Title Redacted] experience preferred this new UI over the current one, 5/11 5/11
except for one. The biggest trend was that participants would have preferred to have been able to Participants wanted to Participants were not
use the Directional Pad on their controllers for navigating the UI alongside the left analog stick, as be able to use the D- initially aware of the
they felt like it gave them more precise control when moving around the UI. Additionally, it was pad to navigate. RS icon to switch
observed that several of the participants did not immediately notice or use the right analog stick to subsections
switch between the different subsections of the UI quickly. When asked, participants stated they
did notice and use the right analog stick, but only after they noticed the different highlighting in the
subsection row when moving to different sections.
Recommendations
● We recommend the design team consider allowing for the use of the directional pad when
implementing the new UI to accommodate more control conventions with controller
menus.
● We also recommend the design team considers positioning the RS iconography to the right
side of the UI close to where the right-bumper icon is located to match the position of the
controller and the right-side controls for moving around the UI.
● We also recommend the design team consider conducting additional research into the
potential categories used within the store UI page, either through a card sort, A/B test, or
both.
Summary Findings
Main Findings
Between November 4th and 14th, 11 participants took part in a usability test for the new [Game Title Redacted] Console Store UI. The first six participants
were tested using more generalized questions to obtain their natural reactions to how they felt about the UI. The latter five participants were asked the
questions given by the development team that they wanted to be answered for the new UI. Participants with experience playing shooters with either equal
experience playing them on console and PC or players that exclusively play shooters on console. Participants were also selected based on a mix of those that
do and do not have experience playing [Game Title Redacted]. Once participants were scheduled and signed the NDA, they entered our discord server to
begin testing. At the beginning of the test, participants were sent a link to the wireframe of the new UI and instructed to open it in chrome, select F11 on their
keyboard to enter fullscreen and stream their screen so it could be recorded for testing. After doing so, participants were given an introduction to let them
know the purpose of testing, at which point participants were instructed to take 30 seconds to explore the UI. After they explored the entirety of the UI, they
were asked various questions by the researcher. Toward the end of the test, if participants had previous [Game Title Redacted] experience, they were shown
an image of the current store UI on console (see image below). After seeing the image, they were asked additional questions to compare the old and new UI.
Once all questions were answered, participants were thanked for their time and compensated, at which point the participants left the testing environment.
Shown above is the image of the current store UI given to participants with [Game Title Redacted] experience
Screening Criteria:
● Each participant had various levels of experience playing [Game Title Redacted].
● Each participant also was very or extremely experienced in playing Console Shooter games.
Breakdown
The demographics for each participant are listed below each participant number header. This includes the participant's age range and the games they have
been playing recently. Below the demographic information is a table that includes each question asked to the participant, along with their answer.
Major Findings
Once they were given the OK by a researcher to begin exploring the UI, they immediately began using the left analog stick on their controller to navigate around
the UI, based on observations and participant statements. When asked afterward, participants stated that using the left stick was the most intuitive way for
them to navigate around since they are used to it for navigating everything else in the game with them. However, a large minority of participants stated they
wanted the ability to use the controller’s directional pad to navigate around the UI and assumed it would be implemented once the new UI they were
experiencing would be released. When prompted, participants stated the reasoning for the ability to use the directional pad had to do with believing the
directional pad was “more precise” when moving around menus. That analog sticks tend to have “dead zones” with the sticks. Participants also stated that they
felt they were easier to control the direction they were trying to go.
Supporting comments:
● Participant 1 - “Let me try using my D-Pad. Okay, D-Pad does not allow me to move around.”
● Participant 5 - “Destiny 2 comes to mind. Navigating the menus a lot with that involves using the bumpers, triggers, and the D-Pad.”
● Participant 7 - “I have to say at least a four because it's a bit weird with the thumbsticks since I'm used to D-pad movement.”
● Participant 10 - “Like I mentioned in the beginning, there are, well for some reason when navigating between these things, I sort of would prefer the D-
pad personally. Just because I feel like it has, you know, you have a dead zone and a stick. You don't really have that with the D-pads.”
● Participant 11 - “I will use the D-pad to more easily control the direction I'm trying to go.”
Recommendation
We recommend the design team consider adding functionality for using the D-Pad on the controller for navigating around the menus within the game. Giving
participants multiple ways of navigating through the menus could allow for a larger feeling of intuitiveness from players based on previous navigation control
conventions they are used to from other UIs and games. This, in turn, would ideally increase their overall positive reaction to the intuitiveness and ease of use of
navigation controls in the game’s menu system.
Throughout testing, it was observed that participants were not initially using the right analog stick to quickly move around to different subsections of the UI’s
menu. While most participants did notice and begin using the right analog stick eventually, a minority of participants only noticed the icon for using the right
analog stick for moving once they were specifically asked to examine the top portion of the UI. For example, Participant six did not notice it until they mentioned
the bumpers not working. They were told they are nonfunctional in the wireframe and asked if they normally use those for navigation in other games. Only then
was the participant observed focusing on the top portion of the UI, which is when they “just realized” you could use the right analog stick for moving around
different sections.
Supporting comments:
● Participant 2 - “I'm not used to. I don't know, it just I feel like I felt like using the right analog stick to move up and down and using the left analog stick to
move up and down is a bit weird, because you've already got where you can do that with the left stick.”
● Participant 3 - “I had no previous experience on how to use it beforehand.”
● Participant 5 - “I wouldn't really want to be able to use my stick to get through the different tabs, I'd want to use a trigger.”
● Participant 6 - “I was using the left stick the whole time. And I just realized, looking at the top, that you could use a right stick to get to the next page, I
guess.”
● Participant 7 - “Okay, well, when you're able to go there, it'll probably make it a lot easier wait - right stick - oh okay, so right stick is to just go through
that top part. Okay, that makes it actually kind of nice.”
Recommendation
We recommend the design team considers moving the RS icon from the left side of the screen to the right side near where the right bumper icon is located on
the screen. Moving the icon to the right screen of the UI will be more in line with the side of the controller the right analog stick is on. It could help players
become more aware of the icon since it is associated with the right side of the controller, leading them to view the right side of the screen when attempting to
understand what the controls on that side of the controller do. Doing so will ideally increase the likelihood that players will notice the RS icon and attempt to use
it to understand its function in the menus.
Moving forward, it is recommended to conduct additional research on the [Game Title Redacted] console store UI. While participants overall rated the ease of
use high, it was observed that participants seemed indifferent with regards to the different categories that was presented to them during testing. This is likely
due to participants not having anything to compare them to when asked about them. With some additional research, it may be possible to gain better insight
into what categories to include, and how they are worded to best illustrate what that categories contains before seeing items in it. For the time being, there are
two different types of research we would recommend:
1. An A/B/C Test
a. With an A/B/C test, we would take the current iteration of the wireframe UI that was tested along with 1-2 other variations of the UI (the b & c
in A/B/C test) and ask participants similar questions regarding their opinions on different elements of the UI including (but not limited to)
understanding, ease of use & navigation, and layout. After obtaining that data, the results from all three UI’s would be compared in order to
present which version was best amongst participants across different aspects along with the pros and cons of each UI from the participants’
perspective.
2. A Card Sort
a. The use of a card sort methodology would allow for the participants themselves to demonstrate how they would categorize different UI items
and elements. This is done by giving the participants a predetermined set of cards with labels for different store items, and then are asked to
place them into categories displayed to them based on which category they believe makes the most sense for each item. This type of study can
be done in one of two ways: either we obtain a list of categories that you would like to use, or the participants are able to create their own
categories and then place the items into them. Of the two, we recommend with the former as the latter (they create their own categories) can
be much more taxing to participants’ cognitive load due to how long it would likely take them to complete the test depending on the amount of
items given. Additionally, given the items they are categorizing are for a store, it is very likely that participants would have vastly different names
with little overlap.
Participant 1
Gender: Male Recent Games Played: Overwatch2, mortal online2, Fortnite, Apex Legends,
multiversus, fall guys, zombie survival (VR). DayZ
list that looks actually really nice. Where it looks like it's smooth, it will transition nicely. And it would look neat. Essentially what I'm trying to
say it looks neat, it looks clean.
Participant #2
● Are there any categories you think are missing from this wireframe?
○ I don't think so. It seems pretty. Like it's No, I mean, it seems pretty well set up. And I don't think there's anything, I don't really know [Game Title
Redacted] that well, to know what might be missing. So I couldn't really speak to that 100%.
● What do you think about how bundles are represented (for example, showing groups of [Redacted] vs one at a time)
○ I honestly thought it was like different skins for the same [Redacted]. I didn't realize that it was actually three different things at first until you
said something. So I think it's from somebody that doesn't play well with things very often. And not knowing what each one of the different
things are. That seems like maybe a bit jumbled then because it seems like I said it looked like skins that we're just going on to the same thing.
● Frome 1-5, with 1 being extremely interested and 5 being not at all interested, how interested are you in the store items under the “Leaving soon”
section?
○ Well, it's, it's gonna be a biased answer because I don't play the game. But I would say probably five because they're mostly [Redacted]s. And
from what I remember about playing the game [Redacted]s add a little percentage buff to certain attributes of the [Redacted], but that's about
it. They don't really do much. They're not the actual driving force behind the [Redacted]. So like, you've got one [Redacted] in here, and not you.
But I mean, like there's one [Redacted] in here. Yeah. And then seven, seven [Redacted]s. So it's, well, a bundle of [Redacted]s, I guess, six, six
[Redacted]s in a bundle. And it's just so if you care about [Redacted]s, I guess, then this makes sense to you. But otherwise, I don't feel like
there's a good enough mix of things to have me even stay on this leading section long enough to care.
● Is there anything from what you’ve seen that makes you want to be able to explore more of any section?
○ I would say yes. I would like to have something lower cost that could draw me into like, like you see these that are like 1200, 3020, 400, you
know, those are nice, but you've got where you've got 29,000 for these, that seems like a lot comparatively. So I mean, maybe a color or paint
job would be pretty cool. Something that you can get using your points that you got in-game or however you got these points. To be able to
customize your [Redacted] a little bit better, would be nice. Unless they wanted unless it's a design decision within the game for them to keep
those unlocks during the game instead of something that can be purchased in the shop.
● Based on what you’ve seen, do you think the free store item section would cause you to come back daily to see what else was available?
○ If they're offering like yeah like they're you know, it's offering you free and personal offers that something kind of like you would expect to show
there well, the free kind of feels like they went cheap on it. Like it's just an ammo box. I don't know what that is. You'd have to click on it to find
out what the free item is. I think it might be better off to have the free item displayed more prominently. Man, I get it. You're giving away free
stuff to everybody. You're trying to draw people in to buy stuff. But at the same time, you draw them in with a free item. So if you don't have it
listed or a picture of it, and it's not flashy and out there in your face, then people might not care. It feels kind of hidden because it's a very small
segment compared to the other two in the same category. Right? So yeah, the tile there is smaller than the other two. Even smaller than some
of the bigger, bigger ones down here. So I just feel like it's, yeah, it, I've come check it out. But it's not going to. If I didn't know it was there, I
wouldn't. I probably wouldn't have stopped on it for too much. To be honest, until you said what do you think about the free items I didn't
Participant #3
Gender: Male Recent Games Played: Splitgate Modern Warfare 2 Guild Wars 2 Star Wars
Knights of the Old Republic Hunt: Showdown Sea of Thieves
bit. You're like, Oh, I'm excited for this. That's coming out, too.
● What do you think about how bundles are represented (for example, showing groups of [Redacted] vs one at a time)
○ So I like the group of bundles. I do feel, however, that like, because I have the bundle skin right here. And then everything else is singular. And I
don't think there is another. Others, there's been over here. So I think it would be cool to have like maybe, a bundles section. So you can see
bumbled items separate from single items. Because there are some, like, it's always good to have bundles and stuff that they are kind of spaced
out. So it would be cool to have like this, like future bundle. And there's there's some pretty cool bundles in the past, for sure. But at the same
time, they're spaced out or separate, you kind of have to go in and search for them. Single file.
● Frome 1-5, with 1 being extremely interested and 5 being not at all interested, how interested are you in the store items under the “Leaving soon”
section?
○ I would say probably; I'm sitting on a three and a four. That's mainly because, like, it is cool to have a bunch of operators, a bunch of characters
and skins and pets and stuff. And that's, that's always cool. But you only have one [Redacted], as well. And in a game like World [Redacted], like
it is cool to have multiple solid [Redacted], there's just a bunch of options for characters, but there's one option for a [Redacted]. And to me, like,
especially in the game of [Game Title Redacted], there's always, you know, there's always been a pretty generous amount of options when it
comes to like operators and stuff like that. So having more options for your actual [Redacted] play is, you know, especially because that's what
you see most of to me is, is would be more interesting.
● Is there anything from what you’ve seen that makes you want to be able to explore more of any section?
○ After the star definitely stands out for free and personal. So that definitely makes me want to like go and have to explore more of that section.
And of course, anybody that says free, you know, they're gonna run to that section, to be sure. But besides that, I would say that they all look
the same. So there's, there's nothing that really stands out to make me want to go explore one section more over another while I'm inside of
them. I do like the graphics, the graphics, especially if like key and gold, definitely are interesting, but nothing that really makes me want to go
and explore more like, like we mentioned before, the layout is very familiar. It's something that I feel like a lot of players are already used to
when it comes to like navigation and looking and searching for things. So I don't think there's anything here that really draws my eyes to make
me want to go look for more.
● Based on what you’ve seen, do you think the free store item section would cause you to come back daily to see what else was available?
○ Oh, yeah, absolutely. I like the fact that you have the rover, you have the stubs and even the daily bundle. Like that's, that's definitely some good
stuff. And that's, there's definitely some stuff in which I bought Oh, yeah, let me come see, the only thing is, I see the free personal, especially if I
was a new player, like I would see the daily bundle free alright, because like something else that kind of just confused me now that I'm looking
at it is I see says new daily free bundle, right? Daily free bundles is what I'm used to hearing, right? But then when I go down to the free
personal, this is daily bundle free. You know, and just like, I know, it sounds silly, but just the switching of daily bundle free and daily free bundle,
like, almost triggers two different thoughts in my head on my right. I think maybe they put daily free bundle or just change the top one to daily
bundle free. That would probably make a little bit more sense. Otherwise, it sounds like you're saying two different thing.
● How does the wireframe compare to the current [Game Title Redacted] store UI?
○ I feel like it's laid out a little better, especially when it comes to the like you said before, you have the section in the sub-section two, subsection,
and like [Redacted] [Redacted], [Redacted] seasons, and I just, it feels more like well placed, like I know, for a fact, I can look at the top of my
screen, and I can see all the tabs, all the sections. I know like right stick will take me through them. I know I can go through my joystick, it's just
all isolated in one place for knowing where to go. And that saves like the middle of my screen to be the main like, oh, I can see all the items, I can
see the displays, I can see what I want. And it's just to me, that makes way more sense, rather than having to look at the top and be like, Alright,
I think I'm in the store and then you have to look to the left of your screen. And now you have to find the side of that. And then you have to come
to the middle of your screen. And then you got to go to the right of your screen for details on the item. And that by itself. Just it feels like a lot of
movement. You know, and it feels like information is a little dispersed unevenly. And it just, it feels a bit cluttered.
● Is there anything else you would like to mention about the wireframe that wasn’t already discussed?
○ Nothing
Participant #4
Gender: Male Recent Games Played: Call of Duty MW2 (2022), Deathloop, Bloons TD 6,
Madden 19, Overwatch 2, Clash of Clans, and Fortnite
section?
○ I'd say four, probably three. I really like the bear and the cat.I'm not sure about the other characters. But that's just like personal preference.
Okay, thing to bear in the category of funny.Let's say there's a lot of variety. In terms of the leaving soon section, particularly. Russian operative
bundle. I feel like if I were to buy that, I would probably just use like the front two. Like I guess they're all the same skin. But I probably use outfit
where she has a big jacket on. And he has the big hat on with the goggles. I couldn't see myself using the back to skincare. And then as for Vera I
don't think I'd use either of them. The stash? Maybe I'd use him but I'm most interested in like the cat and the bear. And I'm not exactly that
interested in the [Redacted]. If I knew how it played in the game, I might buy it but I'm not sure that as first or I don't think I would use it.
● Is there anything from what you’ve seen that makes you want to be able to explore more of any section?
○ I mean, I really liked the hotfix. Just the Halloween stuff in particular, like Jolly Roger, then that Creature Feature [Redacted] here. I do like those.
I do like the river see, and keycards and gold. It's kinda like I don't think there's much to explore. It's just like endgame stuff. Or I guess the key
cards are they like loot boxes? If you want to know more about that. What is a top-secret card? What's a monster card?
● Based on what you’ve seen, do you think the free store item section would cause you to come back daily to see what else was available?
○ Oh, I'm just because it's just like a money thing. Like, I wouldn't want to come back to the game. Like, I don't want to buy something every day. I
do. Like everyone likes free stuff. I think it's nice getting a daily bundle that's free every day. There are a few games I did that with where like, I'll
just log in and claim a daily reward just like mobile games and stuff like that. But as for like the personal offers, I couldn't see myself buying
these two, in particular, the stubs or the rover.
● How does the wireframe compare to the current [Game Title Redacted] store UI?
○ Think I like this more it looks even more simple I guess I wish I could see the different like tonal retains will repeat all that stuff. But I like having
the Season Pass stuff up in front. Like how bright it looks like catches your eye and stuff. No feature section or anything like that. I guess it was
meant like the start of the season or something.
● Is there anything else you would like to mention about the wireframe that wasn’t already discussed?
○ Nothing
Participant #5
Gender: Male Recent Games Played: Overwatch 2, Destiny 2, Scorn, Kingdom Hearts 3,
Farm Together
kind of extend half off of the screen versus just being a new row like was done up here.
● What do you think about how bundles are represented (for example, showing groups of [Redacted] vs one at a time)
○ I like being able to see both cuz then it gives me a good idea. Like what kind of value I'm getting in a bundle and I like how this is a bigger title
than just the single [Redacted] are.
● Frome 1-5, with 1 being extremely interested and 5 being not at all interested, how interested are you in the store items under the “Leaving soon”
section?
○ Oh pretty interested I would say like a two. usually, when there's something in the store, I want to I'll know about it before it's leaving. But if I'm
like waiting to see if it goes on sale or something, this is actually really handy. So or if I'm waiting for a paycheck or whatever the case maybe it's
nice that These are available to see
● Is there anything from what you’ve seen that makes you want to be able to explore more of any section?
○ Um It looks like there isn't just, an everything category. So I can't see like, everything that's possible to buy aside from the [Redacted] here. But
even these are like, there's no option to scroll. And I know there are more [Redacted] than this
● Based on what you’ve seen, do you think the free store item section would cause you to come back daily to see what else was available?
○ It depends on what comes in the bundle. I know I like to check on games that I have a daily bundle, or even just a periodic free one. I'm not so
sure about personal offers, because if they put something in here, I don't care about on a daily basis, I'm going to stop looking. But it is kind of
nice to have the option there, especially if they're dynamically picking stuff out.
● How does the wireframe compare to the current [Game Title Redacted] store UI?
○ I think. So that's still navigated with the bumpers in the store at the end before the test. So it's pretty similar, except it has those bars on the left
side. I think I like scrolling up and down with the bars. Actually, if I was using that UI, I wouldn't really want to be able to use my stick to get
through the different tabs, I'd want to use a trigger
● Is there anything else you would like to mention about the wireframe that wasn’t already discussed?
○ No, it's pretty clean.
Participant #6
Gender: Male Recent Games Played: FALLOUT, COD, Halo, far cry
lot of discounts. I like to discount and they look, you know? Okay, cool.
● Is there anything from what you’ve seen that makes you want to be able to explore more of any section?
○ Yeah, like, I want to see what I can earn or something or like what? Like, how to get points. To buy this stuff? What? Yeah, like, what's the next?
What's the next thing coming out? You know?
● Based on what you’ve seen, do you think the free store item section would cause you to come back daily to see what else was available?
○ Yeah. And especially if it was even like, yeah, like, every day, like on an hour, or, like every 24 hours or something, or, like midnight recess or
something, I'm back every day, at least for like, a, you know, a match or two, just to get that free stuff.
● How does the wireframe compare to the current [Game Title Redacted] store UI?
○ Oh, yeah. I definitely like it. It looks more streamlined. As both of your different tabs or whatever your pages are kind of like right next to each
other. So you don't need to look in two places at once. Like, where am I at, you can look up and see exactly where you're at. And then you can
kind of afford a full screen. So you get more room to see everything. And everything is just kind of like icons. So you could, I guess when you click
on it, and you get more information on it, right, but because that one just gives you the info on the right. But if it were more details when you
get into it like a better view of it or something like that would be also awesome. Okay, but like that's what it looks like it's doing so yeah.
● Is there anything else you would like to mention about the wireframe that wasn’t already discussed?
○ No
Participant #7
Gender: Female Recent Games Played: Apex Legends, Modern Warfare 2, Overwatch 2
○ I personally like them, it portrays the theme of what's shown. So it makes it easier to know like hey, this theme is like say the next one is like
futuristic looking [Redacted] then you could be like, hop into the cyber verse or some something like that and it would portray the feeling. So it
makes a lot of sense to have stuff like that up there.
● What do you think of the different styles of [Redacted] renders?
○ [inaudible due to file corruption]
● Do you like or dislike how bundles are presented in the new UI?
○ personally, I like them because this death chariot one that's that's a pretty cool design in all honesty and it makes it easier to be like hey look this
is the [Redacted] you're getting this is the character for your [Redacted] because if I'm right those are operators with the ah, the decals and
attention to detail of making it look undead and kinda like what is it the Flying Dutchman kind of feel or death and it personally looks really good
● What would entice you to come back and look at the store each day?
○ Seeing different, like, decals and stuff is always fun, because you say, one of these is like, because I see there's already a 50% off and a 25% off. If
there was like a decal that was maybe like 75% off that make people that rotates every day. Then people are like, Oh, hey, I'll let my friend know
that the decal he really wanted is in the store. And that way he can let me know Hey, the decal I want is in the store, when we're looking
through and checking every day for a new decal or operator that renders out so it makes people come back quite often.
● Would the free store items entice you to come back and look at the store daily?
○ Yeah, because you never know what you're gonna get. And so like in the daily bundle could be like, ammo or maybe a free decal a small item
that will help your [Redacted] in battle, something like that. So, always good to check maybe some points or whatever.
Participant #8
● [For existing [Company Name Redacted] players] Is this new UI too different or is this ok?
○ [Never played]
● [For existing [Company Name Redacted] players] What do you think of the different styles of [Redacted] renders?
○ [Never played]
● Do you like or dislike how bundles are presented in the new UI?
○ Yeah, I would say that bundles look pretty good. Um, I think in the new battlefield section, this command bundle showing you - you know, the
different items that you're going to be getting within that bundle is pretty great. And the Night Stalkers bundle I'm showing you the three
different tastes that you get with that bundle.
● What would entice you to come back and look at the store each day?
○ The cat and bear, just interesting characters that are leaving soon in itself, is kind of limited times last chance to get the site up.
● Would the free store items entice you to come back and look at the store daily?
○ Um, I think in the new battlefield section, this command bundle showing you, you know, the different items that you're going to be getting
within that bundle is pretty great. And the Night Stalkers bundle I'm showing you the three different tastes that you get with that bundle.
Participant #9
Gender: Male Recent Games Played: Rainbow Six, Overwatch 2, Magic the Gathering
Arena
way people are there regardless of what it is, if it's on a sale, they're way more likely to purchase that so put it higher be one of the first things
they see.
● [For existing [Company Name Redacted] players] Is this new UI too different or is this ok?
○ I think one of the main differences I see is they've got the tabs to this to the side of the screen, but I might prefer the existing screen just because
it isolates what each of those tabs is right. So you're not seeing, I guess, for example, I guess to see the title for like on the screen I'm showing
right now. It shows like 1% of the key cards tab, even though I can't actually see what's going on there. I like the way they currently have it. It
just has everything in one spot, I guess. I'm sorry.
● What do you think of the different styles of [Redacted] renders?
○ Yeah, I would much prefer the way it's presented the new UI, like showing the early actual renders in-game.
● Do you like or dislike how bundles are presented in the new UI?
○ Yeah, I think I prefer the new method because it does, like show everything that's in the bundle at a glance just through visuals.
● What would entice you to come back and look at the store each day?
○ think one of the first things that I saw was the void tag. Again, just because I've heard that name from other media, but I don't really know
what what's going on with the cat there. I don't know if that's intended to be a character or something. Like different sizes from the actual
character, so I don't know if that differentiates them or not.
● Would the free store items entice you to come back and look at the store daily?
○ If they maybe had something like just a daily deal thing that refreshes every 24 hours, maybe you could pair it alongside the free daily bundle
free thing to put that all in one tab at the top, and people would always go to the store to check that.
Participant #10
Gender: Male Recent Games Played: Cyberpunk 2077, Elden Ring, Shatterline,
Overwatch 2, Monster Hunter Rise: Sunbreak.
leaving soon categories that had the characters on them. I was a little bit thrown off by at the beginning not accustomed to seeing, like these
characters for horrible things. So I didn't I wasn't sure what exactly it was at first, but then I realized it's different [Redacted] styles and stuff like
that, right. Think that's just lack of familiarity on my part, and not really nothing, not the interface as well. I would still say four just one little
caveat is the only thing though, that would bring it down it's okay. pretty understandable.
● Next to some categories, you have text in a bubble. What do you think about that?
○ So some of them are just secondary information like the key cards one. That's whatever, that's fine if that's Something I want to share with
players, the timer's to let you know when this stuff is leaving. I mean, I feel like this is pretty standard, when if it was actually colored, I would
expect that to pop somehow maybe it would be yellow on the banner for the timer so that it's very clear the same with this one here so that you
don't miss the fact that those things won't be available after that period of time. Other than that, I think it's pretty, pretty standard is what I'm
used to seeing a lot of a lot of other games so.
● Is this design layout familiar and very intuitive? (1 not familiar at all, 5 - very familiar)
○ Yeah, definitely. It feels similar to a lot of other games. would say that. Yeah, five, it feels very familiar compared to other shops and games that
executed in a similar fashion.
● What do you think about the categories? Do they make sense to you?
○ So the one that already mentioned with the [Redacted]'s just took me a minute to recognize what this was. But I think otherwise. think
otherwise pretty much understood everything here. All makes sense.
● [For existing [Company Name Redacted] players] Is this new UI too different or is this ok?
○ I think I think it's fine. Okay, it seems like it'll be a an upgrade in terms of how easy it is to use looks like you have to manually move down
through all those categories and don't have the ability to skip categories like they do here. So I think this is an improvement and it doesn't look
too different in my opinion.
● What do you think of the different styles of [Redacted] renders?
○ I mean, they're most of them are just Okay, some of them don't really feel like they fit like the Death chariot and stuff here are a little bit too
extreme. I feel like for wireless aids, but okay, I was okay.
● Do you like or dislike how bundles are presented in the new UI?
○ I think it's fine. I mean, you get a discount for buying multiple things it shows shows them all in the image. I think it's fine that way. Because
maybe once you do click on it to get more contextual information on exactly what's included. But otherwise, I think it's fine.
● What would entice you to come back and look at the store each day?
○ So I think the cat's pretty cool. Just because it's funny. I don't know how I feel about the bear maybe? Yeah, the cat's funny. Vera's pretty
attractive. And I think this is supposed to be the guy for fury. But it's it obviously doesn't look like pets must be based on like something else. I
don't know. Maybe the name is just the same? Yeah.
● Would the free store items entice you to come back and look at the store daily?
○ Oh, yeah, definitely. If there are things that I can claim for free on a daily basis I would definitely come back and grab them. And also, I would
say if there's going to be a free daily thing, I would prefer this to be at the top right so it's it's more accessible like as soon as you open up the
interface you see the free stuff.
Participant #11
Gender: Male Recent Games Played: Destiny 2, Modern Warfare 2022, Fortnite
from like go strike fear into your opponent This is Halloween so I don't feel that tax will be way more important than this text. But aside from
that, I think I think the bubble is good of course at the beginning I didn't notice it. So I would have liked for it to be to strike out more something
to make it pop out more like maybe a higher color different color or like it's probably more lighting or something.
● Is this design layout familiar and very intuitive? (1 not familiar at all, 5 - very familiar)
○ So, throughout like those whole section, this is just purely fortnight fumbling for what I can see it's there. And it does. It's not that it's bad,
because I'm seriously used to I play the game a lot. And I'm used to that. Their storefront. So I think it's pretty, okay because it's simple to
navigate and understand. And even understanding when things like this items are going to be out of the store. Because in the house and time
remaining, body will be better, you pop out more, your design is pretty okay, it's just something to stand out more.
○ I would go to five it is there my layer? So it's easy to use? I understand that.
● What do you think about the categories? Do they make sense to you?
○ I think the categories are. Okay, the only thing is this section right now, where it says free and seasonal offers, I would have liked for it to be like
separate and maybe have free like, if there's something for you, of course I want it, it's free. So why isn't it like over at the Features tab or even
above the feature or below the feature? So that way, it's easily accessible for me, and it's not all the way down? Because I don't know why these
are seasonal offers? Like, first of all, I don't see any discounts for prices on there. So it's they are not seasonal offers for me. But free, I always
want free. So why isn't free like all the way at the top? Aside from that, everything else is purely like aI purely understanding. And it's and I think
it's okay, for what they have. It's just that section that bothers me where you have the free and seasonal offers, and they are mixed together, I
would just have liked it for it to be free. I mean, to be separate. Because that way you don't need to have the word free and personal offers. And
personal offers like together. Because if there's something free, then it'll always appear. And if it's not, will doesn't appear to me doesn't. It
doesn't take away time for me when going to the store.
● [For existing [Company Name Redacted] players] Is this new UI too different or is this ok?
○ So even if this UI looks simple, and even if it has one of the things that are asking for, which is the vertical, you know, subcategories. The new UI
looks better simply because I'm going to go ahead and go back here. Simply because this whole layout looks modern, it's minimalistic, and it just
shows what he needs to do. It's just there. And it's simple. But again, one of the things now that this is something that I'm seeing now, which is
even if there are items that are about to disappear from your store, like let's say for example, this item, where you have the tire, that instead of
being on top of where you've seen and striking to your opponents, like it's in the actual item, even that simple to understand when compared to
the ultimate victory that you sent me. This is just modern, even if it's even if it looks like fortnight, it's still modern enough for us to understand
what's going on. And in the old manual. It was like going through a whole lot of hoops just to understand what you were going to buy. I don't
know if that makes sense. But the point I'm trying to say is this UI looks modern and I will be down if they change it to be this because it's easier
to understand I can see more things in the screen. And on top of being able to see more things this It's way easier to navigate.
● What do you think of the different styles of [Redacted] renders?
○ So I like how the characters are presented, but I don't like how the tents are. Anyway, what a body like and this is the closest ice I think it should
look or how can I say this better. If I wanted to change something from this, to make it better for me, it would be to add background to the
actual icons because it feels so empty I don't feel like I want to buy something because it's so empty unless it's a character of force because the
whole point of the characterizations the aesthetic of it with the [Redacted] it's hard for me to see if I want to buy it because it's just purely empty
like I don't envision myself playing with a [Redacted] if I don't see in which environment if it's better even if it's just purely tan so I would say I
think the renders are okay, but at least this one where you only see one [Redacted] instead of two or less of course you buy like a bundle that is
like two or three columns or even stickers whatever you want to buy a [Redacted] at least a 10th not cosmetics for a [Redacted] if it's just purely
deck that I would have like for the background of the image or the icon to feature a background basically to show Oh like this [Redacted] is like
running in the forest for example as being true insured in the forest or driving in snow it would I would have liked that basically just want to say.
● Do you like or dislike how bundles are presented in the new UI?
○ So I would like to see more information about this bundle because it's only showing cosmetics on both sides where I can see the only the
characters in the class but the tag is actually just like cosmetics for example, then I think I will be ok with it. Because all those are pretty hard to
to design. But I think the bundles are okay and how they are being shown. I saw a couple of other photos here. See, they are pretty okay,
especially for the characters because I only need to see the characters I comparing this to the chance. And again, this one also feels very good.
Because even though it has [Redacted] and it doesn't have a background, I understand that this are purely cosmetics, so that I like it and it
doesn't interfere with what I'm actually trying to buy. In fact, that's the best word I can get. If I want to buy something I would like for the image
to be enhance, like this that it's not enhancing. But since we're talking about the bundles, I think the bundles are shown pretty okay. And they
are well it's it's easy to understand how bundles work.
● What would entice you to come back and look at the store each day?
○ That's very good question. Honor honestly, nothing. The only thing that would actually make me want to watch like deleting some section and
the only reason I know this is because fortnight does this and I hated this they like something is like, like a notification. And I'm gonna use an
example, or whatever I'm in fortnight I'm always in the menu, but the store is always flowing gold. And I'm like, why is it going gold? Did I miss
something? And I always go there to the section that like it's telling me to go. And it's like, Oh no, it's new stuff or it's there. So crap, I lost my
time he's going to the store. So something to like make it pop out, at least for me, I wouldn't go to the store willingly to like see, oh, I'm gonna
buy something else here or less, it's again that I would really enjoy like other types of games, I wouldn't really go to the store. So something to
make it pop out more like Oh, I'm for example, I'm in the [Redacted]. But maybe the store is going like golden and or not going golden, but it's
like, glowing, and I go to the store, then the living section is glowing. And I might want to see that because it's like something different than that
will be the only way for me to actually go to the store and see something new.
● Would the free store items entice you to come back and look at the store daily?
○ Oh, yes, but since this is a so I don't know how three impersonal and personal offers for the work. I mean, I guess personal offers will be cycled
through out of a time. But free offers, I would guess that's probably like, that's gonna save forever unless it's clean. So I wouldn't really go to the
store in the game per se just to see if it's free. What I always do is I go into this into the console store and check what's free there. Anyway, find
something free there, then I'm gonna go into the game. Unless I'm playing the game already. And seeing something free, I don't go to the store
to find something here. I would always go to the console store and see the actual like this icon or says free like I would go into the store and see
if even if it's a daily bundle for free, like, I won't go there unless it's highlighted for me.