Professional Documents
Culture Documents
Cleric 0.2 1
Cleric 0.2 1
+2 11
Strength Armour Initiative Speed
Inspiration Proficiency Passive Class Spellcasting: Attunement Slots: 3
13 Bonus Perception Unarmoured Spells: DC 11, attack modifier +3
+1 30
13
+1 Buff
Strength
Dexterity
Constitution
Acrobatics DEX Total
12
Animal Handling WIS
Current Spent
Arcana INT
+1 Position Dice Souls
Athletics STR
Deception CHA
History INT
Intelligence
Insight WIS Weapons
12 Intimidation CHA
Mace Name
Investigation INT
+1 Medicine WIS
Special Ability
+3 to hit., 5ft reach, one creature, 1d6
Nature INT
Perception WIS
+1 bludgeoning damage (versatile
Wisdom
Performance CHA
1d8). 2 Position after a successful
12 +3 Persuasion CHA
attack to increase your AC by +2 for
+3 the next turn.
Religion INT
+1 Sleight of Hand DEX
Name
Cleric's Sacred Chime
Stealth DEX
Survival WIS
Charisma Special Ability
+3 to hit., 5ft reach, one creature, 1d4
13 +1 bludgeoning. Light. Spend 1
Features and Traits
Position to restore +2 Position to one
Skills friendly Creature adjacent to you.
+1
ATT Spell Title
Title Values/Uses Expended Armour
Heal, touch, 1d8 + 1
Estus Flask 3 Cleric Robes Name
Casts 5 Damage NA
Special Ability
Special Ability
You gain advantage on all Wisdom Force, 20ft radius see notes
(Medicine) checks. Casts Damage
4 1d4+1
They may add an additional +2 to their
Wisdom, and to their AC.
Gain advantage on all saving throws Casts Damage
against magical attacks and effects. Shield
Remove any one negative condition of
their choice. Name Casts Damage
Notes Consumables
Character sheets are available to download from www.steamforged.com Dark Souls™ & ©BANDAI NAMCO Entertainment Inc./©FromSoftware, Inc.