Most of the giants of Etharis were eliminated over
the centuries, but their magical influences, both beneficial The following new transformations use the same rules as and cursed, still linger in pockets around Etharis. Many of those detailed in Grim Hollow: The Campaign Guide. the giant clans of old strode the lands of Etharis. Transformations are magical or eldritch changes that The frost giants were most prevalent in their frozen transform a creature (including characters) into some- ice castles. The fire giants often warred with them, thing different. The mental and physical alterations to the rising from their magma-filled, subterranean volcanic creature come with potential benefits, but also terrible side strongholds. Even the stone, cloud, and storm giants effects that can make survival more difficult, especially when found refuge in the lands of Valika. Of course, no place common folk see the monster that the creature is becoming. was safe from the ravages of the brutish hill giants, and These benefits and drawbacks are represented in the rules their ogre, troll, and ettin servants. by boons and flaws. These are listed under the transforma- This history meant giants exceled at surviving, most tion features for each transformation. famously through their extraordinary size and the capacity for violence that size allows. Giants were a clannish people who respect physical strength, and some postulate that Giant the native people of Valika still have giant blood coursing Guards brace the large wooden door against the hulk- through their veins. ing creature on the other side. As the door explodes into Those who transform into giants may do so because of splinters, the guards scatter across the room, pushing one that giant heritage. Others may come across some latent another down or in the giant’s way to ensure their own giant magic trapped beneath the ice or in long-forgotten safety. The giant makes short work of the smallfolk, throw- giant strongholds. Those transforming into giants might ing their bodies around like ragdolls before making her find acceptance with the limited number of giants who way deeper into the keep for its food stores. still call Etharis home, but only after proving themselves As the brown bear rushed towards him, the giant worthy of respect by way of personal might or incredible lowered himself into a squat and prepared for the impact. bravery and wit. At the moment they met, the giant let out a belly laugh, putting the bear into a headlock and wrestling it to the Becoming a Giant ground. The two twist around on the ground for several Few mortals have ever transformed into giants or, more minutes before the bear gives up and sits in the dirt beside accurately, few mortals have survived the experience. the giant. “Good boy,” the giant said before throwing a Those who were able to transform had some ancient large fish to the ground. ancestry that included giants, completed one of a handful Giants are relics of a harsher time in the world, long of arcane procedures, earned the blessing of a giant high before the gods tamed Etharis to allow for the rise of smaller priest, stumbled upon some ancient eldritch giant magic,
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or a combination of these. Becoming a giant isn’t just Transformation Boon about growing in size—it also relies on tapping into the Growth Spurt primordial prowess of the giants that allowed them to Your body swells as muscles grow and bones elongate, a survive against the wilds when the world was new. painful transformation that ends in a towering stature. Growing in strength as a giant often means setting If your size is smaller than Large, it is now Large. In aside planning and reason for instinct and action. Most addition, your maximum hit points increase by 5 and giants don’t sit around a table plotting the downfall of increase by 5 again each time you gain a new Giant their enemies; instead, they take the most direct route to transformation level. their foes and pummel them into submission with their bare hands. Those who show loyalty to their clan, exhibit Transformation Flaw formidable physical strength, and display decisiveness in war and other contests grow in titanic power. Big Appetite As your body has grown, so has your appetite. While you once subsisted on a few pounds of food a day, you now Transformation Features must eat one livestock animal a day to feel nourished. You A Giant has the following transformation features: must eat at least 2 gp, or about 200 lbs., of food each day. You cannot gain the benefits of a long rest on a day where Prerequisites you have not eaten enough food. Ability Scores: Strength 13 Roleplay: Complete an arcane ritual, consume a giant’s Alternative Transformation Flaw heart stuffed with alchemical compounds and mashed caterpillars, earn the favor of a giant tribe and undergo a Heavy Soul ceremony performed by one of their high priests to bestow Your gigantic size extends to your soul as well, making the gifts of their titanic ancestors upon you, or accidentally it heavy and burdensome to call back from the beyond. stumble upon ancient giant magic. When a creature attempts to return you to life using Some of your abilities require your target to make a revivify, raise dead, or a similar spell or effect, it must saving throw to resist their effects. The saving throw DC is provide material components worth twice as much as the calculated as follows: spell specifies.
Transformation Save DC = Transformation Level 2
8 + your proficiency bonus + your Strength modifier At the 2nd level of transformation, you can pick one of the Level Milestones following Transformation Boons. In addition, you also gain The following are examples of possible level milestones for this level’s Transformation Flaw. the giant: • Defeating a creature larger than you Transformation Boon • Intimidating a group of creatures smaller than you into Foe Thrower running away or obeying you When you are grappling a creature, you can use your bonus • Overcome a challenge with an extraordinary feat of action to hurl the creature up to 10 feet. If the creature is strength or excessive violence smaller than you, this distance is increased by 10 feet for • Eating a creature the same size as you or larger each size category it is smaller than you. For example, if you • Leading a tribe of giants into battle against another are Large and the target is Medium, you hurl it up to 20 feet. tribe of giants If the creature lands in an unoccupied space, it must succeed on a Dexterity saving throw or fall prone. If the creature lands in a space occupied by another creature or Transformation Level 1 would pass through a space occupied by another creature Starting at the 1st level of transformation, you gain as part of being thrown, the thrown creature immediately the following Transformation Boons and this level’s falls prone and the other creature must succeed on a Dex- Transformation Flaw (or the Alternative Flaw). terity saving throw or take 2d6 + your Strength modifier damage and be knocked prone. Increase the damage by Transformation Boon 1d6 for each transformation level above 2. Giant Form Your Strength score increases by 2 and your Constitution Transformation Boon score increases by 1. An ability score cannot be increased Giant’s Strength beyond 16 in this way. Your Strength score increases by 2, to a maximum of 22. You become a Giant in addition to any other creature In addition, when you raise your Strength score using types you are. Spells and abilities that affect giants of a an Ability Score Increase feature, you can increase it to a specific CR have no effect on you. maximum of 22.
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Transformation Boon Transformation Flaw Titanic Resolve Boot Quaker When you take damage from a weapon attack, you can No matter what your intentions truly are, you can’t help use your reaction to shrug off the worst of the harm. but provoke feelings of fear in smaller creatures. You have When you do, you gain temporary hit points equal to the disadvantage on Charisma ability checks made against damage taken from the triggering attack. While you have creatures smaller than you, unless you are attempting to any temporary hit points granted by this boon, you have intimidate or frighten. resistance to piercing, bludgeoning, and slashing damage. You can use this boon a number of times equal to your Transformation Level 4 Strength modifier (minimum once), regaining all expended uses upon completing a long rest. At the 4th level of transformation, you can pick one of the following Transformation Boons. In addition, you also gain Transformation Flaw this level’s Transformation Flaw. Groundshaker Transformation Boon Your steps sound like falling trees and no matter how careful you are, you almost always leave destructive signs of Enormous Size your passing. Creatures have advantage on ability checks You go through another excruciating transformation of made to notice you and follow your trail. flesh and bone that concludes with you nearly doubling in size again. If your size is less than Huge, it is now Huge, and your reach increases by 5 feet. In addition, your Transformation Level 3 maximum hit points increase by 20. At the 3rd level of transformation, you can pick one of the following Transformation Boons. In addition, you also gain Transformation Boon this level’s Transformation Flaw. Greater Giant’s Strength Prerequisite: Giant’s Strength Transformation Boon Ferocious Slam Your Strength score increases by 2, to a maximum of 24. In addition, when you raise your Strength score using an Your hands sprout jagged growths, visibly pushing through Ability Score Increase feature, you can increase it to a the skin of your knuckles. You can use your fists to make maximum of 24. melee weapon attacks as a bonus action. When you hit with your fists, the strike deals 2d6 + your Strength Transformation Boon modifier piercing damage instead of the bludgeoning damage normal for an unarmed strike. Swallow Whole Once per turn, when you deal damage with your You can use an action to attempt to ingest a creature fists, you can immediately expend and roll a Hit Die to within 5 feet that is smaller than you that you have grap- magically regain hit points equal to the result of the roll + pled. When you do, the creature must make a Strength the damage you dealt with your fists. saving throw. On a failed saving throw, you swallow the creature Transformation Boon whole. A swallowed creature is incapacitated and takes 13 Mountainous Physique (2d12) acid damage at the start of each of its turns, and it has full cover from all creatures. At the end of a swallowed You leverage your towering physique for greater feats of creature’s turn, it can make a Strength saving throw. On athleticism. Your base walking speed increases by 10 feet. a success, you vomit the creature up into an unoccupied In addition, you count as one size larger than you are for space of its choice within 10 feet of you. the purposes of determining what size creatures you can You can only have one creature swallowed at a time. shove or grapple, your carrying capacity, and the weight You can vomit up a creature you have swallowed into an you can push, drag, or lift. unoccupied space of your choice within 10 feet as a bonus Transformation Boon action on your turn. Titanic Wrath Transformation Flaw When you hit a creature or object with a melee weapon The Bigger You Are attack, you can channel the wrath of the titans to wreak Your prodigious size leaves you vulnerable to creatures havoc on your foes. When you do, that attack, and all whose size make them nearly beneath your notice. melee weapon attacks you make until the start of your next Creatures who are at least two size categories smaller than turn, deal an additional 1d12 damage. you (Small if you are Large, for example) score critical hits You can use this a number of times equal to your on a roll of 19 or 20 on attack rolls against you. Strength modifier (minimum once), regaining all expended uses upon completing a long rest.
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