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Revenue Growth
`
Strategy
1 Action Plan
2 External Analysis
3 Internal Analysis
4 Framework
5 Strategy 1
6 Strategy 2
7 Strategy 3
8 Executive Summary
To solve the key question of rebounding Netflix’s revenue growth, we propose our hypothesis and structure it into three modules.
Upon verifying our modules through externalities and company analyses, we establish strategies that respond to the question.
777
982
Pricing Content Choice
615 Rapidly evolving IT ramped up
486 Reasonable & diverse Variety of quality content
385
190 241 304 more customers & players pricing compositions from original to licensed
151
2021 2022 2023 2024 2025 2026 2027 2028 2029 2030
[Source] Precedence Research
Company Overview
Netflix’s sales growth slowed due to its single-channel revenue stream and saturation of main target region,
while its subscription reform yields ambiguous outcomes.
Streaming Subscription
(99.5%) (98%)
Subscription Revenue Calculation Formula
Revenue Content
Revenue DVD Price of Subscription * (# of Existing User + # of New Subscribers - # of Churned Users)
Breakdown (0.5%) Advertisement
The basic structure of Netflix’s revenue model shows the need for a balanced revenue source and subscriber number management.
Logic Flow
Strategy Overview
Customers are not satisfied of Netflix compared to other OTT players mainly because of its subscription price plans.
$7.49/mo. $1.99/mo. $6.99/mo. Basic Standard Premium Providing yearly price plans with continuity
discount, users would less likely cancel
50% 25% 40% $9.99/mo. $15.49/mo. $19.99/mo. subscription due to loss aversion
10% off 10% off 10% off
$119.9 $185.9 $239.9 1st YEAR: Original Price
$107.9/yr. $167.3/yr. $215.9/yr.
$4.99/mo. $3.74/mo. New Plan $8.9/mo. $13.9/mo. $17.9/mo. 2nd YEAR: 20% off YEAR 1
Netflix price plans are deemed expensive, with less selections, resulting in user decline.
It is necessary to lower the price as well as diversify price plans especially through exclusive discounts and active AVOD utilization.
6. Strategy 2
United States 5.9% United States 46.7 SEA Viewer Segments by OTT Usage in a Day SEA Premium Video Viewership Possibility of Korean Content Success
Malaysia 3.1% Malaysia 12.1
by Platform (Q3 2022) Indonesia,
• 81% of users watch OTT at least an hour • Has more users than Netflix and Disney+
Thailand 1.5% Thailand 7.3
• About 30% of higher heavy user rate in Indonesia
Indonesia 3.7% Indonesia 6.9 27% 19%
26% • Due to many K-contents such as ‘Today's
Vietnam 2.6% Vietnam 6.2 webtoon’
Philippines 5.7% Philippines 6.0
Casual <1h 42%
54%
Moderate 1~4
India 8.7% India 5.6 9% A Favorable Environments of Vietnam
[Source] Statista Heavy >4h • Vietnamese authorities censor contents
10% • Family, Romantic comedy genre preferred
ASEAN-5: Indonesia, Malaysia, Philippines, Casual Moderate Heavy 13%
• Having Confucian traditions
Vietnam and Thailand [Source] theTradedesk • Korean drama’s high share in top 10
• Expected to have market growth due to Netflix Viu We TV Disney Others contents
remarkable GDP growth in SEA and low
• Monthly OTT consumption lags just 4% behind traditional TV [Source] Digital TV news
penetration
• 70% of all OTT viewers prefer to tune in between 8PM to 12AM
→ India and ASEAN-5 * 8–11pm is the primetime slot for traditional TV Expected Outcome: Sales Growth Through User Expansion
Considering SEA users’ geographical contents preference, usage pattern, competitive position
compared to traditional TV, local and Korean contents expansion is needed.
100%
• 50%
• 0%
• •
•
•
• • •
• •
[Source] BunnyStudio, World Bank [Source] Whats on Netflix, Competition Commission of India, Statista [Source] Invest India, EdTechReview, BARC India
1 Lack of Recognition
• Only 1% of total subscribers play Netflix Games (1.7M / day)
Expected • Increased number of game players Expected • Increased Sales by In-app Purchases Can maximize sales by expanding from download
Outcome • New subscriber influx Outcome • Introduction of new consumers only to both streaming and download services
[Source] Sensor Tower [Source] Ampere Games
Merchandise Upsizing
Potential of Merchandising Business In-App Merch Shop
Operates its own e-commerce
website that
sells official merchandise
→ (but app service unavailable)
16.1%
20% +
18.1%
Product Diversification 12.2% •
14.1%
10.4% •
1 •
8.6%
•
•
2 • •
•
64
• •
• 2010 2015 2020 2022
[Source] Disney 10-K [Source] Bootcamp
To diversify the revenue model, Netflix should improve its merchandising business by
creating an in-app merch shop and diversifying merchandised products.
Merchandise Upsizing
Potential of Merchandising Business In-App Merch Shop
Operates its own e-commerce
website that
sells official merchandiseUltimate Goal
→ (but app service unavailable)
16.1%
20% +
18.1%
Product Diversification 12.2% •
14.1%
10.4% •
1 •
8.6%
•
•
2 • •
•
64
• •
• 2010 2015 2020 2022
[Source] Disney 10-K [Source] Bootcamp
To diversify the revenue model, Netflix should improve its merchandising business by
creating an in-app merch shop and diversifying merchandised products.
Executive Summary
Hypotheses External & Internal Analysis Strategies Expected Outcome
Competitors’
Subscription
cheaper/diverse
price increase
price plans • Enhance customer
Increasing
satisfaction
User Churn A) Subscription Plan
Increase of Implement 1 • Secure competitive edge
OTT Basic with Ads
Reform • Decrease user churn rate
Competitors price plan
Low OTT
penetration in UCAN market • Penetrate unsaturated
APAC saturation market
Decreasing B) New Market REBOUND
New 2 • Enhance regional consumer
Targeting preference REVENUE
Subscription High GDP
increase in
Low revenue in
• Increase subscription influx GROWTH
APAC
APAC
Unsatisfactory
Games industry
games • Increase in-app purchases
expansion
performance •
Excessive C) Revenue Model Expand into e-commerce
Dependency 3 market
Diversification
on Streaming Low • Develop new sales channels
IP market merchandise
expansion sales