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The Elements & Beyond, a 246-page ×

compendium, is available now for free!

Sep 11

New Spells:
Swordmage
Aeromancies
New Spells, The Elements and Beyond

This content can now be found at its most updated


version in The Elements and Beyond, a free 246-
page compendium that you can download right here,
filled with 23 subclasses, 8 spellcasting feats, 134
spells, 213 spell variants, 85 monsters, 30 magic
items, 4 races plus 12 new subraces each with racial
feats, and even more goodies for both players and
DMs!

“You think you’re out of my reach over there? I can


cut your throat with the wind itself.”

Links: PDF | D&D Beyond: Cyclone Strike, Gale


Weapons

Art Credit:
https://www.deviantart.com/angevere/art/Whirlwind-
800552480

If you believe in the internet gaming mantra of “spin


to win,” you might be doing flips over today’s
previews — especially if you like gishes, melee
rangers, eldritch knights, and swordmages! Between
whirlwind attacks, spinning projectiles, and air
pressure slashes, you’ll have the 2nd-level options you
need to blow away your foes!

Cyclone Strike combines some of the wind-based


effects of spells like warding wind, gust of wind, or
sandstorm with a whirlwind-attack that even has
synergy with two-weapon fighting, for those dual-
wielding rangers and bladesingers out there. The
slicing (or crushing) wind trails off the weapons,
extending the reach of smaller weapons out to 10 feet
for the attacks! This is a great response to not just a
barrage of arrows or a burning battlefield, but it also
helps counter cloud-based spells like stinking cloud,
fog cloud, and even incendiary cloud.

Then there’s Gale Weapons, a spell that packs those


force-strikes and air-slashes into a weapon buff.
Though it offers similar benefits to magic weapon, this
spell has some key tradeoffs. You can’t use it to boost
other people’s weapons because you must hold them
for it to function, and you don’t get a bonus to attack,
only to damage. On the other hand, you can affect two
weapons instead of one, making this spell much more
enticing for dual-wielders who may normally struggle
to enchant both their weapons as easily as a gish with
a single greatsword or sword-and-shield does.

The mechanics of gale weapons’s air slashes and


spinning projectiles are also used in the nonmagical
wind-based fighter subclass appearing in the same
compendium! We went through a lot of different
iterations over the years on how to do weapon-based
force strikes like the ones used for the melee attack
benefit. The language used for the melee attack
cleanly enables force-strike-style attacks to be made at
range that still allow the wielder to modify the attack
with Superiority Dice, Channel Divinity uses, Paladin
Smites, and more. (Note that if you must decide
between treating the melee attack as a melee weapon
attack or ranged spell attack because a specific
mechanic is mutually exclusive, err on the side of the
ranged spell attack.)

Of course, it almost goes without saying that these two


wind-based spells are both appearing on the spell list
for the Aeromancer feat, meaning that they count as
aeromancies (air, wind, and sound spells) in addition
to transmutations. These spells both benefit from the
bonuses provided by the feat (which will appear in the
compendium The Elements & Beyond), including the
slightly increased damage and the boost to mobility.

Don’t miss The Elements & Beyond when it releases


(for free!) and you’ll get your first look at the magic
item Whirlwind Weapon, which uses both of these
spells to boost the weapon attacks of its wielder!

Links: PDF | D&D Beyond: Cyclone Strike, Gale


Weapons

BenevolentEvil

Spells, The Elements & Beyond, Aeromancer,


Transmutation, Gish, Ranger, Wizard

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