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Tomb Dusk Queen v1.3
Tomb Dusk Queen v1.3
Dusk Queen
CREDITS
Design
Sersa Victory (sersavictory.itch.io)
Illustrations
Front Cover © Nadge / Adobe Stock
Back Cover © warpaintcobra / Adobe Stock
Dusk Queen Illustration © Cattallina / Adobe Stock
Card Borders © Tartila / Adobe Stock
Other illustrations from Pixabay and game-icons.net
LICENSE
Tomb of the Dusk Queen is an independent product published under
the Shadowdark RPG Third-Party License and is not affiliated with
The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library,
LLC. Module text © 2023 Trident Gamebooks, LLC.
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ADVENTURE BACKGROUND
Beneath a colossal tree of golden leaves lies a maze of root-choked
catacombs. It is in these catacombs that the Dusk Queen of legend is
entombed with her royal treasures. However, deathless guardians
and devious tricks await any who would intrude on her sleep…
CHARACTER LEVEL
Tomb of the Dusk Queen is a simple but deadly dungeon delve
designed for 1st-level characters.
DANGER LEVEL
Unsafe. Check every 3 crawling rounds for random encounters.
RANDOM ENCOUNTERS
d6 Details
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DUNGEON KEY
1. BURIAL MOUND
Pillars: Covered in roots from aboveground, sickly yellow flowers
bloom from the roots. Burial Mound: Nearly reaches the ceiling.
RUMORS
d6 Rumor
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2. SEALING CORRIDOR
Walls: Sagging and covered in roots.
3. RUINED IDOL
Rubble: Toppled remains of Dusk Queen idol. Centipedes: Pick at
smaller vermin in rubble. Broken Down Wall: Leads north into cave.
4. TWILIGHT GROTTO
Twilight: Falls in dim shafts through cracks in ceiling. Bones and
Feathers: Carpet ground. Silver Chest: In center of grotto.
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5. HEROINE’S TOMB
Murals: Depicts Elvish warrior-woman in scale armor riding basilisk
into battle. Ceiling: Dark, high. Sarcophagus: Atop tier, polished.
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7. SCOURED PASSAGEWAY
Corridor: Narrow with moist walls. Remarkably free of debris.
Skeleton: Human, appears to float halfway down passageway.
8. HALL OF PLASTER
Ceilings: High and vaulted. Braziers: Cast iron, cage-like, hang at 10’
intervals from ceiling. Walls: Covered in plaster murals depicting
women harvesting wheat by light of colossal golden tree. Sound:
Faint sound of women singing harvest hymns.
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9. FALSE CROWN
Walls: Rounded, decorated with mithril plates depicting Dusk Queen
on her throne. Ceiling: High above, crescent moon-shaped opening.
Moonlight: Shines on crown on pedestal. Smell: Spoiled meat.
11. BONFIRE
Cave: Cramped, damp, mossy. Bonfire: Some kindling remains.
• Light Bonfire. Once per adventure, restores all hit points and
expended spells. Must be lit and used as group.
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12. CHARNEL BASILISK
Stalagmites and Stalactites: Dot chamber like fangs of some great
behemoth. Rainwater: Runs down in rivulets from ceiling. Urns:
Overflowing piles eroding in rainwater puddles. Smell: Reeks of lizard
and rotten eggs. Sound: Crunching rock.
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14. GRAND TOMB OF DUSK
Ceiling: Stretches into gloom above. Columns: Massive, round,
covered in shifting roots thick as sea serpents. Roots: Glow from
within with golden light that pulses like heartbeat, motes flit like
fireflies between roots.
• Well: Filled with brackish water, 20’ deep. Rusted iron door at
bottom of well is locked. Darkness and water pressure makes
lock picking extremely difficult (DC 24).
The locked steel door at the bottom of the well can be opened with
the well-gaol key found in the Dusk Queen’s sarcophagus.
Doing so causes the water in the well to drain away, rushing down a
flight of spiral steps deeper into the mysterious underworld beneath
the colossal golden tree…
10
MONSTERS
WAR-MAIDEN SKELETON
The animated remains of a warrior-maiden who served in the Dusk
Queen’s royal guard.
Pollen. Roll 1d6 in open at start of turn (only roll once for whole group
of skeletons). On a 1–2, near characters roll DC 15 CON. On failure,
warn character they are “susceptible to the enchanting gaze of fey”
until end of adventure.
OWLBEAR ZOMBIE
The shambling corpse of a ferocious beast of the forests.
AC 13, HP 25, ATK 2 claw +4 (1d6), MV near (climb) S +4, D +1, C +3, I -2,
W +1, Ch -2, AL N, LV 5
Rend. Deals 1d6 extra damage if it hits same target with both claws in
same turn.
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GELATINOUS CUBE
A translucent cube of slime that silently mows through cramped
tunnels, slurping up debris.
AC 11, HP 24, ATK 1 touch +4 (1d6 + toxin), MV near S +3, D +1, C +2, I -4,
W +1, Ch -4, AL N, LV 5
CAVE CREEPER
Chittering centipedes the size of horses with grasping tentacles.
BASILISK
A giant lumbering reptile that turns enemies to stone with its gaze.
AC 15, HP 28, ATK 1 bite +5 (1d10) and 1 gaze (near), MV near (climb),
S +3, D +2, C +2, I -2, W +0, Ch -2, AL N, LV 6
12
ANIMATED MITHRIL ARMOR
An animated suit of mithril scale armor once worn by the Dusk
Queen’s most faithful knights.
AC 15, HP 11, ATK 1 longsword +3 (1d8), MV near, S +3, D -1, C +2, I -1,
W +1, Ch +0, AL N, LV 2
13
DUSK QUEEN MUMMY TAUNTS
Rise from Sarcophagus. “The hour has come, where the true queen of
this land wakes. Your kind shall kneel to me once more!”
Life Drain. “Your weak flesh will rot. You are fit only to nourish my
Great Tree of Gold.”
Mirror Image. “Abandon your absent gods and your feeble kings, for
you are mine now!”
Sticks to Snakes. “O, Great Tree of Gold! Aid your chosen daughter!”
14
TREASURE
SCROLL OF FIREBALL
An infernal vellum scroll in a charred glass tube.
DC 13 INT. Hurl small flame that erupts into fiery blast. All creatures in
near-sized cube around where flame lands take 3d6 damage.
SCROLL OF INVISIBILITY
A rolled-up sheet of tree bark inked with arcane runes.
15
FULL MOON GUIDANCE STONE
This glowing moonstone cut into the shape of a stylus is wrapped with
silver ribbon and engraved with Elvish writing.
Benefit. Once before end of delve, use stone to scribe helpful (or
misleading) two-word message at any spot in dungeon. This
message will appear in glowing moonlight runes at same spot in
dungeon next time GM runs this delve for another group of players.
Repair (DC 18 INT). Add two more hits before shattering. Spear
broken on failed INT check.
RING OF PROTECTION
A polished wedding ring decorated with a shield crest and gold tree.
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SCROLL OF LIGHTNING BOLT
Anyone opening this scroll tube gets a static shock.
POTION OF EXTRA-HEALING
A glass bottle with a fizzy, lemon-vanilla liquid inside.
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