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Wizard

Hit points: 1d4


Weapon training: staff, dagger, shortbow, longbow, longsword, short
sword. Wizards rarely wears armor as it affects their spellcasting ability.
Caster level: equal to the wizard level.
Magic: wizards can cast spells by rolling d20 + caster level +
intelligence mod, against a DC of 10 + 2x spell rank.
 A final result of 2 to 11 is a failure and the spell is lost for that
day.
 A final result higher than 11, but that doesn’t equal or exceed the
DC, is a failure, but the spell isn’t lost.
 A final result of 1 or a natural 1 the wizard loses the spell and
makes the wizard roll 1d6 + luck modifier.
o 0 or les = corruption + misfire + patron taint
o 1-2 = corruption
o 3 = patron taint (or corruption if no patron)
o 4+ misfire (roll 1d4, the higher the result, the worst the
misfire)
 Corruption rolls by spell level (always 1d8):
Spell level 1 2 3 4 5
Spell
1-4 1-3 1-2 1 -
corruption
Minor
5-6 4-6 3-5 2 1-2
corruption
Major
7 7 6-7 3-6 3-5
corruption
Greater
8 8 8 7-8 6-8
corruption

Learning magic: a wizards know a number of spells as shown on the


wizard table + intelligence mod. At first level, the wizard rolls on the
table of spell types, he rolls a number of times equal to how many spells
he knows, the player and DM shall work together to come up with a
spell of that type that is balanced to it’s level.
When leveling up, a wizard may learn a spell that he has found and
recorded during his quests, or roll on the spell type table again. Wizards
can also make bargains with magical beings in exchange for learning
specific spell.
Spellburn: a wizard can burn his own vitality to increase the power of
his spell, for each 1 point of stat he burn, the wizard gets a +1 to his
spellcheck. When performing a spellburn, roll on the table to see the act
you must perform, patrons have specific spellburn tables.
The maximum amount of points a wizard can spellburn at once is show
on the wizard’s table below.
Spellburn can also be used to cast lost spells, by sacrificing stats equal
to 2x the spell level, this doesn’t give the spellburn bonus to the roll.
The stats burned recover at a rate of 1 point per day that the wizard
doesn’t spellburn. Spellburn don’t grant automatical crit, no matter how
many points were burned.
Luck: the wizard’s luck is applied to one spell of his choice.
Patron bond: wizards can strike deals with supernatural beings, when
doing so, their relation with the patron is more personal and intimate
than a cleric with his god. Forming this bond requires the wizard to
perform a ritual that may vary for each entity. A patron allows the
wizard to learn specific spells when he level up and also grants the
“invoke patron” spell, it doesn’t count against the number of spells he
know.
Max
Max Know
leve attac spel re for Wil
crit Action die spellbur n
l k l f t l
n spells
level
1 0 1D6/I 1D20 5 4 1 +1 +0 +1
2 +1 1D6/I 1D20 5 5 1 +1 +0 +1
3 +1 1D8/I 1D20 5 6 2 +1 +1 +2
4 +1 1D8/I 1D20 5 7 2 +2 +1 +2
1D10/ 1D20+1D1
5 +2 5 8 3 +2 +1 +3
I 4
1D10/ 1D20+1D1
6 +2 6 9 3 +2 +2 +4
I 6
1D12/
7 +3 1D20(2X) 7 10 4 +3 +2 +4
I
1D12/
8 +3 1D20(2X) 8 12 4 +3 +2 +5
I
1D14/
9 +4 1D20(2X) 9 14 5 +3 +3 +5
I
1D14/ 1D20(2X) +
10 +4 10 16 5 +4 +3 +6
I 1D14

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