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The Audience Using Nudges Circumstances

Your success depends on the audience’s reaction. If facing two or more conditions, dice pool grows/ shrinks by no more than 1.

●Who is a witness? The same attack may be Nudged in the same way more than once. FAVOURABLE EXAMPLES

●What are their starting opinions? ● Inflict 1 extra damage. ●Audience is predisposed to believe the character’s stance.
● Eliminate one of the target’s Action of Defense Dice (from what remains after the ●Character has proven trustworthy in the past.
●How might they respond to various strategies? attack). ●Character’s stance is well-reasoned or well-supported (e.g. by hard evidence).
● Gain a bonus Action Die in the following round. ●Character’s stance is appealing.
●Ardent supporters hard to sway but may be tricked/convinced. Less devoted advocates ● Gain an insight/detail/hint about the Conflict or target. ●Character’s stance is presented at the right time (e.g. a call for revolt shortly after a target in
easier but does not wound the target as dearly. Luring the uninitiated is always helpful but ● Add a dramatic flourish (e.g. leave a small scar / sever strap) power has persecuted a hero of the people).
long and arduous path to victory. ● With three or more Nudges you can spend them all to catch a Beat, immediately gaining ●Character’s stance is presented at the right place (e.g. at a monument to the audience’s beliefs).
another action before anyone else can act. This does not grant more dice.
● Reputation score represents their social footing across the whole of Scadrial, but you may ADVERSE EXAMPLES
want to introduce groups and individuals whose stances diverge, as this enriches the world
and makes it more believable and entertaining. ●Character has proven deceitful in the past.
●Character’s stance is ludicrous or farcical.
● The audiences reacts to Tools, Circumstances, and importantly, traits. ●Character’s stance is disagreeable.
●Character’s stance is presented at the wrong time (e.g. a call for revolt shortly after a target in
power has brutally killed a hero of the people to send a message to his or her followers).
●Character’s stance is presented at the wrong place (e.g. at a monument to the target’s
strength).

Social Burdens

SERIOUS SOCIAL BURDENS


(¼ of current Reputation)
Embarrassed/ doubted/ censured ; Local or passing scandal ; Turmoil within Crew, noble
house, or other group ; Seizure of select personal possessions, or handful of skaa servants ;
Obligator interest (a distraction, with no real merit) ; Targeted by opportunistic criminal.

GRAVE SOCIAL BURDENS


(¼ of current Reputation)
Humiliated/ criticised/ fined ; Citywide or persistent scandal ; Ejected from Crew, noble
house, or other group ; Seizure of a holding and all its contents, or all skaa servants ;
Targeted by opportunistic Crew ; Obligator investigation (with potentially serious charges).

MORTAL SOCIAL BURDENS


(Violent reach of 0 Reputation)
Shunned or exiled ; Mocked ; Denied the right to own skaa ; Pervasive or unforgettable
scandal ; Branded enemy by Crew, noble house, or other group ; Forfeiture of a holding and
all its contents, or all skaa servants ; Targeted by opportunistic noble house or military
force ; Obligator manhunt (found guilty of something).

Tactics
● Rumor mongering, blackmail, lies to shatter the rival’s standing through alienation, ridicule, and scorn. Charm or Wits vs. Influence.
Character ● Beneficial traits: “Good Listener” or “Inviting” (to learn what people are saying about the target). “Master Manipulator” or “Clever Liar” (to warp or exaggerate findings as desired. “Silver tongued” or “Smiling Devil” (to sell the slander).
Best secrets to reveal are those that sully the target’s good name in the eyes of as many supporters as possible. Strong Circumstances include the target making questionable mistakes or being caught in a lie, while admired allies and transparency support a
Assassination

target’s defense.

● Influence vs. Influence (possibly Charm or Wits when a campaign takes the high or low road).
● Winning a round earns valuable political capital or weakens the opponent’s place in the hierarchy, or both. Winning can oust or demote the opponent, and possibly claim the character a new office, rank or title as well.
Dirty ● Beneficial traits: “Insightful” or “Brilliant Strategist” (to craft a compelling platform or message). “Savvy Negotiator” or “Polished Speaker” (to deliver it). “Caustic” or Doomsayer” (to convince those in power that the opponent shouldn’t be).
Secrets should also speak to those in power — the people with the ability to determine who sits in each seat — and the very best Secrets show the opponent either can’t or won’t do what’s expected in a seat, or that he or she doesn’t share ideals with those in
Campaigning

charge.

● Audience is mandatory, making this a very social exchange despite its physical nature. Fought like combat. Physique is used, and damage is also applied to Reputation. The first character to 0 reputation loses.
Beneficial traits: “Skillful Swordsman” or “Burly Brawler”, and “Sneaky when Armed” or “Dirty Fighter” if the character’s willing to risk losing a point of Reputation if he or she is found out.
Honour Duels

● Secrets rarely contribute directly to an honor duel, though sometimes used to draw attention for the unveiling of a particularly juicy reveal.

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