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BATTLEGROUP SPECIAL CHIT QRF

Air Attack Ammunition Low Mine Strike


If you draw an Air Attack counter, then On WW II battlefields, mines could
An enemy unit is running out of am-
there is a chance than an aircraft is crop up anywhere, and an unlucky
munition. The counter is immediate-
inbound on a ground attack mission to vehicle might roll over one at any
ly played on any enemy infantry unit
aid your battlegroup. Place the counter time. Play the Mine Strike card on
or deployed gun. If it is played on a
on the edge of the table. At the start of any enemy vehicle that moved this
deployed gun that has a loader team
the player’s next turn, roll a D6. On a turn or last turn (it cannot be played
attached, immediately remove the
5+, an aircraft will arrive. Roll again on on static vehicles), and roll a D6 on
loader team (this event does not
the Close Air Support Table in the the Mine Strike Table below.
require a Battle Counter) and roll a
battlegroup’s Army List to determine
D6 on the table below -they won’t Mine Strike Table
exactly what type of aircraft it is, and
hang around with no ammo to carry.
roll again for how that aircraft is 1 Friendly Fire
This counter cannot be played on a
armed. A failed roll means no aircraft It is not an enemy vehicle
vehicle.
arrive at this time. but one of your own that
has hit an uncleared friend-
Note: If the battlegroup includes a unit
ly mine. Your opponent
with the Air Spotter special rule, then AMMO TABLE
the chance of an aircraft arriving will may now place the Mine
be increased, as per the special rule Strike Counter on one of
1 No Effect
section. your vehicles and roll on
The unit has just enough
this table again. This can
ammunition to get by to
happen repeatedly.
the end of the battle.
Beyond the Call of Duty
2-5 KABOOM!
Immediately play this counter on one 2-3 Almost Empty
The vehicle takes a hit with
of your own units (any unit you like). It The unit can take one more
a penetration value of 5
may take a “Beyond the Call of Duty” shot, and then is out of
against its rear armor.
test, and if passed, then that unit may ammunition. They then
immediately be given an order out of cannot fire again until they
the normal sequence. 6 Critical Damage
are resupplied.
Regardless of armor, the
mine damages the vehicle
4-5 Out of Ammo
Confusion so badly, the crew aban-
The unit cannot fire again
dons it. The vehicle counts
The battlefield is a chaotic place, until resupplied
as destroyed.
things go wrong, people or units do
not act as their commander wishes, 6 Out of Ammunition
confusion may reign as shells land
The unit is out of ammuni-
(friendly and enemy) and units can
tion and quits the battle-
easily be fired upon by their own side.
The Confusion counter represents this field in search of more, it
unpredictability. Play this counter on counts as destroyed.
any enemy unit. It must immediately
take a Unit Morale test, just as if it had
been hit by fire.
Breakdown
FALL OF THE REICH SPECIAL COUNTERS
In battle, moving off-road and
pushing equipment to its limits,
vehicles can suffer mechanical “Alles fur Deutchland” player rolls 2D6 and adds the
problems. Immediately play this result to his total BR rating
This special rule applies to all Ger-
counter on an enemy vehicle (but for the rest of the battle.
man Battlegroups, regardless of
not an aircraft). Roll a D6 on the
which army is being used, when If the Allied player (British,
Breakdown Table below.
fighting battles in 1945. American, or Russian) draws
the “Endkampf” counter,
Note: If your battlegroup contains With the German Army collapsing
then given the hopeless odds
any vehicles with the Unreliable and enemies advancing across
(generally the wider war
special rule, you MUST play the Germany from all directions,
beyond this battlefield), the
counter on one of them instead; many German soldiers fought on
German battlegroup’s will to
see the Unreliable unit special rule with a courage born of despera-
fight on is collapsing fast,
for full details. tion and despair -with little choice
and many of its men (and
(even though the war was lost)
boys) are seeking to run or
but to sell their lives dearly.
BREAKDOWN TABLE surrender, rather than fight
To represent the desperate “last and die. On playing the
stand” nature of much of the counter against the German
1 No Effect
fighting, the German player may Battlegroup, its commander
Something’s clanking, but the ve- elect to use any of the special, must immediately take addi-
hicle will struggle on until the end non-numbered battle counters he
tional battle counters.
of the game. draws from the pot as “Beyond
the Call of Duty” tests (see the The number depends on the
2-5 Immobilized main rulebook), and play them on size of the game:
The vehicles sputters to a stop. It is any of his units as normal. This
includes the Air Attack, Break- In a Squad game – 2
immobile for the rest of the game,
down, and Confusion counters, Counters
unless it can be repaired.
which he can choose to use as In a Platoon game – 3
normal, or for a “Beyond the Call
6 Severe Breakdown Counters
of Duty” test.
The vehicle breaks down badly, In a Company game -4
perhaps catching fire as well, and Counters
the crew abandons it. Count the Endkampf
vehicle as destroyed. In a Battalion game – 5
The German’s unpredictable re- Counters
solve, to either fight to the last,
These counters are then
or to give up all too easily, is rep- treated as normal, including
resented in the game using a spe- any special counters.
cial battle counter. It is called
“Endkampf” and when drawn, it
must be played immediately.

If the German player draws the


counter, then his men have the
extra resolve to fight to the last,
regardless of losses – perhaps to
safeguard local homes or refu-
gees, or to buy extra time for
other defenders to prepare fur-
ther down the road. The German
Artillery Support Ammo mobilized.
Low – German Only Ammo Low Chart – German 5-6 The vehicle is completely
Only out of fuel and the crew
This counter may only be
1 The unit has just enough abandons it. The unit
played against the German
ammo to get through to the counts as destroyed, take
player.
end of the engagement. a battle counter for its
A German off-table artillery or loss.
mortar battery is running out 2-4 The unit has one more
of ammunition. Nominate a shot and then they are out
single off table battery and roll of ammo and cannot fire
Dud Panzerfausts – German Only
a D6. If there are no German again until they are resup-
off table batteries, this counter plied. This counter may only be played
counts as a 0 instead. against the German player.
5-6 The unit is out of ammu-
Artillery Support Ammo Low nition altogether and with- Roll a D3 (a D6 divided by 2, drop
Chart draws from the field to resup- fractions), play this counter on the
ply. The unit counts as de- resulting number (1-3) of German
1 The guns or mortars
stroyed, take a battle counter infantry units armed with Pan-
have just enough ammo to
for its loss. zerfausts chosen by the counter
get through to the end of
drawer.
the engagement.
Out of Fuel – German Poor manufacturing quality or sabo-
2-4 The guns have one Only taged warheads mean the weapons
more shot each and then are useless and cannot be used for
This counter may only be
they are out of ammo and the rest of the game.
played against the German
cannot be used again.
player. If there are no German units with
5-6 The guns are out of Panzerfausts, treat the counter as a 0
Play on a single German vehi- counter again.
ammunition altogether and
cle and roll a D6. If there are
begin to withdraw, take a
no German vehicles on the
battle counter for the loss of
table, this counter counts as
the guns support.
a 0 instead.
Alternatively, play this
Out of Fuel Chart –
against the next scheduled German Only
German timed barrage,
which is then cancelled and 1 The vehicle has
does not happen. just enough
fuel to get
through to the
Ammo Low- German Only
end of the en-
This counter may only be gagement.
played against the German
2-4 The vehicle has
player.
enough fuel for
Play against a single German one more move
non-AFV unit and roll a D6. If and then it’s
there are only German AFVs fuel tanks are
on the table, this counter empty. The ve-
counts as a 0 instead. hicle is then
treated as im-

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