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Introduction

The DJ Megaset 3 is a comprehensive tool for advanced DJing and remixing in Ableton Live. I
have spent years perfecting the layout and tools it contains, to bring you the ultimate template
for getting crazy creative when mixing music real time.

In this guide I will talk you through everything involved and how to use it.

I will upload some in depth video tutorials on how to use this, as well as some videos of me
using it and having fun, over on my Youtube channel http://www.youtube.com/cosmcosm

WANT TO USE THE SAMPLER CHANNELS?

In order to use the Sampler 1, 2, 3 and 4 channels correctly, you need to ARM each of these
tracks by clicking on the record button for each at the bottom of the track (the circle underneath
the Solo "S" button).

Some of the devices, such as the Automoton, are disabled by default. You can enable these
from the main device panel when you need them.

If your computer is not meeting the requirements and you find your CPU use is too high, there is
an included Light version which is stripped back.

If you have any questions, problems or suggestions, please get in touch via the Discord channel
( https://discord.gg/hT3jXhv ) or email me at challenge@cosm.co.nz

General Layout
The Megaset is organized into 9 main areas.

1. Hold / Crate - Organising, storing and previewing your music.


2. Decks - Where you mix and mashup the music live.
3. Filler - Create on the fly glitches and fills to your audio.
4. Samplers - Capturing fixed loops of audio coming from the Decks.
5. Impacts - Trigger riser and faller effects for helping with transitions.
6. Dummy Clips - Applying chained effects to the sound using special clips.
7. Automoton - Advanced effect unit and parameter sequencing.
8. Return Tracks - Quick echo, delay and reverb to apply to any audio source.
9. Master Control - A selection of utility tools to help with the final output.

Hold and Crates


The Hold / Crates area is a place for storing all of your tunes, ready to be selected and dragged
into the Decks for playing.

The Hold track is where you import, warp and categorise new music.

Once a track is set up, you can drag it into one of the different Crates. Crates can be anything
you like, such as different genres, BPMs or moods. You can create, delete and rename the
Crate tracks as needed to fit your personal preference and style of organising your music.

I personally use these for individual ‘broad’ genres, such as house, techno, trance etc.

For a video tutorial on how to correctly warp your music, visit


https://www.youtube.com/watch?v=4Vj61QMCQTI

Mood Manager
The Mood Manager allows you to quickly change the color of your clips based on what sort of
“mood” the song is. You can define what mood each color represents by clicking on the text and
typing something new. This will be saved with your project file for future use and reference.
Clicking in the white text area allows you to modify or change the clip name.

You can also manually add the BPM and Key (if known) to the name of the clip. If you do not
want to include a BPM and Key, click the “NO BPM” and “NO KEY” Button.

The large colored box will give you a preview of what the new Clip will look like. When you are
happy, click the SET Button to apply the modifications.

By default, the Mood Manager will update whenever a new clip is highlighted or selected. You
can turn this off using the “Enabled/Disabled” Button.

To make things easier, the Moon Manager will always appear in the foreground. If you wish to
disable this, click the “Float” check box in the main device panel.

Decks
The Decks area is where the magic happens. This is where you play, mix and mash up your
music.
When you have chosen which tracks you want to play from your Crates, drag them into Deck 1,
2, 3 or 4.

There are 4 identical Decks, allowing you to mix up to 4 tracks at once.

Each deck has a series of devices, as well as a custom control “Strip”, which are carefully
designed to maximise creativery when performing premixed music.

Play History
The Play History track is the narrow track on the left in the Decks Group with the label of “X”.
This track is a utility track with the function of displaying a stop Button when any audio clip in the
same row is triggered.

The purpose of this is to inform you of when you have played any audio within that particular
scene. This is handy for when you are performing long sets, and you need to be able to see
which tracks you have and have not played.

To reset, click the “CLEAR ALL” Button in the Device located in the device area of the track.

This may not be useful for your particular style, but my personal short term memory seems to
have a blind spot with this stuff, and this helps with not accidentally playing the same track
twice!

Deck Strip
The Deck Strip is the main interface for controlling the music playing on each of the
Decks. This is a pop up window that you can open for each deck, by clicking on the
“OPEN” Button in the device, which is located on each Deck’s device area.

Note that the drop down menu is to inform the popup what title to display. It has no
other function.

I suggest opening up multiple deck strips for as many tracks as you plan on using,
and placing them side by side, similar to how a DJ Mixer is laid out.

You can save the location of where the dick strip is by clicking on the “SAVE” button
down the bottom left. The deck strip will always open to this fixed position whenever
you click “OPEN”.
Almost all parameters in the Deck Strip are mappable using Ableton Live’s MIDI Map mode

In the following section I will cover each area of the deck strip popup, and what it does.

Low Shelf and High Shelf Filters (LSF and HSF)


These two filters allow you to accurately isolate a particular area of the
frequency spectrum using 4x Low and High shelf poles, handy if you can’t
quite get the isolation you need from the regular EQs or Low / High Pass
filters.

The LSF and HSF are more of a utility and sound tuning tool, whereas the
LPF and HPF are more of an effect.

● LSF Dial - Sets the value of the Low Shelf Filter. Any frequency below this point will be
cut.
● HSF Dial - Sets the value of the High Shelf Filter. Any frequency above this point will be
cut.
● ON / OFF Button - Enables / Disables the LSF and HSF.

Sweepable Band Filter


The Sweepable Band Filter is used for raising or lowering a particular
frequency range.

This is useful when mixing 2 or more tracks, and one track needs to dominate
that particular frequency range. With the Sweepable Band Filter you can find
the range, and boost / weaken it.

● Q Dial - Defines the width of the range of frequencies to be affected (centered around
the frequency defined with the Sweep slider).
● GAIN Dial- Defines how much of the frequency range is raised or lowered. Note that the
range of this dial is 0 to 127, with 64 being 0db (or no change).
● Sweep Slider - Defines the center frequency which the change is based around.
● ON / OFF Button - Enables / Disables the Sweepable Band Filter
● Reset Button - Resets everything to its default state.
Low Pass and High Pass Filters (LPF and HPF)
These filters are handy for transitions or mixes.

An example would be moving the HSF up slowly to gradually remove the sub
and bass frequencies of a track that is about to finish.

● RES Dial - Defines the resonance of both filters. The resonance is a


boost in volume at the particular frequency the LPF or HPF is set at.
More resonance means more of an accentuated sound. Be careful
with RES as a high value can be really piercing.
● DRIVE Dial - adds some power and grunt to the filters. Turning this
dial to a high value can make the audio sound distorted and may not
be a desired effect.
● LPF Dial - Defines the value of the Low Pass Filter. Any frequency above this value will
be cut.
● HPF Dial - Defines the value of the High Pass Filter. Any frequency below this value will
be cut.
● ON / OFF Button - Enables / Disables the LPF and HPF.

EQ
The EQ section allows you to control the volume of the 3 main frequency ranges of
the audio like a traditional DJ Mixer, as well as have them slide automatically when a
Button is pressed.

The value range of the HIGH, MID and BASS frequency dials can go beyond 0db,
allowing you to boost the volume of that range. Note that if you push this too much,
you may experience audio clipping. Stick to keeping these at a maximum of 107 if you
don’t want to risk clipping the audio.

● High Dial - Controls the volume of the higher frequencies.


● Mid Dial - Controls the volume of the mid frequencies.
● Bass Dial - Controls the volume of the low frequencies.
● MUTE Button - Completely mutes the audio for that particular frequency area.
● RESET ALL Button - Resets the HIGH, MID and BASS dials to 0.
● -inf ALL - Sets the HIGH, MID and BASS dials to their minimum value (-inf db), or no
volume.
● MUTE ALL Button - Mutes the HIGH, MID and BASS frequency areas.
The EQ Slide Controls allow you to set a value for the HIGH, MID and BASS
dials, then slide to that amount (from the current amount) over a fixed time period
that is in sync with the BPM.

This is handy for freeing up your hands.For example, you want the bass of one
deck to slowly fade out over 16 bars, but you don’t want to slowly move the
BASS dial over those 16 bars.

● Slide Dial (HIGH) - Sets the target value for the HIGH dial.
● Slide Dial (MID) - Sets the target value for the MID dial
● Slide Dial (LOW) - Sets the target value for the LOW dial
● Slide Time Selector - Defines the time it takes for the DIALS to move from
their current value to their target value. The options are BPM synced
values - so choosing a value of 1 will set the value to slide over a period
of 1 bar.
● SLIDE ALL Button - Slides the HIGH, MID and LOW dials to their target
destinations over the set time period defined by the Slide Time.
● SLIDE Button - Slides the specific EQ Dial from its current value to the
target value.

Send Controls and Gain


Each Deck can be sent to up to 5 different Return tracks that have different
effects on them.

These are useful for quickly sending the audio from the Deck to one of five
return tracks

You can go to the corresponding Return tracks (A, B and C) and map
controllers to the values.

● Echo Dial - Sends the audio to a short unsynced delay.


● Delay Dial - Sends the audio to a BPM synced delay.
● Reverb Dial - Sends the audio to a native Ableton Live reverb.

The other two send the audio to the Dummy Tracks and the Automoton.

The Gain dial controls the main track Volume in Ableton Live. This is useful for removing the
signal completely and only having the return tracks audible, without having to adjust the main
Volume in the Deck Strip.
Effects
The Effects area offers 32 individual effects that have been carefully crafted
to work well with DJing and Mashups.

Each effect has 6 controls, which change depending on what effect is


selected. Some of the effects can take advantage of the QUANT Button,
switching the effect into a mode that is synced with the BPM.

A handful of effects do not require all of the 6 dials. For example, the SPACE
effect’s only function is to widen the sound across the stereo spectrum, so
only the AMNT Dial is used.

● ON / OFF Button - Disables / Enables the entire effect unit.


● Effect Display - This box will display what effect is currently active.
● Effect Select Button - These Buttons allow you to move up or down
through the different effects sequentially. These Buttons are good to
map to a controller.
● EFFECT Dial - Sweep quickly through the effects.
● AMNT Dial - Defines how much of the selected effect is applied.
● TIME Dial - Changes a parameter in the effect related to timing or length.
● QUANT Button - if applicable, switches the effect into a synced mode. When this Button
is enabled, the TIME Dial (and potentially other parameters) will now move in increments
that are synced with the BPM.
● FB Dial - Changes the Feedback value of the effect. Note that this dial may change
something else depending on the effect selected, but it will always be something close to
feedback or effect intensity.
● A Dial - Changes the primary main parameter of the effect. This dial will be different for
each effect.
● B Dial - Changes the secondary main parameter of the effect. This dial will be different
for each effect.

You are encouraged to try each effect and it’s parameters to get a feeling of how each one
changes the sound. Here is a list of the 32 effects with a basic description:

1. Delay - A classic delay effect with Feedback and filter controls. Quant mode syncs the
delay time to the BPM.
2. Echo - A heavy dub style echo with filter modulation controls. Quant mode syncs the
delay time to the BPM.
3. Metal - A delay to be used with very short delay times that change in pitch when the
Time dial is moved, creating a metallic effect.
4. Nuclear - A granular delay with parameters that change the pitch and time of each delay,
good for a more chaotic, sprayed out sounding delay.
5. Reverb - A classic Ableton Live reverb for making audio sound lush and smooth.
6. Reverb Conv - A collection of 12 convolution reverb algorithms that produce rich and
organic sounding reverberated environments.
7. Rev Alg - A collection of Algorithmic reverbs that create wide artificial spaces.
8. Chop - A volume chopping / gating effect that produces quick gaps of silence in the
audio. Quant mode syncs the gaps to BPM synced increments.
9. Slop - A combination of a chop and a frequency shifter that creates strange pitched
stutters in the audio.
10. Filter - A modulating filter that sweeps up and down over time. Quant mode synces the
sweep time with the BPM.
11. Flanger - A classic Flanger effect that thickens and widens the sound.
12. Phaser - A classic Phaser effect that twists and spaces out the sound.
13. Chorus - A classic Chorus effect that stacks the audio with copies of itself, creating a rich
and full sound.
14. Robot - A vocoder that squeezes the audio into a robot saw wave mode.
15. Melody - A vocoder that attempts to track the pitch of the audio, mixing a saw wave of
that pitch with the original audio.
16. Pitch - A frequency shifter that shifts all the audio up or down.
17. Ring - An effect that shifts the pitch of the audio using a Ring Modulator.
18. Sing - A set of resonators ring at different pitches, creating chords and harmony. The
pitch of the individual resonators can be changed.
19. Spec Res - An effect that warps the audio into a specified pitch using Ableton Live’s
Spectral Resonator effect.
20. Spec Time - A fast delay style effect that can freeze audio in time.
21. Scratch - An effect that can be used to quickly pitch the audio up or down.
22. Crab - A combination of Scratch and a rhythmical gate, to create sound similar to that of
the crab turntablism technique.
23. Crush - A bit reducer, to make the audio sound lofi.
24. Distort - A guitar style amp distortion to roughen the edges of the audio.
25. Noise - A vocoder set on White Noise mode, turning the audio gradually into noise.
26. Mud - A corpus effect that adds a pitched audible ring to anything fed through it.
27. Saturate - A saturator to thicken and widen the sound.
28. Copy - A device that quickly captures fixed BPM synced loops of the audio and plays
them back mixed in with the audio.
29. Flop - A device that quickly captures fixed BPM synced loops of the audio and plays
them back in place of the original audio.
30. Expand - A transient shaper that exaggerates the punchyness of the sound..
31. Space - An effect that exaggerates the stereo width of the audio, making the lefts leftier,
and the rights rightier.
32. OTT - A classic “Over The Top” Multiband compression, for drastically expanding the
sound to make it sound extremely present and rich.
You can record a loop your dial movements with the REC button. Clicking this will enable
recording (quantized to the next beat). When this is enabled, any dial movements will be
recorded into memory. Clicking the REC button again will stop recording and begin playback.

You can do this process again to create a new loop, overwriting the previous one, or you can
click the CLEAR button to delete the recording and go back to manual control.

Modulation
The Modulation area has an LFO that creates a constantly moving value that
can be “attached” to any of the Effect parameters.

This is handy for automating and modulating the effects, so they constantly
change on their own without you having to move the dial yourself.

● ON / OFF Button - Disables / Enables the entire modulation unit.


● LFO Wave Display - This shows what the currently active wave shape
for the LFO is.
● LFO Wave Select Button - Moves through the different LFO Wave
Shapes. Good for mapping to your controller.
● Phase Offset Retrigger Button - These Button instantly reset the LFO’s
phase to an increment of 0, 0.5 (half way) or 1. (full way). These are
good if the LFO is in time, but not perfectly in phase.
● SMTH Dial - Smooths out the LFO waveform. This is mostly useful for
when the Random LFO Waveshape is selected, turning the square
and rigid changes in value, to smooth slopes.
● OFS Dial - This offsets, or shifts, the LFO forward so you can match up the modulation
with other audio.
● Rate Dial - Changes the speed of the LFO (when in hz Mode).
● AMTN Dial - Sets how much of the LFO is applied to the target parameter. A small
amount will only move the parameter slightly. You can see the range of the LFO by
watching the colored part of the target dial move. Setting this to its maximum value will
sweep the entire range of the dial.
● SYNC Mode Display - This shows you what the current LFO time is, if SYNC mode is
enabled.
● SYNC Mode Select Button - Shifts through the different synced times available in SYNC
mode.
● Hz / SYNC Button - Switches between hz (or free time) mode, and BPM synced mode.
● Destination Display - Shows what the LFO’s target currently is.
● Destination Select Button - Sets the LFO destination by cycling through the 6 different
effect parameters.
Volume
This is a simple mappable volume slider that gives you control over the master output of the
deck.

Looper
The looper is for repeating parts of the playing audio over
and over until the EXT Button is pressed. This is good for
intros and outros, when you don’t want the audio to finish
yet.

● Looper Display Area - Shows if the audio is currently being looped, with a timed
animation to show the loop length.
● Looper IN and OUT buttons - Sets the start and end points for the loop. Push the IN
button just before the beat where you want the loop to begin (similar to how triggering
Clips in Ableton live with Quantization). When you want your loop to end and start
repeating, push the OUT button just before the beat where you want it to end. The loop
will immediately start happening.
● EXT Button - releases the loop and continues playing the track as normal.
● Half and Double buttons - When a loop has been set, these buttons will update their
names, giving you the option to either half or double the loop.

Filler

The Auto Filler is a complex system that creates automatic “Fills” that glitch
out the audio for a short, fixed amount of BPM synced time.

This is useful for adding quick flair to the audio.

Each time the Auto Filler is used, it randomly chooses a selection of effects and modulation to
apply to the audio, meaning each trigger is unique and different from the last.
● AMNT Dial - Defines how much of the Auto Filler is applied when the Filler Buttons are
pressed. A value of 0 means none of the audio is affected, whereas a value of 127
means all of the audio is affected.
● Filler Button - Triggers the Auto Filler device. These buttons are synced with the BPM.
For example, triggering the “1” Button will create an Auto Filler for a period of 1 bar.

Sampler
The sampler channels take a direct feed from their
corresponding Decks (1, 2, 3 and 4). They are constantly
receiving audio, and can be triggered at any stage to
capture a defined loop of audio, and immediately start
playing it back mixed in with the original.

The recording and playback of the loops are synced with


the BPM, so you can trigger the recording and playback
of a loop anytime in the previous bar, and it will execute
right on the beat.

The sampler tracks have their own popup interface, similar to the Deck Strips. To open these,
click on the “OPEN” Button in the device, in the device manager for each Sampler track.
Inside the popup, there are a few options.

There are 4 individual rows, which correspond to 4 separate


loops that you can record. You can select which loop slot to
use by choosing 1, 2, 3 or 4 from the first column.

To trigger the recording (and playback once finished) of a


loop, choose one of the white buttons on the far right. The options are 1, 2, 4 and 8 bars. The
loop will then record and start playing back once the recording is finished.

Each of the 4 different loops have 3 individual function buttons:

● Play - waits for the next beat and starts playing the loop.
● Stop - waits for the next beat and stops playing the loop.
● Delete - deletes the clip completely.

Sampler EQ Presets
The sampler tracks come with some basic EQ presets. These can be selected by choosing
them from the set of 8 options.These are useful for ensuring the instant playback of the loop
does not clash with the original deck audio.

The presets are:

1. None - no EQ
2. BHC - Bass Hard Cut - cuts off the low end sharply at 100hz
3. BSC - Bass Soft Cut - cuts off the low end gradually, finishing at 34hz
4. MHI - Mid Hard Isolation - isolates just the mid frequencies with hard shelfs, between
12hz and 6000hz
5. MSI - Mid Soft Isolation - isolates just the mid frequencies with soft shelfs, between
61hz and 3750hz
6. MC - Mid Cut - removes a band of frequencies around the 612hz range.
7. HHC - High Hard Cut - cuts off the high end sharply at 2840hz
8. HSC - High Soft Cut - cuts off the high end gradually, finishing at 5390hz

Alternatively, you can choose one of the 8 “X” options to ensure that once the loop has finished
recording, that particular EQ will always be chosen before playback.

Impacts
The Impacts area consists of two tracks that allow you to trigger random Riser and Faller effects
over a set time period in beats. The purpose of this is to aid the creation of your own transitional
effects. This can be handy for when two track’s drops or phrasings are not perfectly aligned.
Another use may be when you are looping multiple tracks, and you wish to artificially create a
build up and drop.

The Impact device has several controls, however the Buttons at the top left are usually all you
will need.
The “Random” Button will randomise the parameters in the synthesis and effect chains that
produce the sound, as well as randomise the minimum and maximum levels for how these
parameters will change over time.

The randomisations will be different based on whether you have “Riser” or “Faller” selected.

The numbered Button will execute the envelopes over the time period in beats. For example,
pushing the 4 Button will execute the envelope over 4 beats, or 1 bar, creating either a 1 bar
riser (on the riser track), or 1 bar faller (on the faller track)

Dummy Clips
The Dummy Clips area contains 16 audio tracks that feed into each other sequentially,
beginning at the first track “bRpeat”.

By triggering empty “dummy” clips, the individual effects contained on each track can be
triggered to turn on, and their parameters jump to a predefined value.

Think of the Dummy Clips as presets for the audio effect that is contained on the channel.

The Dummy Clips can be used to mangle audio into something totally different.

The Dummy Clip tracks are in this order:

1. bRpeat - Creates quick loops and edits of the original audio coming in.
2. EQ - Cut out specific frequencies.
3. rGate - Rhythmically gate the audio in sync with the BPM.
4. Redux - Reduce the bit rate of the audio making it sound harsher.
5. Filter - The Dummy Clips sweep the filter up and down in sync with the BPM.
6. rRbv - Trigger different lengths of reverb.
7. Chorus - Trigger different styles of chorus.
8. Flanger - Trigger different styles of flanger.
9. Phaser - Trigger different styles of phaser.
10. fShift - Frequency shifter that changes the pitch of the audio.
11. gDleay - Short chaotic delay that has interesting variation each time the sound is copied.
12. tDelay - Short timed delay for metallic and wild sounds.
13. Corpus - Adds a ringing tone to the audio.
14. Vocoder - Mixes the audio with fixed white noise waveforms to create a washed out
sound.
15. Delay - Beat synced delays.

You can send any track producing sound to the Dummy Clips by turning up the Send D value on
the track, or the Dummy dial within the Deck Strip

Automoton
The Automoton as an advanced effects machine that lets you draw custom LFO shapes for 64
parameters over 8 different effects.

The Automoton was made with a touch screen in mind, but can be equally used just as well with
a mouse or trackpad.

Sending Audio to Automoton


Like the Dummy Clips, the Automoton can be fed with audio from the Decks and Samplers by
using the Auto dial located in the Deck Strip.
Alternatively, you can send any track's audio to the Automoton by turning up the Send E value
on the track.

Automoton Device Options

The Automoton has some options contained in the device panel.

● OPEN - Opens and closes the main popup interface.


● ENABLED Button - Turns the Automoton on and off. Keep it off when not in use to save
CPU.
● CLEAR - Clears all the LFO shapes in the popup interface and reset to the default
parameters.
● INIT - Initializes all the mappings. Click this if the behaviour isn’t acting normally. I
recommend clicking this each time you open the DJ Megaset.
● Track Assignment - This popup window allows you to select the 8 tracks that the
Automoton is controlling.
● Default Parameters - This popup window is where the default parameter for each
individual Automoton node is stored. By default these are set to what I believe to be the
perfect values, but feel free to change them.

Automoton General Layout


The Automoton popup interface is laid out in a tabulated manner. Up the top you will find 8 tabs
that correspond to the 8 different effects that it controls. By clicking on the name of an effect, the
main view will change the nodes to control parameters of that effect.

Automoton Nodes
Each tab contains 8 nodes. Each one of these nodes is a custom LFO for the parameter
specified in the background text of the node.

Each node is identical in functionality.

By default, there are no automation points in the LFO and the node transmits it’s default value
as specified in the Default Parameter Matrix.

Node Main Window

The main window of the node is for drawing in custom LFO shapes. By left-clicking anywhere, a
point is created (snapped to the grid). If you hold the left mouse button down, you can drag this
point to where you want it before releasing it to lock it in place.

Each time you create a new point, it is linked together with a line. When the project is playing,
the pattern will repeat itself over and over and the parameter the node is attached to will move
accordingly.

You can shift click a point to remove it.

You can alt click and drag on a line to give it a curve.


Click “CLEAR” to remove the LFO.

Node Grid Size, Length and Presets


By using the up and down arrows, for both HOR (Horizontal) and VER (Vertical), you can
increase and decrease the grid size to get more resolution.

By choosing an option from the LENGTH options, you can create different length loops (1, 2, 3,
4, 8 and 16 bar loops).

You can choose predefined shapes from the Presets drop down menu, such as Sin, Square and
Saw shapes.

Node Retrigger, Freeze and Reverse


To retrigger the node quickly, click the “RETRIGGER” Button. You can do this very fast for an
interesting effect.

The “FREEZE” Button will stop the playback of the LFO, and remain at the value which it was
last at.

The “REV” toggle box will reverse the direction of the node, playing the LFO backwards.

Adding your own Effects


You can add your own effects to the Automaton by replacing the devices in the 8 “AUTO” group
audio tracks.

The Automoton modulates the first 8 Macro dials in the first Audio Effect Rack it finds on that
track, so if you put in your own effect, be sure to assign the 8 parameters you want to control to
the first 8 Macros.

When you have your own effects in place, click the INIT Button to update the Automoton.

Master Channel
The Master Channel has a few utility style tools, as well as a Limiter so that any red-lining is
compressed instead of clipped.

Panic Melter
The Panic Melter is a single dial that melts the audio into a big reverb and delay, while EQing at
the same time.

The concept behind this is it can save you if you accidentally play some audio tracks together
that aren’t warped correctly and an incoming trainwreck is imminent. This will give the
appearance of a big washed out breakdown, allowing you to adjust your clips (or trigger new
ones), then lower the panic dial back to 0 to snap back to the fixed up sound.

Tempo Controls
There are two tempo control devices that can be MIDI mapped.

The Fixed Tempo Jumps device simply has two Button that increase or decrease the BPM by a
fixed amount. By default this is 1 bpm. Click (or map) these buttons to increase or decrease the
BPM of the template.

The Timed Tempo Jumps device will move from the current BPM to a target BPM over a time
period you specify. There are 8 different BPM values you can store, ready to be triggered.
These are the colored boxes.

The Time Dial is where you specify how long it will take to transition to the new BPM. Note that
this is in milliseconds.

When you are ready for the BPM to transition, hit the “go!” Button next to one of the stored BPM
values.
Real Time Recorder
The Real Time Recorder is for recording a continuous WAV file of the master output to your hard
drive - great for recording mixes.

First you need to choose a location on your hard drive by clicking the “Set Destination” button.

When you are ready to start recording, hit the “Start” button.

To stop the recording, hit the “Stop” button.

The counters at the bottom will tell you how long the current recorded file is.

Conclusion
I hope you enjoy playing with the DJ Megaset 3. It has been years in the making to get it just
right and I am very happy to be able to share it with you.

If you have any comments, problems or feature requests, please visit my Discord and let me
know! https://discord.gg/hT3jXhv

HAVE FUN!

Tom

Changelog
● 3.3
○ Deck Strip
■ Added a SAVE button that allows you to save the fixed position of the
window.
■ Added REC and CLEAR buttons to the effects module, allowing you to
record a loop of parameter changes and play them back.
■ Changed the title of the Effects and Modulation to the ON/OFF button to
save screen space.
○ Automoton
■ Tidied up the layout.
■ Various bug fixes to improve stability.
● 3.2
○ The Deck Strip EQ dials and Volume now set so that a parameter value of 64
equals 0db. Moving through 64 to 127 will boost the gain up to +6db.
■ Double clicking the parameters will default to 64.
○ The Deck Strip looper has been heavily updated with a new punch in and punch
out system.
○ Track names in the Deck Strip from clips now scroll to compensate for track
names being long.
○ The Deck Strip now references the associated Live devices relatively, so that the
user can add their own devices before, and after the Deck Strip chain without
causing any issues.
■ Added a new INIT button so that the references can be updated without
having to reload the Project.
○ The Deck Strip Smooth dial now works more efficiently, especially with the
Random LFO.
○ The Light and 720p versions are no longer included due to lack of interest.
Please get in touch if you used these.

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