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CAMPAIGN

PLANNER 2
by Philip Reed
and Michael Hammes

Suggestions, proofreading,
and project feedback by Mark
Gedak and Darren Miguez

Cover by Brad McDevitt


Interior art by
Jake Richmond
Coloring by Philip Reed

Special thanks
to the users of
www.atomicthinktank.com
for their assistance and
suggestions.

Superline: Campaign Planner 2 copyright © 2005


Philip Reed and Michael Hammes, All Rights Reserved.
Some artwork copyright Louis Porter, Jr.Design, used
with permission.Requires the Mutants & Masterminds
RPG, Second Edition by Green Ronin Publishing For
Use.Mutants & Masterminds, M&M Superlink, the
M&M Superlink logo, Crooks!, and Green Ronin are
trademarks of Green Ronin Publishing and are used with
permission.All mention of official Mutants &
Masterminds products in this PDF is done with the
special permission of Green Ronin Publishing.

Designation of Product Identity: Superline , and Ronin


Arts.Hero Points and Power Points are Product Identity
of Green Ronin Publishing and are used with permission.

All game mechanics, unless stated otherwise in the PDF,


are designated as open game content.

Artwork from Image Portfolio © Louis Porter, Jr. Design. All Rights Reserved. Used under license.
SECTION HEADER

INTRODUCTION
Welcome to Superline: Campaign planet or dimension can be further detailed things as dating, charity work, exercising,
Planner 2 for use with 2nd Edition M&M using sheets from the Campaign Planner relaxing,vacationing,etc.You know,the things
Superlink. The purpose of this product is to such as the Archetype, City Information, and that always get interrupted by some villain
expand upon the forms provided in the origi- Organization sheets. blasting their way through downtown.
nal Campaign Planner and provide you,the
Gamemaster, with more handy forms to bet- Campaign Rogues Random Scene Table (p. 34)
ter organize your M&M campaign. Gallery (p. 13) Come up with an interesting scene that
Our suggestion is to print out the forms This sheet is a roster for indexing the var- doesn’t fit into an adventure? Keep track of it
you need, hole-punch them, and put them in ious villains appearing in the campaign. A here while summarizing it in the Campaign
a three-ring binder for easy reference. henchman is a villainous sidekick. Planner’s Scene form.
Although the forms are largely self-
explanatory, we have included a small user City Details- District and Random Patrol (p. 35)
guide as an overview. Neighborhood (p. 14-15) The superhero version of the random
These sheets allow the GM to get into encounter.
House Rules (p. 3) greater detail with the heroes’city.
A handy sheet for settling questions such Important Character
as what happens when a die rolls off the table Roster Sheets (p. 16-18) Knowledge (p. 36)
or for mechanics that change a standard rule Roster sheets for the aforementioned. Use this sheet to keep track of knowl-
in the game. The referenced sheets are the City edge obtained or possessed by characters in
Information, Organization/Secret Society, and the campaign for later revelation and as the
Hero/Villain and Minion Minion/Supporting Cast forms found in the basis for further adventures.
Combat Trackers (p. 4-5) Campaign Planner.
Summary of characters’ combat abilities Alien Invasion/Attack
and current damage status. If there is a need Alien Species (p. 19-20) Plan (p. 37)
to distinguish between unconscious and dead These two sheets are intended to sum- This sheet is a quick summary for plan-
minions,use a single diagonal line in a box for marize alien species, especially those from ning an alien invasion.
unconscious and an “x”for dead. homeworlds that have been detailed in the
Planet/Dimension form. Villains’ Status – Master
Campaign Option: Crisis Level Tracker (p. 38)
(p. 6-8) Powers/Archetypes/Feats From This sheet is a secondary roster that can
These sheets explain the optional Crisis Other Sources (p. 21, 22, 25) be used with or without the Campaign
Level rules found in the Crooks! Sourcebook A roster of elements not found in the Rogues Gallery and is focused on the current
and,if you choose to use them,include a sheet main sourcebook that are used in the cam- status of the various villains.
for tracking the campaign’s crisis level. paign. For ease of reference, rather than con-
stantly referring back to the sourcebook they Patrol Schedule (p. 39)
Important Event (p. 9) can be summarized on the appropriate Many adventures begin with “the heroes
This sheet is used to detail a stand-alone Custom sheets from this campaign planner are on patrol”. This sheet allows the GM to
important event (i.e.one that did not happen and the original. track of the who,when,where,and how of the
in an adventure) or it can be used to sum up heroes’patrols.
an important event in an adventure for later Custom Fighting Style (p. 23)
reference. Use this sheet to keep track of custom Crime Scene Follow-Up (p. 40)
feat-built fighting styles. This form was included specifically for
Campaign Timeline (p. 10) detective-type games.
Although it says “event” in reference to Custom Feat (p. 24)
the preceding Important Event sheet, this Use this sheet to keep track of custom Rewards And Honors (p. 41)
timeline can also be used to track adventures. feat-built fighting styles. This form keeps track of non-power
point rewards such as the key to the city, gov-
Heroic/Villainous Teams (p. 11) Design Sheets (p. 26-32) ernment medals, a new car, etc.
A more compact form than the Use these forms to design everything
Organization/Secret Society form geared from a blender or x-ray goggles to the latest in The Daily News (p. 42-43)
specifically towards teams. powered armor and supercars. Add a little flavor to the game by hand-
ing out the latest news affecting the heroes
Planet/Dimension (p. 12) Non-Adventure Activities on these two handouts.
A summary form for when (if) the And Responsibilities (p. 33)
heroes travel to other worlds or dimensions.A Heroes have commitments outside of
adventuring. This form helps to track such

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CAMPAIGN RESOURCES

HOUSE RULES
TITLE TYPE ❑ Mechanic ❑ Table
DESCRIPTION

HOUSE RULES
TITLE TYPE ❑ Mechanic ❑ Table
DESCRIPTION

HOUSE RULES
TITLE TYPE ❑ Mechanic ❑ Table
DESCRIPTION

HOUSE RULES
TITLE TYPE ❑ Mechanic ❑ Table
DESCRIPTION

3
HERO/VILLAIN COMBAT TRACKER

CHARACTER
INITIATIVE ATTACK DAMAGE DEFENSE GRAPPLE DAMAGE TRACKER
BRUISED STAGGERED UNCON.

STUNNED ❑ ❑ ❑
TOUGH FORT REF WILL KNOCK
❑ ❑
INJURED DISABLED DYING
DEAD

CHARACTER
INITIATIVE ATTACK DAMAGE DEFENSE GRAPPLE DAMAGE TRACKER
BRUISED STAGGERED UNCON.

STUNNED ❑ ❑ ❑
TOUGH FORT REF WILL KNOCK
❑ ❑
INJURED DISABLED DYING
DEAD

CHARACTER
INITIATIVE ATTACK DAMAGE DEFENSE GRAPPLE DAMAGE TRACKER
BRUISED STAGGERED UNCON.

STUNNED ❑ ❑ ❑
TOUGH FORT REF WILL KNOCK
❑ ❑
INJURED DISABLED DYING
DEAD

CHARACTER
INITIATIVE ATTACK DAMAGE DEFENSE GRAPPLE DAMAGE TRACKER
BRUISED STAGGERED UNCON.

STUNNED ❑ ❑ ❑
TOUGH FORT REF WILL KNOCK
❑ ❑
INJURED DISABLED DYING
DEAD

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