Professional Documents
Culture Documents
for AS/A-level
Design and
Technology
Design engineering
Peter Warne and Chris Walker
4 Use of trigonometry
4.4 Direction of movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
4.5 Resolving force vectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
TIP
Deceleration is just acceleration in the opposite direction (remember, acceleration is a
vector, so it has direction). In many calculations, deceleration is just negative acceleration.
For example, a deceleration of 4 m s−2 is the same as an acceleration of −4 m s−2.
TIP
If there is no need to specify the direction of motion (which is often the case), then
you can replace velocity with speed, which is more familiar to most people.
distance travelled
speed =
time taken
d
s =
t
(To avoid doubt, s in this equation is speed, not displacement!)
This equation assumes that the speed stays constant during the time over which it is
measured. If the speed changes, then the equation will give the average speed over
the time it is being measured.
Equations of motion
There are three equations of motion which you need to know. These equations are
extremely useful as they allow design engineers to predict how fast objects will be
moving and where they will be at a specific time, even if the object is accelerating or
decelerating. They can be used only if the acceleration stays constant over time.
The equations of motion are:
v = u + at
s = ut + 12 at2
v2 = u2 + 2as
You must learn these equations.
In all these equations:
■■ u = start velocity (m s−1) ■ t = time (s)
■■ v = end velocity (m s−1) ■ s = displacement (m)
■■ a = acceleration (m s−2)
Deciding which equation to use to solve a particular problem depends on what you need
to calculate and what you already know.
Step 2: Decide which equation of motion to use. To do this, write down all the parameters you know:
u=0
a = 1.77 m s−2
t = 7s
We need to calculate s.
The equation of motion to use because it contains the parameters listed above is:
s = ut + 12 at2
So for this problem:
s = (0 × 7.0) + (12 × 1.77 × 7.02)
s = 0 + 43.4
s = 43.4 m (to 1 d.p.)
The bike accelerates at 1.77 m s−2 and will have travelled 43.4 m after 7.0 s.
Freefalling objects
Objects falling under gravity are said to be in ‘freefall’. For the purposes of A-level
design and technology, we ignore the effects of air resistance.
On earth, objects in freefall will accelerate at 9.81 m s−2. This value is often labelled g.
g = 9.81 m s−2
Note that all freefalling objects accelerate at this value, irrespective of their mass.
The acceleration due to gravity (g) always acts vertically downwards. It is easy to
make mistakes when using g in calculations if you become confused about the vector
directions of acceleration, velocity and displacement. There are two ‘conventions’
that can be used:
■ Freefall motion downwards only: for this situation, it is easiest to consider the
downwards direction as positive, i.e. g is positive, downwards velocity is positive,
downwards displacement is positive.
■ Freefall motion upwards (and downwards): take the upwards direction as positive
and downwards as negative. Therefore, g is always negative (−9.81 m s−2), upwards
velocity is positive and upwards displacement is positive. Negative values for
velocity and displacement indicate a downwards direction.
A Worked example
Part of a design engineering project involves dropping a ball from a height of 2.0 m above the
ground. To develop an electronic timing system, the designer needs to know how long it will take
the ball to hit the ground and the speed it will be travelling as it hits the ground.
Step 1: Write down all the parameters you know, in order to decide which equation of motion to
use. This situation involves only downwards freefall motion, so we will use the convention that the
downwards direction is positive:
u=0
a = g = 9.81 m s−2
s = 2.0 m
We need to calculate t and v.
There are two calculation routes we could follow:
Route A:
Use s = ut + 12at2 to find t, then use v = u + at to find v.
Route B:
Use v2 = u2 + 2as to find v, then use v = u + at to find t.
Both routes are equally valid. For this example, we will use Route B.
Step 2: Calculate v:
v2 = u2 + 2as
v2 = 0 + (2 × 9.81 × 2.0)
v2 = 39.24
v= 39.24 = 6.26 m s−1 (to 2 d.p.)
B Guided question
1 A design engineering team are entering a downhill cart race. Their vehicle
passes two speed sensors placed 75 m apart. The two speed sensors record
3.5 m s−1 and 14.2 m s−1 respectively. Calculate the acceleration of their vehicle.
Step 1: Write down all the parameters you know (u, v and s).
Step 2: You need to find a, so choose the equation of motion containing u, v, s and a.
Step 3: Rearrange the equation and substitute the values to find a.
Formula in
Formula in words symbols Notes
mass (kg) m
density (kg m−3) = 3
d=
volume (m ) V
force (N) F
pressure (N m−2) = P=
area ( m 2 ) A
spring force (N) = spring constant (N m−1) × extension (m) F = ke Hooke’s law
energy (J) = mass (kg) × specific heat capacity (J kg−1 °C−1) E = mcΔT
× temperature change (°C)
SI units
Scientific and engineering formulae are a mathematician’s way of showing relationships
between physical quantities. Most quantities are measured in SI units. The physical
quantities associated with scientific and engineering formulae, with their units and
symbols, are listed in Table 1.11.
TIP
Whenever you use a formula, be careful to put all the quantities into their proper SI
units, otherwise the result may be incorrect. For example:
A pneumatic system uses air at a pressure 2 × 105 N m−2. Calculate the force
exerted on a piston of area 7 cm2.
The pressure is in SI units (N m−2), but the area is not (cm2 is not an SI unit). The area
must be converted to m2 before it is used in the formula:
7cm 2
= 7 × 10−4 m2
(100 × 100)
F
Use the formula P =
A
F=P×A
F = (2 × 105) × (7 × 10−4)
F = 140 N
In an electronic project, a 39 Ω resistor is getting very hot, so a student decides to calculate the
power dissipated in the resistor. He measures the potential difference across the resistor as 9.2 V.
Calculate the power dissipated in the resistor.
Step 1: Write down the physical quantities that are known:
R = 39 Ω
V = 9.2 V
We need to calculate power (P).
Step 2: Decide which of the engineering formulae will help solve the problem:
Use V = IR to calculate the current (I) through the resistor.
Then use P = IV to calculate the power.
Step 3: Substitute the values and calculate the result:
V = IR
V
I=
R
9.2
I=
39
I = 0.236 A (to 3 d.p.)
P = IV
P = 0.236 × 9.2
P = 2.17 W (to 2 d.p.)
The resistor is dissipating 2.17 W.
TIP
The ENG button on a scientific calculator is a handy way of putting a calculated
answer back into an engineering unit.
For example, after calculating the answer 0.015 m in the above problem, press ENG
and the calculator will display 15 × 10−3 m, which is 15 mm (as × 10−3 is the prefix
‘milli’).
force (N) F
stress (Pa) = stress =
cross − sectional area (m 2 ) A
extension (m) e
strain = strain =
original length (m) l
stress (Pa) Fl
E=
Young’s modulus (Pa) = Ae
strain
1 1
frequency (Hz) = f=
period (s) T
C Practice questions
3 At launch, an accelerometer in a model rocket records an acceleration of 120 m s−2 for
a period of 0.6 s. Calculate the velocity of the rocket after 0.6 s.
4 A prototype drone drops a small package which then parachutes to the ground. At
least 2 s of freefall must be allowed (for the parachute to safely deploy) before the
package hits the ground. Calculate the minimum altitude from which the package
must be dropped. g = 9.81 m s−2.
5 A motorbike has a mass of 200 kg and travels at a speed of 13 m s−1.
a Calculate the kinetic energy of the motorbike.
b Calculate the average braking force needed to stop the motorbike over a distance
of 20 m.
6 A prototype weighing scale uses a spring with a spring constant of 300 N m−1.
Calculate the extension of the spring in mm when a mass of 100 g is hung from it.
g = 9.81 N kg−1.
Mechanical advantage
The mechanical advantage (MA) of a mechanism is the ratio by which the mechanism
increases the input force.
output force
MA =
input force
Mechanical advantage is normally written as a decimal number.
Velocity ratio
The velocity ratio (VR) of a mechanism is the ratio by which the mechanism reduces
the distance (or speed) that the input moves.
distance moved by input
VR =
distance moved by output
Velocity ratio is normally written as a decimal number.
The simplest example of a mechanism that controls and changes motion is a lever, which
consists of a rigid bar that turns on a fulcrum. The input force is often called the effort
and the output force is called the load.
The distance between the fulcrum and the force is called the arm length. The larger the
arm length, the larger the distance the force must move.
Figure 2.6 shows that because the output arm length is smaller than the input arm length,
the load moves through a smaller distance than the effort. Therefore, between the input
and the output, this mechanism has the effect of reducing the distance moved, which
means it must increase the force.
Big load Load moves through
small distance
Small
output
arm length Fulcrum
Big input
arm length
Small effort
Effort moves
through big
distance
The ratio of the distances moved by the effort and the load are determined by the ratio of
the arm lengths:
A Worked example
Refer to the brake pedal in Figure 2.6. The input arm length is 240 mm and the output arm length
is 40 mm. Calculate the effort force needed to produce a load of 180 N.
Step 1: Calculate the mechanical advantage of the brake pedal lever:
input arm length 240
MA = = =6
output arm length 40
load 180
effort = = = 30 N
MA 6
The effort force needed is 30 N.
Gear ratios
In rotational mechanisms, gears are often used to change
rotational speeds and torques (torque is a turning force). Driver gear
15 teeth
The most common form of gears are spur gears, which
are effectively wheels with teeth around the perimeter.
A simple gear train consists of two gears which rotate
together, as shown in Figure 2.7.
The input gear is called the driver gear, the output gear is
called the driven gear.
number of teeth on driven gear Driven gear
gear ratio = 60 teeth
number of teeth on driver gear
Figure 2.7 A simple gear train
For the gears in Figure 2.7:
60
gear ratio = =4
15
The number of teeth on the gears determines how fast they rotate relative to each other.
Gears with more teeth rotate slower than gears with fewer teeth.
The ratio of the rotational speeds of the driven gear and the driver gear is determined by
the ratio of the number of teeth on the gears:
TIP
It may be easier to remember:
teeth on output gear
gear ratio =
teeth on input gear
input speed
gear ratio =
output speed
Rotational speed is often measured in rpm, or revolutions per minute.
A simple gear train consists of a driver gear with 15 teeth and a driven gear with 48 teeth. The
driver gear rotates at 400 rpm. Calculate the rotational speed of the driven gear.
Step 1: Calculate the gear ratio:
teeth on driven gear 48
gear ratio = = = 3.2
teeth on driver gear 15
Step 2: Use the gear ratio to calculate the speed of the driven gear:
driver gear speed
gear ratio =
driven gear speed
driver gear speed 400
driven gear speed = = = 125 rpm
gear ratio 3.2
B Guided question
1 A compound gear train consists of First stage Second stage
two stages of simple gear trains, Driver gear 36 teeth 40 teeth
connected such that the output Driven gear 12 teeth 10 teeth
from the first stage becomes the
input to the second stage. The gears used in this system are shown in the table.
a Calculate the overall gear ratio.
Step 1: Calculate the gear ratio of the first stage.
Step 2: Calculate the gear ratio of the second stage.
Step 3: The overall gear ratio is found by multiplying the gear ratios for each
stage. Note that, in this system, the overall gear ratio is less than 1.
b Calculate the output speed if the input speed is 100 rpm.
Use the overall gear ratio to work out the speed of the output. Note that this
system results in a speed increase.
C Practice questions
2 Figure 2.8 shows a pair of pliers.
a Use the dimensions on Figure 2.8 to
Effort
calculate the mechanical advantage of 120 mm 40 mm
the pliers.
b Calculate the load force generated Fulcrum
involving movement in two dimensions; you will Figure 4.36 Three dimensions as
not need to cope with three-dimensional movement axes
at this level. This section explains how to split
a two-dimensional motion vector into two one-
dimensional vectors, which are much easier to deal
with and use in calculations. Then we will see how
to combine the two one-dimensional vectors back
into a single two-dimensional vector.
When motion is represented by a two-dimensional diagram, you need to be clear whether
you are looking at a vertical plane (a sideways view of the motion) or a horizontal plane
(a top view). This matters because, in a sideways view, the motion may be affected by the
force of gravity acting downwards, while, in a top view, gravity has no particular effect.
Resolving a vector
See Section 1.3 for information about vector and scalar quantities.
A vector is drawn graphically as an arrow which points in the specified direction and the
length of the arrow represents the magnitude of the vector.
Every vector can be represented by two other vectors acting at right angles to each other.
Therefore, it is possible to split a single vector into two perpendicular vectors, which can
be very useful. This process is called resolving a vector into two components.
4 Use of trigonometry
Vy V (Vy)
is the same as Vy
V these two vectors q
q added together Vx Vx
In Figure 4.37 the single velocity vector V can be represented by the two perpendicular
component vectors Vx and Vy. These component vectors graphically form a rectangle with
a height Vy and a length Vx. The diagonal of this rectangle is the original vector V, which
forms an angle θ with the horizontal. Notice how the magnitude of either component is
always less than or equal to the original vector.
You should be able to see that the vectors in Figure 4.37 form a triangle. Consequently,
trigonometry and Pythagoras’ theorem can be used to calculate the magnitudes of the
components.
Using trigonometry to find the Vx component:
TIP
V
cos θ = x You may find it useful to remember:
V
■■ to find the component that is adjacent to the
Vx = V cosθ
angle, use cos
and to find the Vy component: ■■ to find the component that is opposite the angle,
Vy use sin.
sin θ = This is similar to the SOHCAHTOA rule, so it
V
should be easy to remember.
V y = V sin θ
A Worked examples
a A model rocket is launched at an angle of 15° to V
the vertical. If it leaves the launch pad at a speed of
30 m s−1, calculate the horizontal component of the 15° 15°
Vy
rocket’s velocity.
Figure 4.38 shows the rocket’s velocity vector V and
its horizontal and vertical components. We need the
Vx = V sin 15°
horizontal component Vx, which is opposite the 15°
angle, so:
Vx = V sin θ = 30 sin 15°
4 Use of trigonometry 19
at a velocity of 20 m s−1 at an angle of 45° to the sensor. What speed will the sensor record?
Figure 4.39 shows the vectors in this problem. The speed sensor will record the component of the
car’s velocity heading directly towards the sensor. Therefore, it is necessary to resolve the car’s
velocity and find the velocity component that is directly towards the speed sensor.
20 m s–1
V
Vy
Car
45° 45°
Sensor
Vx = V cos 45°
q
Figure 4.40 shows the vertical and horizontal components
Vx
of velocity. The resultant velocity vector V is the
Figure 4.40 Vertical and
hypotenuse of a triangle. Pythagoras’ theorem is used to
horizontal components
find the resultant velocity vector: of velocity
V = Vx2 + V y2
Vy
tan θ =
Vx
See the next section on projectile motion for an example of how this is put into use.
Projectile motion
A projectile is an object thrown through the air.
■■ The only force acting on a projectile is gravity.
4 Use of trigonometry
■■ A projectile follows a curved path through the air.
Projectile motion is two-dimensional motion, so always resolve the motion into
horizontal and vertical components and then deal with these separately. Once you have
done this, remember these two rules:
■■ Horizontal velocity remains constant (assuming no air resistance).
■■ Vertical velocity accelerates due to gravity.
To calculate how the vertical velocity of a projectile changes in flight, apply the equations
of motion which you learned in Section 1.3.
To solve projectile motion problems, the following steps are carried out:
1 Resolve the initial velocity of the projectile into horizontal and vertical components.
Leave the horizontal component alone – remember, it stays constant.
2 Use the equations of motion on the vertical component of velocity as the projectile
travels through the air, remembering that the vertical acceleration is that of gravity
(g = 9.81 m s−2).
3 If necessary, find the resultant velocity by combining the unchanged horizontal
component and the new vertical component of velocity, and calculate the angle of the
resultant.
A Worked example
A prototype tennis ball-launching machine projects a ball at 13 m s−1 at an angle of 35° above
horizontal, as shown in Figure 4.41. Calculate:
i the maximum height of the ball
ii the range of the ball (range: the horizontal distance of travel).
i Step 1: Resolve the initial velocity of the projectile into horizontal and vertical components.
7.5 m s–1
Height
35°
Range
4 Use of trigonometry 21
v 2 − u2 0 − 7.52
s= =
2a (
2 × −9.81 )
s = 2.87 m (to 2 d.p.)
ii To find the range it is necessary to know the flight time, that is the time for which the ball is in the
air. This can be found by calculating the time taken for the ball to reach its maximum height and
then doubling it because the ball will take the same length of time to fall back to the ground.
Step 3: Find the time taken to reach maximum height.
Use the equation v = u + at, remembering to deal with vertical motion only.
Final velocity v = 0
Initial velocity u = +7.5 m s−1
Acceleration a = −9.81 m s−2
v − u 0 − 7.5
t= =
a −9.81
t = 0.76 s
Therefore, total flight time = 2 × 0.76 = 1.52 s.
Step 4: Find the horizontal range.
The horizontal component of velocity stays constant, so if we know the flight time of the ball, then
we can calculate how far it will travel in a horizontal direction:
distance
speed =
time
distance = speed × time
distance = 10.6 × 1.52
distance = 16.1 m (to 1 d.p.)
Answer: The tennis ball will reach a maximum height of 2.87 m and its range will be 16.1 m.
B Guided question
1 A crop irrigation system uses a jet to project water horizontally at a speed
of 8 m s−1. Calculate the minimum height at which the jet must be mounted
above the ground for the water to hit the ground 4 m horizontally away from
the jet.
Step 1: Draw a side-view two-dimensional diagram of the problem, labelling the
known vectors. Mark the unknown height h of the jet on the diagram.
Step 2: Write down the initial horizontal and vertical components of the water’s
velocity.
Step 3: Calculate the time taken for the water to travel a horizontal distance of 4 m.
1
Step 4: Use the equation s = ut + at2 to calculate the vertical height s, given that you
2
know t and a.
4 Use of trigonometry
For both questions, sketch a labelled diagram before attempting to solve the problem.
Take g = 9.81 m s−2.
2 A student is developing a table tennis serving machine. The machine projects a ball
horizontally at a height 0.5 m above the table. Calculate the velocity at which the ball
must be served so that it hits the table a horizontal distance of 2.0 m from the serving
machine.
3 A bicycle stunt ramp is being designed. If a rider leaves the ramp at a velocity of
6 m s−1 at an angle 10° above horizontal, calculate the horizontal distance the rider
will travel before touching the ground again (ignore the height of the stunt ramp).
Equilibrium
An object (or a point in a structure) which is stationary is in
Reaction force
equilibrium, which means that the overall force acting on the object from table
is zero. There may be individual forces acting, but they will balance
each other, leaving no net force.
An object sitting at rest on a table experiences a weight force due
to gravity, but this is balanced by an upward reaction force from Table
the table, leaving no resultant force, so the object remains at rest
(see Figure 4.42). Weight
For an object in equilibrium, the overall force is zero. Figure 4.42 Equilibrium
upward forces = downward forces
forces to the left = forces to the right
forces forwards = forces backwards
TIP
Objects moving at a constant velocity are also in equilibrium as they have no net
force acting on them.
4 Use of trigonometry 23
A Worked example
Part of a design engineering project requires a lamp, Wall
F sin 30° = 20
Therefore:
20
F= = 40 N
sin30°
Answer: The tension in the string is 40 N.
B Guided question
1 A robotic project uses a pneumatic cylinder to 400 mm
support a robot arm in a horizontal position, Hinge 200 mm
as shown in Figure 4.45. The end of the arm Robot arm
is supporting a 5 N weight. Calculate the 50°
5N
force being exerted by the pneumatic cylinder
(ignore the weight of the arm itself).
Step 1: Draw a force diagram for the robot arm,
Figure 4.45 Robotic project
showing the 5 N load and the force F exerted by
the cylinder; F acts upwards at an angle of 50° to the vertical.
Step 2: Resolve force F into vertical and horizontal components. Ignore the horizontal
component.
Step 3: The robot arm is acting like a lever, with a load force of 5 N and an
effort force equal to the vertical component of F. Knowing this, and knowing the
distances of the load and effort forces from the pivot, you should be able calculate
the value of F.
4 Use of trigonometry
2 An engineering student uses a construction kit to build the simple structure shown in
Figure 4.46. If the compressive force in the strut S must not exceed 50 N, calculate the
maximum weight that can be hung from the structure.
300 mm
100 mm
S
Weight
4 Use of trigonometry 25
Displacement–time graphs
When an object moves at constant velocity, its displacement (distance travelled in a
specific direction) changes at a steady rate, so a graph of displacement plotted against
time produces a straight line, as shown in Figure 5.22.
If an object accelerates, a curve is produced on its displacement–time graph, as in Figure 5.23.
Displacement
Displacement
Time Time
Figure 5.24 shows various displacement–time graphs and their associated motions.
Displacement
Displacement
Displacement
Displacement
Try to develop an understanding of why each graph is a particular shape, rather than just
memorising them, as this will allow you to analyse new y
types of motion.
Change
Gradient in y
Displacement (m)
1.0
The displacement–time graph for a small robot is shown in
Figure 5.26. 0.8
0.6
i Calculate the velocity of the robot at 1.0 s and at 4.0 s.
0.4
ii Describe the motion of the robot over the 7.0 s.
0.2
i o find the velocity, calculate the gradients of the graph at
T
0
1.0 s and at 4.0 s. 0 1 2 3 4 5 6 7
At 1.0 s, the line is horizontal, which is a gradient of zero, so Time (s)
the velocity is zero (the robot is stationary).
Figure 5.26 Displacement–time
At 4.0 s, the gradient is: graph for a small robot
gradient =
(1.2 − 0.6) = 0.6
(5 − 2 ) 3
gradient = velocity = 0.2 m s−1
ii
The robot remains stationary for the first 2 s, then it moves at a constant velocity of 0.2 m s−1 for the
next 3 s, before reversing direction and increasing speed. (We know this because the gradient becomes
negative and increases in steepness.)
4
Displacement (m)
3 B
2
(2.6 − 0.2)
1
A (5 − 1)
0
0 1 2 3 4 5 6
Time (s)
■■ draw a straight line (A–B) between the two points on the graph at 1 s and 5 s (such a
line, joining two points on a curve, is called a chord)
■■ find the gradient of the chord and this will be the average gradient of the curve (and,
therefore, the average velocity) between 1 s and 5 s:
(2.6 − 0.2)
gradient of chord (A–B) =
(5 − 1)
= 0.6 m s−1
B Guided questions
1 Figure 5.28 shows displacement–time graphs for four different types of motion.
Identify which graph describes:
a Linear motion at constant velocity
b Reciprocating motion (back-and-forth linear motion)
c The motion of a buggy freewheeling down a steep hill
d The motion of a ball thrown vertically upwards.
Displacement
Displacement
Displacement
Displacement
Graph A Graph B Graph C Graph D
25
Displacement (m)
20
15
10
0
0 1 2 3 4 5 6 7 8 9 10
Time (s)
Velocity
Velocity
Velocity
Acceleration Constant velocity Deceleration Changing
direction
of motion
Time
A Worked example
1.0
Velocity (m s–1)
0.25
a Use the graph to find:
0
i the time taken for the door to open 0 1 2 3 4 5 6 7 8 9 10
–0.25
Door closing
ii the initial acceleration of the door as it
–0.50
opens Time (s)
iii the time for which the door remains Figure 5.31 Motion of an electrically-powered
fully open sliding door
If the acceleration of an object is not constant, the line on the velocity–time graph will be
a curve. See the example in Figure 5.32.
6 B
Velocity (m s–1)
(4.6 − 1.0)
5
(5 − 2.5)
4
3
A
2
0
0 1 2 3 4 5 6 7 8
Time (s)
Figure 5.32 Velocity–time graph when the acceleration of an object is not constant
(5.0 − 2.5)
gradient of tangent (A–B) =
(4.6 − 1.0)
2.5
gradient (instantaneous acceleration) =
3.6
C Practice question
3 a Sketch a velocity–time graph for an electric scooter which accelerates from rest
at 0.6 m s−2 for 4 s, then continues at a constant velocity for another 5 s.
b Use the graph from (a) to find the total distance travelled in the 9 s.
Stress–strain graphs
In Section 1.4 you will find the engineering formula:
stress
Young’s modulus =
strain
Stress
The Young’s modulus of a material describes the
stiffness of the material. It describes the amount of
stress (similar to force) that is needed to strain (stretch)
290 MPa
the material by a certain amount.
Elastic range
It is not the purpose of this book to explain the nature of
materials as they undergo stress but, rather, to explain E = 290 MPa = 207 000 MPa
0.0014
the key mathematical conclusions that can be drawn
from graphs of stress plotted against strain. 0.0014 Strain
90
the material has been strained so far that it is becoming Rt
permanently damaged and will eventually snap if the 80
60
Resistance–temperature graphs 50
40
Components such as thermistors or light-dependent resistors Actual device
30
(LDRs) have ‘characteristic graphs’ which illustrate how
20
their electrical resistance changes with temperature or light
intensity. It may be necessary to refer to such graphs when 10
B Guided question
1 Using the stress–strain graph for mild steel in Figure 5.33, find:
a the Young’s modulus for mild steel
Young’s modulus = gradient of graph in the linear region.
b the maximum stress that can be applied to steel before it behaves in a non-
linear fashion.
This is simply the stress value (read from the graph) at the top end of the linear section.
C Practice questions
2 Sketch two stress–strain graphs (on the same axes) to show the difference between
materials with a high and a low Young’s modulus.
3 Using the thermistor resistance–temperature graph in Figure 5.34, find:
a the resistance at a temperature of 20°C
b the temperature at which the resistance from question (a) is halved.
5.9 Waveforms
(OCR Design Engineering only)
In electronic systems, signals sometimes n
Amplitude
change in a predictable, repetitive way.
Such signals are called periodic signals or
waveforms. An oscilloscope is an electronic t
Period
instrument which will measure and provide a
graphical display of voltage waveforms.
Figure 5.35 shows such a waveform. Figure 5.35 A voltage waveform
■■ T
he maximum voltage that the signal displayed on an oscilloscope
reaches is called the amplitude.
■■ The time taken for one full wave cycle to complete is called the period (measured in s).
he frequency of the waveform is the number of cycles it will complete in 1 second.
■■ T
Frequency and period are related by the formula:
1
frequency =
period
Frequency is measured in units of hertz (Hz).
Sawtooth
Phase
When two signals of the same frequency occur in the same system, it is
sometimes useful to compare them to determine whether they are in step, or out
of step, with each other.
(a) (b)
Amplitude
Amplitude
+ +
0 0
– –
0° 90° 180° 270° 360° 90° 180° 0° 90° 180° 270° 360° 90° 180°
Time Time
Figure 5.37 Comparing the phase of two signals: (a) 180° out of phase, (b) 90° out
of phase
The two signals are in phase when their peaks and troughs line up. If they are out of
phase, the phase difference is measured in degrees, where one full cycle is 360°. The
waveforms in Figure 5.37(a) are 180° out of phase because the red signal is exactly half a
cycle out of step with the green signal. In Figure 5.37(b) the red signal is 90° (a quarter of
a cycle) out of phase with the green signal.
1 Sketch a labelled diagram of a sine wave with an amplitude of 2.5 V and a period of
20 ms.
2 A square wave signal with an amplitude of 5 V is used to flash an LED. The LED
flashes 30 times in 12 s.
a Calculate the frequency of the square wave.
b Sketch a diagram of the square wave, labelling values for period and amplitude.
c A second LED is flashed by another square wave of the same frequency and
amplitude, but 90° out of phase with the first signal, lagging behind it. Add this
signal onto your waveform diagram from (b).