Professional Documents
Culture Documents
PROVISIONS
“Scouts have reported that several supply dumps have been
left unguarded after the hasty withdrawal of one of the forces
along the front lines. You are to secure these crucial supplies
for your own forces and of course to deny them to any enemy
that may have designs on them”
24"
Forces Deployment
Use your 2000 point force. • Both Generals should roll off with the winner
having the choice of choosing which side of the
The Battlefield table they would like to deploy, the loser of the
• The terrain will already have been set up. roll off then chooses whether they would like to
• In addition each table will have 5 small objective deploy first or second.
markers (crates, barrels etc.) which should be • You may deploy your troops anywhere in your
placed on the Battlefield as indicated on the deployment zone.
map above. • All war machines are placed at the same time,
• These Objective Markers represent supplies but in any position in their deployment area.
that both armies are trying to recover. • All the player’s characters are placed down
together, at the same time, after all other units
have been placed.
3
Use your rear guard to secure your provisions while your forward elements
are to press ahead to take and hold some important sites around the main
field of battle. Glory and honour await those who can breakthrough the
enemy lines to capture the enemy’s supply dump.
HEAD HUNTER
Reports have been received telling of numerous despicable acts of
torture and slaughter that the enemy has carried out in previous
days upon innocent bystanders to the ongoing conflict, the General
is incensed and has ordered a bounty on all the enemy heroes’ heads.
12"
12"
CARNAGE
In their eagerness to meet in battle the
opposing forces almost pass each other in the
morning mist and must quickly reform and face up.
18"
SIDE A DEPLOYMENT ZONE
12"
12"
18"
SIDE B DEPLOYMENT ZONE
HIDDEN KINGS
A messenger has reported that the enemy King is in the field,
and is apparently hidden in one of the army’s unit ready to
appear to claim victory. Find him and kill him.
12" 12"
SIDE A DEPLOYMENT ZONE
24"
12" 12"
SIDE B DEPLOYMENT ZONE
• Scouts are placed after all other units as per Special Scenario rules:
the rules in the BRB. If both armies have scouts At the end of the game if your king is alive and
roll a dice for each scouting unit, re-rolling ties. your opponents has been removed as a casualty,
The Scouting unit that rolled highest is then you will score 300 points.
deployed first.
This is an addition to all other normal points.
First turn
Roll a D6 for each player adding +1 for the player I’d suggest that even if your hidden king is killed,
who finished deploying first and the higher player that you keep this fact secret until the end of
may choose who goes first. The +1 bonus does not the game.
apply on a re-roll after a tie.
Battle Length
The battle lasts for 6 Turns.
Victory Conditions
• Use Standard Victory points to determine a
winner. I.e At the end of the battle you score
the points value for any enemy unit that has
been wiped out or is fleeing.
• You score half points for any unit that is alive
and not fleeing that is at 50% or below.
100 Points Bonus if the enemy General is dead,
fleeing or not on the battlefield other than
having pursued or overran there.
• 100 Points for the enemy BSB following same
conditions as the general.
• 100 points for each captured enemy standard.
Note that you must pursue a defeated enemy,
after breaking them in order to capture their
standard. If you do not pursue the banner is lost
in the mire of the battlefield. To be clear, if a unit
that has a banner breaks from combat but is not
pursued it loses its banner. Therefore, if it rallies,
the unit no longer has a banner. Note, there are
different rules for the Battle Standard Banner.
12 WARHAMMER
20"
36" 24"
• All war machines are placed at the same time, Special Scenario rules:
but in any position in their deployment area. At the end of the game, players are awarded
All the player’s characters are placed down victory counters for each zone in which they
together, at the same time, after all other have at least one scoring unit.
units have been placed.
• Scouts are placed after all other units as per A scoring unit is any unit of more than US5
the rules in the BRB. If both armies have scouts that is not fleeing.
roll a dice for each scouting unit, re-rolling ties.
The Scouting unit that rolled highest is • The opponent’s deployment zone - 3 counters
deployed first. • The zones’ adjacent to your own deployment
zone - 2 counters each
Battle Length • Your own deployment zone - 1 counter
The battle lasts for 6 Turns. • The centre zone - 0 counters
CAPTURE
The buildings on the battle field are crucial to our plans, take them!
9"
9"
ANCIENT ARTEFACT
Your scouts have reported that there is an ancient artefact or some
important site in the middle of the battlefield that has special
meaning to our enemy. Make sure that you defend it from the usurpers.
9"
9"
the rules in the BRB. If both armies have scouts Scenario special rules
roll a dice for each scouting unit, re-rolling ties At the end of each turn beginning with turn 2,
• The Scouting unit that rolled highest is the player with the highest unit strength within
deployed first. 6” of the marker* gains a counter. The player with
the most counters at the end of the game gains
First turn a bonus of 400 points. This is in addition to the
Roll a D6 for each player adding +1 for the player normal scoring for units killed, banners etc.
who finished deploying first and the higher player Remember: no victory points for table quarters.
may choose who goes first. The +1 bonus does not * A unit or any part of it i.e the corner of one
apply on a re-roll after a tie. trooper, that is within 6” of the artefact counts
as being within 6” of the artefact.
Battle Length
The battle lasts for 6 Turns.
Victory Conditions
• Use Standard Victory points to determine a
winner. I.e At the end of the battle you score
the points value for any enemy unit that has
been wiped out or is fleeing.
• You score half points for any unit that is alive
and not fleeing that is at 50% or below.
100 Points Bonus if the enemy General is dead,
fleeing or not on the battlefield other than
having pursued or overran there.
• 100 Points for the enemy BSB following same
conditions as the general.
• 100 points for each captured enemy standard.
Note that you must pursue a defeated enemy,
after breaking them in order to capture their
standard. If you do not pursue the banner is lost
in the mire of the battlefield. To be clear, if a unit
that has a banner breaks from combat but is not
pursued it loses its banner. Therefore, if it rallies,
the unit no longer has a banner. Note, there are
different rules for the Battle Standard Banner.
• There are no Victory points for table quarters.