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motion simulators
1) What are motion simulators?
Motion simulators attempt to reproduce the physical sensations you can experience when driving a
vehicle. And everything you can feel in a vehicle comes from forces. At any moment you can feel the "G-
forces" and vibration forces through your muscles, joints, organs and inner ear. Motion simulators
tremendously increase immersion in all games, and allow a finer control of virtual planes and cars in
flight simulators and racing simulators.
A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion
environment. In a simulator, the movement is synchronized with a visual display of the outside world
scene.
Artificial Intelligence and System Simulation are two areas in computer science that are being used
to model complex systems. Artificial intelligence programming methods permit more realistic and
robust simulation models and help the user develop, run, and interpret simulation experiments.
When designing a highly complex, systemically connected smart system, artificial intelligence can
reduce time, cost, and errors.
AI techniques can play a variety of roles in the simulation process for smart systems, including
knowledge representation in a model, decision making within a simulation, rapid prototyping of
models, data analysis of simulator-generated outputs, and model modification and maintenance.
Although simulation and Artificial Intelligence (AI) are two different technology
paradigms, these technologies are related to each other in their primary forms. In
computer engineering, simulation imitates an environment or a machine, while AI
effectively simulates human intelligence.
While they may be related, simulation and AI were being used very differently with
different mathematical and engineering approaches. However, in recent years, the
development of AI-based simulations has experienced rapid growth in various
industries.
For instance, now infamous, Cyberpunk 2077 used AI to simulate facial expressions
and lip-syncing in the gaming industry. On the other hand, Microsoft Flight Simulator
2020 used AI to generate realistic terrains and air traffic.
The power of AI to enable rapid simulation development with faster, more optimized,
and less resource-hungry simulations even on a large scale would empower more
applications of simulation technology in far wider industries and platforms.
The basic idea behind simulation development is to gather data related to the machine,
environment or anything for different inputs and conditions. These data would then be
collected, analyzed, and studied to understand how the machine/environment/anything
simulated functions and behaves under different conditions and situations.
This understanding would then be used to build a basic mathematical model that can
govern and imitate the actual object in different conditions, then used to construct a
simulation model that can replicate or simulate the real thing.
However, when AI is used to build these simulation models, the AI has to be fed with
data related to the object/environment's behavior and how these subjects
(object/environment to be simulated) function under different conditions and settings.
During this process, the AI model requires relevant data that can be considered a
sample of the simulation subject and represents the subject properly.
This allows other development teams to verify or reuse the same mathematical
principles or models to generate the simulation. A traditional approach would also
enable the developers to expand the simulation based on their understanding of the
subject without explicit testing or proof test.
This type of data may not be available readily when the data needs to be either
collected or generated. But after the collection of accurate and abundant data, an AI-
based/aided approach is very advantageous since there is no need to understand the
subject by developers themselves.
Another significant advantage of the AI-based simulation holds within the power of
AI to discover patterns or behavior in subjects not even considered or found by the
developers. Apart from this, training an AI model usually takes a lot of time, but it
may not be as resource hungry, complex, and costly as the traditional approach.
One of the significant disadvantages of the AI approach is that the model builder
cannot be recognized or understood by developers in any way, so it cannot be usually
reconstructed unless similar data or input is fed again to train the model.
Apart from this, due to the data required to qualify the model, expanding the model
will generally be impossible without sufficient data.
Due to this, AI can be used to simulate something too hard, complex, or time-
consuming for humans in a short time without too much effort. Thus, not only would
the development of simulations be faster, more productive, and easy, but AI would
also enable the rapid iteration and tweaking of simulations that would be far less
feasible, especially on a large scale.
We can open new doors by combining the power of AI and simulation for product
design and development. Generally, without AI simulations, developers have to
design a product/model that must be intensively tested before production, and changes
are needed after the story. Then, the same process would have to be repeated.
This process is very resource-intensive. But through AI, design changes and
validation can be easily tested through simulation, enabling rapid iteration and
development.
The development and adoption of AI for simulation are far more required in industries
like Augmented Reality (AR) and VR (Virtual Reality), where the sheer complexity
of building high scale models, environments, and graphics through the traditional
methods would be infeasible compared to using AI to develop and deploy simulations
with its data-driven approach of development. The opportunities in AR and VR could
be far more explored and matured through the AI to generate and develop simulations.
Alongside this, simulation of subjects like fluids (air and water) is brutal to construct
with only a traditional approach, the result of which would still not be good and very
close to reality. But with the help of AI, such simulations would be closer to reality
and more refined.
However, AI-based simulation would enable such complex simulations easily since
AI can perform these calculations/predictions much faster and less resource hungry.
Alongside this, generative simulations like the generation of models, terrains in
games, and product designs would also be possible with AI.
For instance, take the game Microsoft Flight Simulator 2020 as an example. This
game allows gamers to experience realistic flights worldwide without lagging in the
quality of models, terrains, and environment.
By traditional approach, this would mean that the game developers would have to
model and build all terrains used in 3D along with matching landscapes and
backgrounds to give the simulation a realistic feeling.
This would have cost the game developers a massive amount of time, resources, and a
considerable number of experts to deal with complex problems lying ahead in such an
enormous project. Realistically, such a project would not be feasible or even
practically be possible to complete.
But through the use of AI, the developers used massive amounts of data that are
already available and combined them with vast amounts of computation through the
power of the cloud to train an AI model that could build realistic 3D models of
terrains, environments, along with grasses, trees, and water-based upon the real world.
The results produced were pretty spectacular and received substantial critical acclaim
from game developers and gamers alike.
Conclusion
By combining simulations and AI, we can unfold new opportunities and endless
possibilities in different industries.
Along with technologies like Machine Learning and Deep Learning, AI-enabled
simulations will be propelled by the data-driven backend. Conquering the
disadvantages of the traditional approach to simulation, AI-based simulations will be
able to push the boundaries of what simulations can do.
Even the most complex simulations, which would be next to impossible when
developed with traditional methods, will be attainable by combining simulations and
AI.
Simulator sickness can also have post-training effects that can compromise safety after
the simulator session, such as when the pilots drive away from the facility or fly while
experiencing symptoms of simulator sickness.
Motion sickness has been a significant issue for automotive driving simulators since
they were first introduced. This is because the very simulator systems that can provide
a driver with useful motion and visual feedback also have the potential to violate a
driver’s expectations, causing disorientation and discomfort. While motion sickness can
be excused as a mere annoyance with entertainment class driving simulators, it is
generally regarded as unacceptable for engineering class Driver-in-the-Loop (DIL)
simulators, such as those used by professionals to evaluate vehicle and automotive
subsystem designs.
5. Stay flexible.
A DIL simulator driver is receiving a continuous mix of information, and is therefore
unable to discern between sensations that are created by a vehicle model, or
sensations created by motion and/or vision cueing. Therefore, a flexible simulator
tuning tool set needs to be in place on the operator/engineer side in order to objectively
identify and address issues that might be disturbing for the driver. In addition, having an
open, modular simulator architecture will facilitate explorations of other cueing systems
(audio, tactile, etc.) that may improve overall driver immersion.
A client VR application
A database
which allows access to the content in the database and thus, data modification
in the client app.
Use Cases of VR in the Automotive Industry
With VR, there’s no need to spend time and effort on the complicated process
of building bulky physical prototypes. Virtual prototyping also simplifies
research and development, speeds up the design process, and reduces the
number of adjustment rounds, thus significantly cutting the costs on the entire
pre-manufacturing cycle.
With VR, there’s no need to spend time and effort on the complicated process
of building bulky physical prototypes. Virtual prototyping also simplifies
research and development, speeds up the design process, and reduces the
number of adjustment rounds, thus significantly cutting the costs on the entire
pre-manufacturing cycle.
How VR for vehicle prototyping works: When full-scale 3D samples of
vehicle parts or complete vehicle models are placed in the virtual reality,
designers can easily manipulate them and quickly tweak according to safety
regulations, design requirements, or stakeholders’ requests.
Use cases:
Virtual reality training software is useful for both manufacturing and after-
sales. It can be a part of original equipment manufacturers’ corporate training
programs to ensure quick onboarding and proficiency matching a brand
image. VR training can also be an offer to potential car buyers, who would
appreciate effective and safe VR driving lessons on specific car models (e.g.,
autonomous cars).
How VR for training works: A user can drive or perform maintenance on a
virtual vehicle just like they would do with a physical one – save for the risks of
causing any damage to both humans and vehicles. To ensure better results,
the VR app can include textual, visual, and audio guidance.
Use cases:
Technician training.
Use cases:
Along with natural game dev tools for PC, consoles, and other software platforms, Unity also offers
an extensive collection of unity assets for use with AR and VR developer system tools to help creators
succeed.
Interact is one tool that creates advanced VR system applications directly from CAD or points cloud
collected data. VisualLive is another popular Unity tool that uses AR in real-time as it overlays large
BIM and CAD files onto job sites.
These system tools and others like Unity mod manager are excellent for ensuring accurate motion
control for VR headsets on PC, building finely crafted VR games, and natural VR mobile experiences
on Android and iOS platforms with the Unity API.
Creators are allowed total freedom to deliver state-of-the-art visuals, a rich entertainment
experience, and immersive virtual worlds. Like Unity systems, Unreal Engine has a variety of tried-
and-true virtual reality and augmented reality developer tools designed to handle any task. As a
result, the VR game engine provides game developers with an advanced real-time 3D creation tool
for immersive experiences.
One of the best features for virtual reality developers will be the built-in rendering tool. Blender has
an unbiased path-tracer engine that offers stunning ultra-realistic rendering. This powerful rendering
developer tool has a real-time preview, CPU & GPU rendering, PBR shaders, HDR lighting support,
and of course, supports VR rendering, modeling, rendering, animation, rigging, sculpting, and
simulation processes are compatible on many systems, including Linux, macOS, Windows, Android,
FreeBSD, OpenBSD, NetBSD, DragonFly BSD, and Haiku.
Game developers can access the OpenVR SDK to build integrations to the SteamVR platform. Valve
Index, HTC Vive, Oculus Rift, and Windows Mixed Reality headsets are supported by a few VR
hardware products. It achieves this goal by not requiring that applications have specific knowledge
of the hardware they target.
Another significant enhancement to OpenVR is natively supported by Unreal Engine 4 and Unity
version 5.4+. It is worth mentioning that their Steamworks SDK allows software developers to
integrate Steam’s matchmaking, achievements, and Steam wallet.
This innovative VR developer tool empowers artists and designers to start and work directly next to
their 3D design process. Create VR uses a simple curve system and surface tools to explore creators’
3D space and assets while being fully immersed in virtual reality alongside their design.
Composite sketches and modeled assets can also be exported to Maya or other content creation
applications. We recommend Autodesk Maya for larger studio productions rather than indie gamers
because of its initial difficulty to use.
Each software has been used to make VR games, television, movies and has a complete 3D toolset
with unlimited creative potential. However, the main difference is that Maya mainly focuses on
character realism. Autodesk 3ds Max is an all-purpose design for faster modeling and quick editing,
especially as a virtual reality developer tool.
3ds Max is an ideal game development tool for novices to 3D animation with an abundant amount
of online courses and YouTube tutorials, making the software easier to learn.
When introduced into a PC game, PC gamers can use head and eye tracking to control the in-game
camera with real-life head movements. Indie game developers can put the tech to use in VR games
to enable eye tracking to manipulate gameplay as head tracking does as an experience similar to
virtual reality with iPhones.
Interactive and social games can benefit from providing the ability to live stream with the eye tracker
overlay in games to accurately show viewers where they look on the screen. This is an early access
API for indie game devs to integrate the tech into PC games, mods, controllers, or whatever you the
developer can imagine. The gamers do need a PC and iPhone or iPad but no wearables at all.
Game developers can try out the head and eye tracking software for free. The Eyeware Beam app can
be downloaded on the app store for use in PC games.
The app that turns a Face ID-supported iPhone or iPad, with a built-in TrueDepth camera, into a
precise, multi-purpose, six degrees of freedom (6DoF) head and eye tracking device. This means
anyone can download the app to turn their iOS device into a head and eye-tracking camera.
It works on over 190 games, including DCS, Microsoft Flight Simulator, Star Citizen, etc. all through a
simple app download. It requires OpenTrack, similar to other software-based trackers.
Compositing 360° VR footage takes quite a lot of time. This tool will speed up the challenging
process for game artists, so creators have more time to focus on other essential aspects of their
envisioned VR developer experience.
The NukeX environment also now integrates the latest version of Cara VR for a powerful developer
experience using clean-up, set extensions, 3D element insertion, and more.
An Android smartphone can display 3D scenes with stereoscopic rendering, track and react to head
movements, and interact with apps by detecting when the user presses the viewer button. The
Cardboard Design Lab is a free app that helps creators understand how to craft a virtual reality
experience using their virtual reality development tool.
Which of the ten VR tools is best for your game idea? Much of that answer depends on a game
developer’s skillset with C# that is often used for creating desktop, mobile, and VR/AR apps.
The programming languages are a foundation for AR/VR developers, who will likely encounter Unity
and Unreal video game engines. Other companies offer powerful VR developer tools not mentioned
in this list like Facebook in virtual reality.
Do you have an idea for a virtual reality game? We encourage you to integrate head and eye tracking
into your VR games for added realism to the virtual reality gaming experience.