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Proficiency

Level bonus Features


1 2  Devour,Morph, Identify creature
2 2  Form storage
3 2  Form Species
4 2  Ability score improvement
5 3  
6 3  Morph improvement
7 3  Size adjustment, Magical aptitude
8 3  Ability score improvement
9 4  Form species, rapid digestion.
10 4  
 Mental capacity, Morph
11 4 improvement
12 5  Ability score improvement
13 5  Adaptation, Master of forms
14 5  Size adjustment, Form species
15 5  
16 6  Ability score improvement
17 6  Morph improvement
18 6  Rapid morph
 Ability score improvement, Form
19 6 species
20 6  Twin form
Mediu
Level Tiny Small m Large Huge Morphs
1      
2 4 2       3
3 4 2       3
4 5 2       4
5 5 2 1     4
6 6 2 1     5
7 7 3 1     5
8 7 3 1     6
9 8 3 2     6
10 9 3 2 1   7
11 9 4 2 1   7
12 10 4 2 1   8
13 11 5 3 1   8
14 12 5 3 1   9
15 12 6 3 1 1 9
16 12 6 3 1 1 10
17 12 7 4 1 1 10
Unlimite
18 12 7 4 1 1 d
Unlimite
19 12 8 4 1 1 d
unlimite
20 12 8 4 2 1 d

Hit die: d8
Weapon proficiencies: Simple weapons
Armour proficiency: none
Tools: None
Saving throws: Dexterity, Intelligence
Skills: Choose two from: Intimidation, Nature, Arcana, History, Stealth,
Sleight of hand, Performance, Persuasion.
Devour
As an action you can completely absorb a creature that is your size or smaller. By
devouring a creature you can learn how its body is built and eventually be able to use
Morph. Devouring a creature takes time.
Tiny: 5 minutes
Small: 30 minutes
Medium: 2 hours
Large: 6 hours
Huge: 12 hours

Morph
As an action you can transform into a creature you digested. The creature can only be a
beast or monstrosity unless otherwise stated. The creature that you can transform into
must be of the same size as your current slime form. Taking form also takes time.
Tiny: 1 action
Small: 1 minute
Medium: 5 minutes
Large: 10 minutes
Huge: 20 minutes
You can only transform a certain number of times per long rest as shown in table 2.
After a long rest you recover all morph uses.
Skills that the creatures posses cannot be used such as class abilities, or certain bodily
functions (such as breath weapons or natural abilities that are separate from an attack).
The speed of the creature is also halved while you are in its form.

Identify creature.

You can learn all the capabilities of a creature you devour. This can include thing like
stats, type and any other hidden features.
At 12th level your ability to decipher a creature's capabilities has gotten so good that
you can find out the details of a creature from a body part or some blood( at least a
quarts) by passing a dc 10 intelligence check.
Form storage.

The details of a creature that you may devour may be stored for further use to transform
into it again at a later time. You will still need to devour an appropriately sized creature
in order to transform into a stored creature. The amount of creatures that you can store
are shown in table 2.

Form species.

You can now choose a type of creature from the following selection: Aberations,
elementals, dragon, giant, plant. Alternatively you can choose 4 races of humanoids
( human, elf, orc etc..) instead of a type of creature. You can choose again at levels 9,
14, 19.

Morph improvement

Over time you improve your capabilities to transform into other creatures and gain
benefits that will affect all your forms.

6th level: You gain the physical attribute bonuses of the creature you are currently
transformed into added to your own. Any movement capabilities that the creature
posses can be utilized in full. These bonuses are lost upon leaving its form.

11th level: Due to transforming into so many creatures you learn to cover a forms
weaknesses from experience in other forms. You are now proficient in all saving throws.

17th level: You are able to completely assume the form of the creature you morph into
that you can utilize all of its abilities, be it class abilities or racial abilities as if you had
experienced them. Magic cannot be used unless otherwise stated. Skill proficiencies are
added alongside your own. You also have access to all of a creatures memories and
can mimic them without having to pass an associated skill check. These bonuses are
lost upon leaving the form.

Size adjustment:

You may automatically adjust your size to one category smaller thanks to your mastery
over different forms. This can be done once per short rest. Tiny is the minimum size.
At level 14 you can adjust your size to on size larger. The maximize size is medium and
the number of uses per long rest is doubled. This sudden shift in size happens instantly.

Magical aptitiude:
You are now able to use magical items. In the case of weapons they are stored within
your form and may be ejected when ever needed.

Master of forms:

When transforming into a creature that is stored in your bank it no longer consumes one
of your set amount of transformations.

Mental capacity.

You may now be able to access certain mental capabilities of the creatures you devour.
You may examine memories that the creature possessed provided you pass a skill
check determined by the dm. You gain advantage on saving throws against spells or
abilities that affect your mind.

Adaptation.
You may extract 1 resistance, 1 skill proficiency and 1 weapon proficiency from a
creature you devour that will affect all your forms.
At 18th level you may extract 1 immunity , 1 class ability and 1 racial ability from a
creature that you devour that will affect all your forms.
Rapid digestion.

The time it takes for you to devour creatures is moved up one class. For example small
becomes 5 minutes and tiny becomes 1 action.

Rapid Morph.

The time it takes for you to morph is moved up one class. For example small takes 1
action and tiny takes 1 bonus action.

Twin form.
Your experience in controlling different forms and so many types of creatures allows
you to split into two entities that can be both controlled by you. Both entities have the
same stats and same initiative order. You can also transform each one into a different
form. This can be used one per day.

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