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local JeffTheKillerScript=script;

repeat wait(0.1)until JeffTheKillerScript and JeffTheKillerScript.Parent and


JeffTheKillerScript.Parent.ClassName=="Model"and
JeffTheKillerScript.Parent:FindFirstChild("Head")and
JeffTheKillerScript.Parent:FindFirstChild("Torso");
local JeffTheKiller=JeffTheKillerScript.Parent;
function raycast(Spos,vec,currentdist)
local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(Spos+
(vec*.05),vec*currentdist),JeffTheKiller);
if hit2~=nil and pos2 then
if hit2.Name=="Handle" and not hit2.CanCollide or
string.sub(hit2.Name,1,6)=="Effect"and not hit2.CanCollide then
local currentdist=currentdist-(pos2-Spos).magnitude;
return raycast(pos2,vec,currentdist);
end;
end;
return hit2,pos2;
end;
function RayCast(Position,Direction,MaxDistance,IgnoreList)
return
game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position,Direction
.unit*(MaxDistance or 999.999)),IgnoreList);
end;
local JeffTheKillerHumanoid;
for _,Child in pairs(JeffTheKiller:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
JeffTheKillerHumanoid=Child;
end;
end;
local AttackDebounce=false;
local
JeffTheKillerKnife=JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Knife");
local JeffTheKillerHead=JeffTheKiller:FindFirstChild("Head");
local
JeffTheKillerHumanoidRootPart=JeffTheKiller:FindFirstChild("HumanoidRootPart");
local WalkDebounce=false;
local Notice=false;
local JeffLaughDebounce=false;
local MusicDebounce=false;
local NoticeDebounce=false;
local ChosenMusic;
JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Neck").C0=CFrame.new(0,1,0,-
1,0,0,0,0,1,0,1,-0);
local OriginalC0=JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Neck").C0;
function FindNearestBae()
local NoticeDistance=script.Parent.Values.TargetMagDistance.Value;
local TargetMain;
for _,TargetModel in pairs(game:GetService("Workspace"):GetChildren())do
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and
JeffTheKillerHumanoid.Health~=0 and TargetModel.className=="Model"and
TargetModel~=JeffTheKiller and TargetModel.Name~=JeffTheKiller.Name and
TargetModel:FindFirstChild("HumanoidRootPart")and
TargetModel:FindFirstChild("Head")then
local TargetPart=TargetModel:FindFirstChild("HumanoidRootPart");
local FoundHumanoid;
for _,Child in pairs(TargetModel:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
FoundHumanoid=Child;
end;
end;
if TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health~=0
and(TargetPart.Position-
JeffTheKillerHumanoidRootPart.Position).magnitude<NoticeDistance then
TargetMain=TargetPart;
NoticeDistance=(TargetPart.Position-
JeffTheKillerHumanoidRootPart.Position).magnitude;
local hit,pos=raycast(JeffTheKillerHumanoidRootPart.Position,(TargetPart.Position-
JeffTheKillerHumanoidRootPart.Position).unit,500)
if hit and hit.Parent and hit.Parent.ClassName=="Model"and
hit.Parent:FindFirstChild("HumaniodRootPart")and
hit.Parent:FindFirstChild("Head")then
if TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health~=0
and(TargetPart.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<15 and
not AttackDebounce then
spawn(function()
AttackDebounce=true;
local
SwingAnimation=JeffTheKillerHumanoid:LoadAnimation(JeffTheKiller:FindFirstChild("Sw
ing"));
local SwingChoice=math.random(1,2);
local HitChoice=math.random(1,3);
SwingAnimation:Play();
SwingAnimation:AdjustSpeed(2.1+(math.random()*0.1));
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerKnife then
local SwingSound=JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Swing")
SwingSound.Pitch=1+(math.random()*0.04);
SwingSound:Play();
end;
wait(0.2);
if TargetModel and TargetPart and FoundHumanoid and FoundHumanoid.Health~=0
and(TargetPart.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<8 then
FoundHumanoid:TakeDamage(20);
if HitChoice==1 and JeffTheKillerScript and JeffTheKiller and JeffTheKillerKnife
and JeffTheKillerKnife:FindFirstChild("Hit1")then
local HitSound=JeffTheKillerKnife:FindFirstChild("Hit1");
HitSound.Pitch=1+(math.random()*0.04);
HitSound:Play();
elseif HitChoice==2 and JeffTheKillerScript and JeffTheKiller and
JeffTheKillerKnife and JeffTheKillerKnife:FindFirstChild("Hit2")then
local HitSound=JeffTheKillerKnife:FindFirstChild("Hit2");
HitSound.Pitch=1+(math.random()*0.04);
HitSound:Play();
elseif HitChoice==3 and JeffTheKillerScript and JeffTheKiller and
JeffTheKillerKnife and JeffTheKillerKnife:FindFirstChild("Hit3")then
local HitSound=JeffTheKillerKnife:FindFirstChild("Hit3");
HitSound.Pitch=1+(math.random()*0.04);
HitSound:Play();
end;
end;
wait(1);
AttackDebounce=false;
end);
end;
end;
end;
end;
end;
return TargetMain;
end;
while wait(0.1)do
local TargetPoint=JeffTheKillerHumanoid.TargetPoint;
local
Blockage,BlockagePos=RayCast((JeffTheKillerHumanoidRootPart.CFrame+CFrame.new(JeffT
heKillerHumanoidRootPart.Position,Vector3.new(TargetPoint.X,JeffTheKillerHumanoidRo
otPart.Position.Y,TargetPoint.Z)).lookVector*(JeffTheKillerHumanoidRootPart.Size.Z/
2)).p,JeffTheKillerHumanoidRootPart.CFrame.lookVector,
(JeffTheKillerHumanoidRootPart.Size.Z*2.5),{JeffTheKiller,JeffTheKiller})
local Jumpable=false;
if Blockage then
wait(0.5)
Jumpable=true;
if Blockage and Blockage.Parent and Blockage.Parent.ClassName~="Workspace"then
local BlockageHumanoid;
for _,Child in pairs(Blockage.Parent:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
BlockageHumanoid=Child;
Jumpable=false;
end;
end;
if Blockage and Blockage:IsA("Terrain")then
local CellPos=Blockage:WorldToCellPreferSolid((BlockagePos-Vector3.new(0,2,0)));
local
CellMaterial,CellShape,CellOrientation=Blockage:GetCell(CellPos.X,CellPos.Y,CellPos
.Z);
if CellMaterial==Enum.CellMaterial.Water then
Jumpable=false;
end;
elseif BlockageHumanoid or Blockage.ClassName=="TrussPart"or
Blockage.ClassName=="WedgePart"or Blockage.Name=="Handle"and
Blockage.Parent.ClassName=="Hat"or Blockage.Name=="Handle"and
Blockage.Parent.ClassName=="Tool" or Blockage.Parent.Name=="Humanoid" and
Blockage.Parent.Name=="HumanoidRootPart" and Blockage.Parent.ClassName=="Humanoid"
then
Jumpable=false;
end;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and
JeffTheKillerHumanoid.Health~=0 and not JeffTheKillerHumanoid.Sit and Jumpable then
JeffTheKillerHumanoid.Jump=true;
end;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and
JeffTheKillerHumanoidRootPart and JeffTheKillerHead:FindFirstChild("RakeStep")and
(JeffTheKillerHumanoidRootPart.Velocity-
Vector3.new(0,JeffTheKillerHumanoidRootPart.Velocity.y,0)).magnitude>=5 and not
WalkDebounce and JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 then
spawn(function()
WalkDebounce=true;
local FiredRay=Ray.new(JeffTheKillerHumanoidRootPart.Position,Vector3.new(0,-4,0));
local
RayTarget,endPoint=game:GetService("Workspace"):FindPartOnRay(FiredRay,JeffTheKille
r);
if RayTarget then
local
JeffTheKillerHeadFootStepClone=JeffTheKillerHead:FindFirstChild("RakeStep"):Clone()
;
JeffTheKillerHeadFootStepClone.Parent=JeffTheKillerHead;
JeffTheKillerHeadFootStepClone:Play();
JeffTheKillerHeadFootStepClone:Destroy();
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and
JeffTheKillerHumanoid.Health~=0 and JeffTheKillerHumanoid.WalkSpeed<17 then
wait(0.4);
elseif JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and
JeffTheKillerHumanoid.Health~=0 and JeffTheKillerHumanoid.WalkSpeed>17 then
wait(0.15);
end
end;
WalkDebounce=false;
end);
end;
local MainTarget=FindNearestBae();
local FoundHumanoid;
if MainTarget then
for _,Child in pairs(MainTarget.Parent:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
FoundHumanoid=Child;
end;
end;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and
JeffTheKillerHumanoid.Health~=0 and MainTarget and FoundHumanoid and
FoundHumanoid.Health~=0 and(MainTarget.Position-
JeffTheKillerHumanoidRootPart.Position).magnitude<99999999999999999999 then
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and
JeffTheKillerHead:FindFirstChild("RakeTheme")and not
JeffTheKillerHead:FindFirstChild("RakeTheme").IsPlaying then
JeffTheKillerHead:FindFirstChild("RakeTheme").Volume=JeffTheKiller:FindFirstChild("
Configuration"):FindFirstChild("RakeThemeVolume").Value;
JeffTheKillerHead:FindFirstChild("RakeTheme"):Play();
end;
elseif JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and
JeffTheKillerHumanoid.Health~=0 and MainTarget and FoundHumanoid and
FoundHumanoid.Health~=0 and(MainTarget.Position-
JeffTheKillerHumanoidRootPart.Position).magnitude>9999999999999999999 then
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and
JeffTheKillerHead:FindFirstChild("RakeTheme")and
JeffTheKillerHead:FindFirstChild("RakeTheme").IsPlaying then
if not JeffLaughDebounce then
spawn(function()
JeffLaughDebounce=true;
repeat wait(0.1);if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and
JeffTheKillerHead:FindFirstChild("RakeTheme")then
JeffTheKillerHead:FindFirstChild("RakeTheme").Volume=JeffTheKillerHead:FindFirstChi
ld("RakeTheme").Volume-0.1;else break;end;until
JeffTheKillerHead:FindFirstChild("RakeTheme").Volume==0 or
JeffTheKillerHead:FindFirstChild("RakeTheme").Volume<0;
JeffTheKillerHead:FindFirstChild("RakeTheme").Volume=0;
JeffTheKillerHead:FindFirstChild("RakeTheme"):Stop();
JeffLaughDebounce=false;
end);
end;
end;
end;
if not ChosenMusic and JeffTheKillerScript and JeffTheKiller and
JeffTheKillerHumanoid and JeffTheKillerHumanoid.Health~=0 and MainTarget and
FoundHumanoid and FoundHumanoid.Health~=0 and(MainTarget.Position-
JeffTheKillerHumanoidRootPart.Position).magnitude<50 then
local MusicChoice=math.random(1,2);
if MusicChoice==1 and JeffTheKillerScript and JeffTheKiller and
JeffTheKiller:FindFirstChild("Jeff_Scene_Sound1")then
ChosenMusic=JeffTheKiller:FindFirstChild("Jeff_Scene_Sound1");
elseif MusicChoice==2 and JeffTheKillerScript and JeffTheKiller and
JeffTheKiller:FindFirstChild("Jeff_Scene_Sound2")then
ChosenMusic=JeffTheKiller:FindFirstChild("Jeff_Scene_Sound2");
end;
if JeffTheKillerScript and JeffTheKiller and ChosenMusic and not
ChosenMusic.IsPlaying then
ChosenMusic.Volume=0.5;
ChosenMusic:Play();
end;
elseif JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and
JeffTheKillerHumanoid.Health~=0 and MainTarget and FoundHumanoid and
FoundHumanoid.Health~=0 and(MainTarget.Position-
JeffTheKillerHumanoidRootPart.Position).magnitude>50 then
if JeffTheKillerScript and JeffTheKiller and ChosenMusic and ChosenMusic.IsPlaying
then
if not MusicDebounce then
spawn(function()
MusicDebounce=true;
repeat wait(0.1);if JeffTheKillerScript and JeffTheKiller and ChosenMusic then
ChosenMusic.Volume=ChosenMusic.Volume-0.01;else break;end;until
ChosenMusic.Volume==0 or ChosenMusic.Volume<0;
if ChosenMusic then
ChosenMusic.Volume=0;
ChosenMusic:Stop();
end;
ChosenMusic=nil;
MusicDebounce=false;
end);
end;
end;
end;
if not MainTarget and not JeffLaughDebounce then
spawn(function()
JeffLaughDebounce=true;
repeat wait(0.1);if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHead and
JeffTheKillerHead:FindFirstChild("RakeTheme")then
JeffTheKillerHead:FindFirstChild("RakeTheme").Volume=JeffTheKillerHead:FindFirstChi
ld("RakeTheme").Volume-0.1;else break;end;until
JeffTheKillerHead:FindFirstChild("RakeTheme").Volume==0 or
JeffTheKillerHead:FindFirstChild("RakeTheme").Volume<0;
JeffTheKillerHead:FindFirstChild("RakeTheme").Volume=0;
JeffTheKillerHead:FindFirstChild("RakeTheme"):Stop();
JeffLaughDebounce=false;
end);
end;
if not MainTarget and not MusicDebounce then
spawn(function()
MusicDebounce=true;
repeat wait(0.1);if JeffTheKillerScript and JeffTheKiller and ChosenMusic then
ChosenMusic.Volume=ChosenMusic.Volume-0.01;else break;end;until
ChosenMusic.Volume==0 or ChosenMusic.Volume<0;
if ChosenMusic then
ChosenMusic.Volume=0;
ChosenMusic:Stop();
end;
ChosenMusic=nil;
MusicDebounce=false;
end);
end;
if MainTarget then
Notice=true;
if Notice and not NoticeDebounce and JeffTheKillerScript and JeffTheKiller and
JeffTheKillerHead and JeffTheKillerHead:FindFirstChild("Found")then
JeffTheKiller.Values.Target.Value = true;
JeffTheKillerHead:FindFirstChild("Found"):Play();
NoticeDebounce=true;
local
ScreamAnimation=JeffTheKillerHumanoid:LoadAnimation(JeffTheKiller:FindFirstChild("A
nimations").Scream);
ScreamAnimation.Priority = Enum.AnimationPriority.Action2
ScreamAnimation:Play();
JeffTheKillerHead:FindFirstChild("RakeScream"):Play();
JeffTheKillerHumanoid.WalkSpeed=5;
JeffTheKillerHead.HeadF.Eye1.Material = Enum.Material.Neon
JeffTheKillerHead.HeadF.Eye2.Material = Enum.Material.Neon
JeffTheKillerHead.HeadF.Eye1Dec.LeftEyeBeam.Enabled = true
JeffTheKillerHead.HeadF.Eye2Dec.LeftEyeBeam.Enabled = true
wait(0.5);
JeffTheKillerHumanoid.WalkSpeed=30;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and
JeffTheKillerHumanoid.Health~=0 then
if MainTarget and FoundHumanoid and FoundHumanoid.Health~=0
and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude>5 then
JeffTheKillerHumanoid.WalkSpeed=JeffTheKiller.Configuration.WalkSpeed.Value;
elseif MainTarget and FoundHumanoid and FoundHumanoid.Health~=0
and(MainTarget.Position-JeffTheKillerHumanoidRootPart.Position).magnitude<5 then
JeffTheKillerHumanoid.WalkSpeed=1;
end;
JeffTheKillerHumanoid:MoveTo(MainTarget.Position+(MainTarget.Position-
JeffTheKillerHumanoidRootPart.Position).unit*2,game:GetService("Workspace"):FindFir
stChild("Terrain"));
local NeckRotation=(JeffTheKiller:FindFirstChild("Torso").Position.Y-
MainTarget.Parent:FindFirstChild("Head").Position.Y)/10;
if NeckRotation>-1.5 and NeckRotation<1.5 then
JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Neck").C0=OriginalC0*CFrame.f
romEulerAnglesXYZ(NeckRotation,0,0);
end;
if NeckRotation<-1.5 then
JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Neck").C0=CFrame.new(0,1,0,-
1,0,0,0,-0.4,0.1,0,0.1,0.9);
elseif NeckRotation>1.5 then
JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Neck").C0=CFrame.new(0,1,0,-
1,0,0,0,0.1,0.08,0,0.08,-0.2);
end;
else
end;
else
Notice=false;
NoticeDebounce=false;
JeffTheKiller:FindFirstChild("Torso"):FindFirstChild("Neck").C0=CFrame.new(0,1,0,-
1,0,0,0,0,1,0,1,-0);
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and
JeffTheKillerHumanoid.Health~=0 then
JeffTheKillerHead.Breath:Stop()
JeffTheKillerHead.HeadF.Eye1.Material = Enum.Material.Plastic
JeffTheKillerHead.HeadF.Eye2.Material = Enum.Material.Plastic
JeffTheKillerHead.HeadF.Eye1Dec.LeftEyeBeam.Enabled = false
JeffTheKillerHead.HeadF.Eye2Dec.LeftEyeBeam.Enabled = false
JeffTheKillerHumanoid.WalkSpeed=12;
JeffTheKiller.Values.Target.Value=false;
end;
end;
spawn(function()
local AlreadyDo=false;
while wait(0.1) do
if JeffTheKiller.Values.Target.Value==false and AlreadyDo==false then
JeffTheKiller.Scripts.Wander.Disabled=false;
AlreadyDo=true;
wait(5);
AlreadyDo=false;
end;
if JeffTheKiller.Values.Target.Value==true and AlreadyDo==false then
JeffTheKiller.Scripts.Wander.Disabled=true;
AlreadyDo=true;
wait(5);
AlreadyDo=false;
end;
end;
end);
spawn(function()
while JeffTheKillerHumanoid.Health > 1 do
wait(1);
end;
end);
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid then
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and not
JeffTheKillerHumanoid.AutoJumpEnabled then
JeffTheKillerHumanoid.AutoJumpEnabled=true;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and not
JeffTheKillerHumanoid.AutoRotate then
JeffTheKillerHumanoid.AutoRotate=true;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and
JeffTheKillerHumanoid.PlatformStand then
JeffTheKillerHumanoid.PlatformStand=false;
end;
if JeffTheKillerScript and JeffTheKiller and JeffTheKillerHumanoid and
JeffTheKillerHumanoid.Sit then
JeffTheKillerHumanoid.Sit=false;
end;
end;

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