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BEFIT

(Web – Based Application for Automatic Timetable


Generator of Fitness app)

A PROJECT REPORT

Submitted by

Priya Yadav(21BCS7606)
Sahil Shandil(21BCS7609)
Taneiya Panigrahi(21BCS7640)

In partial fulfillment for the award of the degree of

BACHELOR OF ENGINEERING
IN
COMPUTER SCIENCE & ENGINEERING

Chandigarh University
March 2023

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BONAFIDE CERTIFICATE

Certified that this project report “Automatic Timetable Generator of


Fitness ” is the bonafide work of “Taneiya Panigrahi , Sahil Shandil , Priya
Yadav” who carried out the project work under my/our supervision.

SIGNATURE SIGNATURE

(Dr. Ajay Kumar Singh) (Er. Dilshad Kaur)

HEAD OF THE DEPARTMENT SUPERVISOR

INTERNAL EXAMINER EXTERNAL EXAMINER

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TABLE OF CONTENTS
CHAPTER 1. INTRODUCTION .................................................................... 4
1.1. Identification of Client/ Need/ Relevant Contemporary issue .................................. 4

1.2. Identification of Problem ........................................................................................... 4

1.3. Identification of Tasks ............................................................................................... 5

1.4. Timeline .................................................................................................................... 6

1.5. Organization of the Report ........................................................................................ 6

CHAPTER 2. LITERATURE REVIEW/BACKGROUND STUDY .......... 8


2.1. Timeline of the reported problem.............................................................................. 8

2.2. Existing solutions ...................................................................................................... 9

2.3. Bibliometric analysis ............................................................................................... 10

2.4. Review Summary .................................................................................................... 11

2.5. Problem Definition .................................................................................................. 13

2.6. Goals/Objectives ..................................................................................................... 13

CHAPTER 3. DESIGN FLOW/PROCESS.................................................. 14


3.1. Evaluation & Selection of Specifications/Features ................................................. 14

3.2. Design Constraints .................................................................................................. 15

3.3. Analysis of Features and finalization subject to constraints ................................... 16

3.4. Design Flow ............................................................................................................ 18

3.5. Design selection ...................................................................................................... 19

3.6. Implementation plan/methodology ......................................................................... 21

CHAPTER 4. RESULTS ANALYSIS AND VALIDATION...................... 25


4.1. Implementation of solution ..................................................................................... 25

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CHAPTER 5. CONCLUSION AND FUTURE WORK ............................. 34
5.1. Conclusion .............................................................................................................. 34

5.2. Future work ............................................................................................................. 35

REFERENCES ............................................................................................... 36

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CHAPTER - 1
INTRODUCTION

1.1 Identification of Client /Need / Relevant Contemporary issue


Maintaining one's fitness can be a challenging task due to busy schedules,
laziness, and frequent consumption of junk food. To address this problem, an
application which automatically generates a customized fitness timetable for
individuals to maintain their health. A fitness app can be helpful for individuals
who want to improve their overall health and Fitness, track their progress, and
who struggle to stay motivated, a fitness app can provide accountability and
reminders to exercise regularly.

1.2 Identification of Problem


There have been numerals of approaches made in the earlier period but those
were only focused only on the type of exercise that an overweight person
should prefer to lose weight but in this application it will formulate a proper
timetable of exercise as well as the diet that an individual should follow for
both underweight and overweight people.

This approach will make it easier for those who cannot visit gyms outside due
to their busy schedule or cannot afford the nutrition consultants . Through this
application all the benefits can be availed.

1.3 Identification of Tasks

Developing an Automatic Timetable Generator (ATG) for fitness app involves


various stages of research, design, development, testing, and deployment. Here is a
potential timeline for thedevelopment of the ATG:

1. Research and planning:


A thorough research on existing ATG algorithms, fitness app features, and user
requirements along with understanding of project goals, scope, and milestones.

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2. Data collection and analysis:
Gathering user data such as fitness level, health status, exercise preferences, and
time availability.

3. Algorithm Development:
Development and testing the ATG algorithm, incorporating various data points and
sources to generate personalized workout timetables.

4. User interface design:


Designing a user-friendly interface for the ATG, including workout plan visualization,
customization options, and progress tracking.

5. Deployment and launch:


Address feedback and implement necessary changes. Launching the ATG feature to
allusers.

It is essential to ensure thorough testing and user feedback to create an effective and user-
friendly feature that aligns with user needs and expectations.

1.4 Timeline

Fig : 3.1 Timeline for the desired project

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1.5 Organization of the Report

Introduction – In the Introduction the identification of the problem and the


taskhas been discussed.

Literature review – This phase includes the surveys and the technical details
of the application which will help to provide more credibility to the market
recommendations and hence improve best quality and deliver needful product.
Design Flow / Process – The DFD diagram and the layout of the application
will be discussed.

Result Analysis and validation – This will be done in the last steps to take
care if the customer requirements are fulfilled or not. Amendments and
insertions can be done according to the feedbacks and surveys received.

Conclusion and Future Work -Will include the final discussion and analysis
ofthe developed application.

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CHAPTER - 2
LITERATURE REVIEW/BACKGROUND STUDY

2.1 Timeline of the reported problem

1. 2005: MyFitnessPal is a calorie-counting app that helps users track their daily
food intake and exercise. The app includes a database of over six million foods
and allows users to set personalized goals for weight loss, muscle gain, or
maintenance.[11]
2. 2008: RunKeeper is a running app that uses GPS to track the distance, time, and
pace of a user's runs. The app also includes features such as personalized
training.[12]

3. 2007: Fitbit is a wearable device and app that tracks a user's daily activity,
including steps taken, calories burned, and sleep patterns. The app also includes
features such as personalized coaching, progress tracking, and social
sharing.[7]

4. 2009: Strava is a social fitness app that allows users to track their workouts,
connect with other athletes, and join challenges. The app includes features such
as personalized training plans, progress tracking, and leaderboards.[8]

5. 2011: Nike Training Club is a popular app that provides users with access to a
wide range of workouts and training plans. The app includes features such as
personalized workout recommendations, progress tracking, and social
sharing.[12]

6. 2012: Zombies, Run! is a running app that uses a story-driven game to motivate
users to run faster and longer. The app includes features such as personalized
training plans,audio cues, and social
sharing.[14]

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7. 2012: Peloton is a fitness app and hardware company that offers on-demand
classes for running, cycling, and strength training. The app includes features such
as personalized coaching, progress tracking, and social sharing.[8]

8. 2013: 7 Minute Workout is a high-intensity interval training (HIIT) app that


provides users with a quick and effective workout in just seven minutes. The app
includes features such as personalized training plans, progress tracking, and social
sharing.[12]

9. 2014: Sworkit is a fitness app that provides users with customizable workout plans
based on their fitness level and goals. The app includes features such as progress
tracking, personalized coaching, and social sharing.[13]

10. 2015: Aaptiv is a fitness app that provides users with on-demand audio-based
workouts for running, cycling, and strength training. The app includes features
such as personalized coaching, progress tracking, and social sharing.[12]

2.2 Existing solutions

1. Fitbod is an AI-powered fitness app that generates personalized training schedules


based on a user's fitness level, objectives, and equipment accessibility.
Additionally, the software modifies the workout schedule in response to user
comments.[19]

2. Nike Training Club: This free app provides individualised workout schedules and
audio-guided exercises and also allow the users to create reminders and monitor
progress.[20]

3. Fitness app Aaptiv provides audio-guided exercises, individualised training


programs, and workout challenges. Along with other fitness styles, the app
provides yoga, running, and strength training.[21]

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4. Based on user input and feedback, these applications use machine learning
algorithms to generate customised workout regimens. To assist users in achieving
their fitness objectives, they also offer tracking and feedback on user
performance.[22]

2.3 Bibliometric analysis

Some sources which we have used for bibliometric analysis of research papers related
to our fitness application:

1. Web of Science: Web of Science is a database that provides access to


bibliographic information, citations, and abstracts from scientific and scholarly
literature in a wide range of disciplines, including health and fitness.

2. Scopus: Scopus is a bibliographic database that provides access to scientific


and scholarly literature in a wide range of disciplines, including health and
fitness. It also provides citation tracking and analysis tools.

3. Google Scholar: Google Scholar is a free search engine that provides access to
scholarly literature across many disciplines, including health and fitness. It also
provides citation tracking and analysis tools.

4. PubMed: PubMed is a free database of biomedical literature maintained by the


National Library of Medicine. It includes citations and abstracts from thousands
of health and fitness-related journals.
5. Bibliometric software: There are several software programs that can be used
for bibliometric analysis, including VOSviewer, CiteSpace, and Bibliometrix.
These programs can help with network analysis, visualization, and mapping of
research papers related to fitness apps.
6. Accuracy : Fitness apps depend on client input to track physical movement,
which can be inclined to blunder. Clients may disregard to log certain exercises
or misreport the concentrated of their workouts, driving to wrong information

7. Protection concerns: Fitness apps collect a part of individual information,


counting wellbeing data and GPS area information. This data can be profitable to
promoters or indeed programmers.
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8. Over-reliance: A few clients may gotten to be as well dependent on their Fitness
apps, driving to an fixation with hitting certain objectives or feeling blameworthy
for lost a workout. This could be inconvenient to mental wellbeing and lead to an
undesirable relationship with work out.

9. Need of personalization: Whereas numerous Fitness apps offer pre-made


workout plans, these plans may not be custom-made to the person needs and
objectives of each client. This may lead to ineffectual workouts or indeed damage.

10. Cost: A few Fitness apps require a membership charge or offer in-app buys,
which can include up over time. This may be a boundary to get to for a few clients
who cannot afford the cost.

2.4 Review Summary

1. "A Mobile Application for Personalized Workout and Diet Planning" by S.


Sahoo and S. K. Pradhan (2016)[1]. This paper presents the development of a
mobile app that generates personalized workout and diet plans based on the
user's fitness goals and dietary preferences.

2. "Automated Diet and Exercise Planning Using Constraint Programming" by T.


Chen et al. (2016)[2]. This paper proposes an automated planning system that
generates optimal workout and diet plans based on the user's preferences and
constraints using constraint programming.

3. "Mobile App for Personalized Nutrition and Fitness Planning" by S. Sharma et


al. (2017)[3]. This paper presents a mobile app that generates personalized
workout and diet plans based on the user's fitness goals and nutritional
requirements.

4. "A Rule-Based System for Personalized Workout and Diet Planning" by N. N.


Mahmoud et al. (2017)[4]. This paper presents a rule-based system that
generates personalized workout and diet plans based on the user's fitness goals,
body measurements, and dietary preferences.

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5. "A Hybrid Genetic Algorithm Approach for Personalized Workout and Diet
Planning" by S. Kumar et al. (2018)[5]. This paper proposes a hybrid genetic
algorithm approach for generating personalized workout and diet plans based on
the user's fitness goals, body measurements, and dietary preferences.

6. "Automatic Planning of Balanced Diet and Exercise for Physical Fitness" by N.


R. Baral and A. K. Das (2018)[6]. This paper presents an automatic planning
system that generates balanced workout and diet plans based on the user's
physical fitness goals and nutritional requirements.

7. "Mobile App for Personalized Exercise and Diet Planning Using Machine
Learning" by S. S. Kim et al. (2019)[7]. This paper presents a mobile app that
generates personalized workout and diet plans using machine learning
techniques based on the user's fitness goals, body measurements, and dietary
preferences.

8. "Intelligent Workout and Diet Planning Using Fuzzy Logic" by S. B. Singh and
D. Singh (2019)[8]. This paper proposes an intelligent planning system that
generates customized workout and diet plans using fuzzy logic based on the
user's fitness goals and dietary preferences.

9. "Automated Timetable Generator App for Bodybuilding and Nutrition" by K. S.


Rawat et al. (2020)[9]. This paper describes the development of an automated
timetable generator app that generates personalized workout and diet plans
basedon the user’s bodybuilding and nutritional goals.

10. "Personalized Exercise and Nutrition Planning System Using Hybrid Machine
Learning and Rule-Based Expert System" by M. M. Rahman et al. (2021)[10].
This paper presents a personalized exercise and nutrition planning system that
generates customized workout and diet plans using a hybrid machine learning
and rule-based expert system based on the user's fitness goals, body
measurements, and dietary preferences.

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2.4 Problem Definition

Automatic timetable application of fitness is using several algorithms to generate


suitable workout schedules for every user depending on their fitness objectives,
preferences, and equipment accessibility. These applications often employ user
characteristics, fitness level, and workout history data to develop personalized schedules
that change over time to meet the user's evolving demands. These appsprovide users
simple, personalized training routines that suit their preferences and lifestyle in order to
encourage physical activity and enhance health results.
However, there are various challenges with automatic scheduling apps for fitness,
including addressing ethical concerns about data privacy and algorithm bias,
satisfying the different needs and preferences of all users, and assuring the accuracy
and effectiveness of the personalized workout plans.

2.5 Goals/Objectives

1. Personalization: To make each user's workout schedules specifically for them


based on their fitness objectives, preferences, and equipment they have access
to. In order to make recommendations that are catered to each user's particular
needs, machine learning algorithms are used to analyze user data.

2. Convenience: The primary goal of the app is to provide a convenient way for
the individuals to maintain their health with no compromise and ignoring the
problem of busy schedule and without going outside just at their home.

3. Accessibility: The app should be accessible to all users.

4. Security: The app should be secure and protect users' personal information. This
can be achieved by implementing encryption, and other security features.

5. Education and support: To educate users about fitness and provide support to
help them achieve their goals. This involves offering resources such as exercise
tutorials, nutrition advice, and access to trained professionals such as coaches or
healthcare providers.
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CHAPTER - 3
DESIGN FLOW /
PROCESS

3.1 Evaluations and Selection of Specifications/Features.

1. User experience: The app should have an intuitive user interface that is easy to
navigate and use. It should also be visually appealing and engaging to encourage
students to use it regularly.

2. Personalization: Based on each user's fitness objectives, degree of fitness,


preferred workouts, and availability, the automatic timetable generator should be
able customise the workout programmes for them.

3. Variety: To keep the user interested and motivated, the timetable maker should
provide a range of workouts, activities, and equipment.

4. Flexibility: The timetable maker should enable the user to modify their schedule
to take into account changes in their preferences or availability.

5. Progess tracking: The timetable maker should be able to monitor the user's
advancement towards their fitness objectives and modify their plan as necessary.

6. Feedback: In order to motivate users to keep working out, the timetable


generator should give them feedback on their exercises, including the number of
calories burnt, amount of time spent, and intensity level.

7. Customization: The timetable generator should enable users to add or remove


exercises, alter the quantity of sets or reps, or change the intensity of their
workouts.

3.2 Design Constraints

3.2.1 Technical Constraints:

1. Device Compatibility: The app must be designed to work on a wide range of


devices and platforms, including both iOS and Android devices, tablets, and
desktops. Developers must also consider device-specific features such as screen
sizes, operating systems, and hardware specifications.

2. Network Connectivity: The app must be designed to function smoothly with


varying levels of network connectivity. This means the app must be optimized
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for slow internet connections, such as when a student is on a poor Wi-Fi signal

or cellular network.

3. Scalability: The app must be designed to scale to handle a large number of


users. This means developers must consider the app's backend infrastructure,
including servers, databases, and APIs. The app's architecture must be designed
to handle increasing demands as the student community grows.

4. Security: The app must be designed to be secure and protect user data.
Developers must consider security measures such as encryption, authentication,
and access controls. They must also follow industry standards and guidelines for
data privacy and security.

3.2.2 Cost Constraints

1. Development cost: The cost of developing the automated timetable generator,


including hiring developers, designers, and other technical staff.

2. Maintenance Costs: After the app is launched, ongoing maintenance and


support costs must be considered. This includes bug fixes, software updates, and
server maintenance. Developers must estimate these costs and ensure that they
are factored into the app's overall budget.

3. Hosting Costs: The cost of hosting the app can vary widely depending on the
number of users and the app's data storage requirements. Developers must
estimate these costs and consider using cloud-based hosting services, which can
be more cost-effective than traditional hosting solutions.

4. Third-Party Costs: The app may require the use of third-party services, such as
payment processing or push notification services. Developers must estimate
these costs and consider using free or low-cost alternatives when possible.

5. Advertising Costs: If the app is monetized through advertising, developers must


consider the cost of acquiring users and driving traffic to the app. This may
include paid advertising on social media platforms or other online advertising
channels.

3.2.3 User Constraints

1. User Experience: The app must be designed to provide an excellent user


experience. Developers must consider the app's user interface, navigation, and
interaction design. They must ensure that the app's functionality is intuitive, easy
to use, and accessible to users with different abilities.
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2. Accessibility: The app must be designed to be accessible to users with different

abilities, including those with visual or hearing impairments. Developers must


ensure that the app's design follows accessibility guidelines, such as WCAG 2.0.

3. Privacy and Security: The app must be designed to protect user data and
privacy. Developers must follow industry standards and guidelines for data
privacy and security, such as GDPR and HIPAA. They must also ensure that the
app's data handling policies are transparent and clearly communicated to users.

4. Compatibility: The app must be designed to work on a wide range of devices


and platforms, including both iOS and Android devices, tablets, and desktops.
Developers must also consider device-specific features such as screen sizes,
operating systems, and hardware specifications.

5. User Feedback: The app must incorporate mechanisms to gather user feedback,
such as ratings and reviews or feedback forms. Developers should also consider
user testing and focus groups to ensure that the app's functionality meets the
needs of its users.

3.2.4 Legal Constraints

1. Data Privacy: The app must comply with data privacy regulations, such as the
General Data Protection Regulation (GDPR) in the European Union and the
California Consumer Privacy Act (CCPA) in the United States. Developers must
ensure that the app collects and processes user data in accordance with these
regulations and that users are informed about the app's data handling policies.

2. Intellectual Property: The app must not infringe on the intellectual property
rights of others. Developers must ensure that the app's content and features are
original or properly licensed and that the app does not include copyrighted
material without permission.

3. Cybersecurity: The app must be designed to protect user data and prevent
cybersecurity threats such as hacking or data breaches. Developers must follow
industry standards and guidelines for cybersecurity, such as the OWASP Top 10,
and ensure that the app's security features are regularly updated.

4. Advertising: If the app includes advertising, developers must comply with


advertising regulations, such as the Federal Trade Commission's (FTC)
guidelines on advertising disclosures, to ensure that ads are not misleading or
deceptive.

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3.3 Analysis and Finalization of Features subject to constraints

Based on the constraints discussed previously, the following features can be


analyzed and finalized for the automated timetable generator of a fitness app:

1. User interface: The automated schedule generator must to feature a user-


friendly interface that makes it simple for the user to view and modify their
exercise schedule. The addition of this function will make using the app more
enjoyable and encourage frequent use.

2. Security: In order to protect user information and stop unauthorised access, the
automated timetable generator should be built with security in mind. With the
aid of this functionality, users will feel more secure using the app and giving it
access to their sensitive data.

3. Compatibility: To offer a seamless user experience, the automated timetable


generator should be compatible with a range of devices, operating systems, and
browsers. The user base will grow thanks to this functionality, which will also
improve the app's usability for more people.

4. Personalization: To produce a personalised workout programme, the automated


timetable maker should take the user's fitness level, goals, and preferences into
account. Users will benefit from this functionality because it will make it easier
for them to reach their fitness objectives.

5. Time restrictions: The computer schedule maker should produce a training plan
that works with the user's available time. Due to this feature, users will be able to
follow the plan and meet their fitness objectives despite their busy schedules.

3.4. Design Flow

1. Define the scope and requirements of the timetable: Start by defining the
purpose of the timetable, the type of fitness activities it will cover, and the target
audience. Specify the number of sessions per week, the duration of each session,
and the maximum number of participants for each session.

2. Gather data: Collect data on the availability of the fitness trainers, the facilities,
and the preferences of the participants. This data can be gathered through
surveys, feedback forms, or by analyzing past usage patterns.

3. Determine the scheduling algorithm: Select a scheduling algorithm that takes


into account the availability of trainers, the preferences of the participants, and
the constraints of the facilities. Some popular scheduling algorithms include
Round-Robin, First Come First Serve, and Priority Basedscheduling.
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4. Build the scheduling software: Develop software that can generate a timetable
based on the scheduling algorithm selected. This software should be user-

friendly and allow for easy customization.

5. Test the scheduling software: Test the software by generating timetables for
different scenarios and check whether the software meets the requirements
specified earlier. Ensure that the software can handle conflicts and make
adjustments to the timetable automatically.

6. Integrate the timetable with the fitness app: Once the software is tested,
integrate it with the fitness app. Ensure that the timetable is displayed in a clear
and user-friendly manner. Allow users to filter sessions based on their
preferences, such as location, trainer, and fitness type.

Continuously monitor and optimize the timetable: Continuously monitor the


usage patterns and feedback from users to optimize the timetable. Use analytics
to identify popular sessions and trainers, and adjust the timetable accordingly.

The designing an automated timetable for a fitness app requires careful planning, data
gathering, software development, and continuous optimization to ensure that it meets the
needs of the users and the fitness facilities.

Fig : 3.1 Roadmap to implement the application[24]


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3.5. Design Selection

1. Level of detail: The level of detail required in the DFD should be considered. A
Level 1 DFD provides a high-level overview of the system, while a Level 2 DFD
provides a more detailed view of a specific process. Select the appropriate level
of detail based on the intended audience and purpose of the diagram.

2. Clarity: The DFD should be clear and easy to understand. The symbols and
labels used in the diagram should be consistent and easily identifiable. Avoid
cluttering the diagram with unnecessary details, and make sure the data flows are
easy to follow.

3. Accuracy: The DFD should accurately represent the processes, data flows, and
data stores within the system. The diagram should be based on accurate
information gathered through interviews, surveys, and other research methods.

4. Flexibility: The DFD should be flexible enough to accommodate changes in the


system or organization. It should be able to adapt to changing business needs
and be easily updated as the system evolves.

5. Relevance: The DFD should be relevant to the intended audience and the
purpose of the diagram. Select the appropriate level of detail, symbols, and
labels to effectively communicate the necessary information.

Overall, DFD of level 2 is the best one that effectively communicates the
friendly and allow for easy customization.

6. Test the scheduling software: Test the software by generating timetables for
different scenarios and check whether the software meets the requirements
specified earlier. Ensure that the software can handle conflicts and make
adjustments to the timetable automatically.

7. Integrate the timetable with the fitness app: Once the software is tested,
integrate it with the fitness app. Ensure that the timetable is displayed in a clear
and user-friendly manner. Allow users to filter sessions based on their
preferences, such as location, trainer, and fitness type.

Continuously monitor and optimize the timetable: Continuously monitor the


usage patterns and feedback from users to optimize the timetable. Use analytics
to identify popular sessions and trainers, and adjust the timetable accordingly.

8. Overall, designing an automated timetable for a fitness app requires careful


planning, data gathering, software development, and continuous optimization to
ensure that it meets the needs of the users and the fitness facilities.

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3.6 Implementation plan / methodology

Fig : 3.1 Detailed DFD diagram of fitness app

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CHAPTER – 4
RESULTS ANALYSIS AND VALIDATION

4.1. Implementation of solution

1. First, when the user starts the Befit Application they need to login first after that
they can calculate their respective BMI and if they don’t have an account , then
they can simply create new account.

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2. After registration page user will have a option to calculate their BMI by entering
their personal details as shown.

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3. After the calculation of BMI the user will get to know that whether he/she is
overweight or underweight, According to this the app will suggest the respective
exercise and diet plan with a personalised timetable.

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4.2 Report Preparation

The following is a report sample for a fitness application:


1. Given a brief description of the fitness app's goals, target and standout features ,
the motivation behind the app's creation and how it differs from other fitness
apps on the market.
2. Described the software tools, coding languages, and frameworks that were used
during the creation of the fitness application. As well as Description of the user
testing procedures and the feedback systems utilised to improve the programme
is also included.
3. Given a thorough rundown of the main characteristics of the fitness app, such as
the capacity to design a customised workout schedule, monitor progress, offer
workout suggestions, and provide real-time feedback.
4. Description of the colour scheme, typography, and layout of the fitness
application's user interface, how the interface was created to be simple to use
and straightforward, and how user input was integrated to enhance the interface
design.

5. Description of the fitness application's technical foundation, including its


software design, database layout, and network protocols and the scalability,
security, and responsiveness of the application's design.

6. Results of the user testing done on the programme should be provided, including
information on user happiness, usability, and efficacy and the ways in which the
programme helped users achieve better fitness and health results.

4.3 Project management, and communication

1. The creation of a fitness application requires effective project management and


communication. The following are some important factors to keep in mind when
managing the project and interacting with stakeholders:

2. Clear goals, timeframes, and budgets must be established in order to run the
project efficiently. Assign roles and duties to team members and create a project

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plan with the key objectives and milestones listed. To coordinate tasks, keep
track of progress, and communicate with team members, use project
management software.

3. Agile Development: Promote collaboration and communication among team


members by using an agile development technique. Agile enables iterative
development and feedback, which can assist guarantee that the programme
satisfies the consumers' needs.

4. Stakeholder Communication: Keep team members, investors, users, and other


stakeholders updated on changes and developments by communicating with
them frequently. To keep stakeholders informed of the project's status, use a
variety of communication tools like email, video conferencing, and project
management software.

5. Conduct user testing and surveys to get user feedback, which should then be
included into the development process. This can ensure that the programme
satisfies the consumers' wants and preferences.

6. Risk management involves identifying potential risks and creating backup


measures to reduce them. Utilise risk management software to monitor and
control risks, and set up processes for dealing with unforeseen problems.

4.4 Testing/characterization/interpretation/data validation

1. Testing: To make sure the fitness app is free of faults and problems, test it
thoroughly. Test the programme manually and automatically to make sure it
functions as planned. Test the application's functionality, responsiveness, and
security to make sure it satisfies the highest requirements for dependability and
quality.

2. Characterization: Describe the fitness application by pointing out its main


attributes, features, and technical details. By doing this, you can make sure that
the programme works as intended and satisfies user needs.
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3. Interpretation: To gain insights and comprehend user behaviour, interpret the
data produced by the fitness application. Use tools for data analysis to find
patterns and connections in the data, then use what you learn to enhance the
application.

4. Data Validation: Verify the accuracy, consistency, and dependability of the


data produced by the fitness application. By doing so, you can guarantee that
the data is valuable and usable for the users.

Creating a fitness application that satisfies user expectations and works as intended
requires careful consideration of testing, characterization, interpretation, and data
validation. You can find places for improvement, make sure the application is
dependable and accurate, and identify opportunities for improvement by carrying
out thorough testing and validation and understanding the data produced by the
application.

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CHAPTER-5
CONCLUSION AND FUTURE WORK

5.1. Conclusion
In conclusion, those who desire to keep up an organised training regimen may
find an automatic timetable fitness application to be a helpful tool. The
application can help users stay on track with their fitness journey by generating
personalised timetables based on a user's preferences, availability, and fitness
goals. The app can also improve the user's experience and boost the possibility
that they continue to their exercise routine by including features like reminders,
progress tracking, and workout ideas.

5.2. Future work


Automated scheduling fitness app has a very appealing and vast future, the
potential to offer even more advanced functionality and features as technology
develops and demand for personalised fitness solutions rises. Here are a few
potential advancements:

Integration with wearable fitness technology: As wearable fitness technology


develops, this app may interface with fitness trackers and smartwatches to
collect data on users' performance and activity in real-time. Real-time feedback
can be given and exercise plans can be customised using this data.

Social features: This app can include social elements that let users interact with
others who share their goals and share information about their success. This may
promote a sense of community and motivation.

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