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(requires attunement) +1 armor. When the user takes acid damage, reduce the
damage by half.
Dagger of venom.
(requires attunement) +1 dagger. Once per day the wielder can flick a switch located in
the hilt to coat the blade of the dagger in a thick black poison. The poison lasts for 1
minute or until you hit with an attack. The creature needs to succeed a DC 15
constitution check or suffer 2d12 poison damage
Frostbrand shortsword.
(requires attunement) when you hit with this weapon the creature suffers an extra 1d6
cold damage. Whilst holding the sword the user also has resistance to fire. When drawn
the weapon can extinguish all non magical flames within 30 feet( this property needs 8
hours to recharge). In freezing temperatures the blade sheds bright light within 10ft and
dim light in a further 10 ft.
Luckstone.
(requires attunement) The holder of this stone adds + to all skill checks and saving
throws.
Ring of arcane weaving.
(requires attunement) adds +2 to a caster's Dc score and spell attack modifier.