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INT Awareness Skills LVL STAT BASE Education Skills LVL STAT BASE Ranged Weapon Skills LVL

LVL STAT BASE Ranged Weapon Skills LVL STAT BASE

8 Concentration (WILL) 4 6 0 Language (INT) Heavy Weapons (x2) (REF) 7 0


Conceal/Reveal Object (INT) 2 8 0 Streetslang 4 8 0 Shoulder Arms (REF) 3 7 0
REF Lip Reading (INT) 8 0 German 4 8 0 Social Skills LVL STAT BASE

7 Perception (INT) 2 8 0 8 0 Bribery (COOL) 2 8 0


Tracking (INT) 8 0 Library Search (INT) 2 8 0 Conversation (EMP) 3 5 0
DEX Body Skills LVL STAT BASE Local Expert (INT) Human Perception (EMP) 3 5 0
7 Athletics (DEX) 3 7 0 Your Home 2 8 0 Interrogation (COOL) 2 8 0
Contortionist (DEX) 7 0 8 0 Persuasion (COOL) 2 8 0
TECH Dance (DEX) Personal Grooming (COOL)
3 7 0 8 0 2 8 0
Handle Endurance (WILL) 0 Science (INT) Streetwise (COOL)
'Saudade' 5 6 8 0
Resist Torture/Drugs (WILL) 4 6 0 Economics 2 8 0 Trading (COOL) 2 8 0
Role COOL
Exec Stealth (DEX) 3 7 0 8 0 Wardrobe & Style (COOL) 8 0
8 Control Skills LVL STAT BASE Tactics (INT) 8 0 Technique Skills LVL STAT BASE
Role
rank
rank

Ability Teamwork 4 Drive Land Vehicle (REF) 7 0 Wilderness Survival (INT) 8 0 Air Vehicle Tech (TECH) 5 0
WILL
Pilot Air Vehicle (x2) (REF) 7 0 Fighting Skill LVL STAT BASE Basic Tech (TECH) 5 0
Notes
6 Pilot Sea Vehicle (REF) 7 0 Brawling (DEX) 2 7 0 Cybertech (TECH) 5 0
Riding (REF) 3 7 0 Evasion (DEX) 3 7 0 Demolitions (x2) (TECH) 5 0
LUCK
Education Skills LVL STAT BASE Martial Arts (x2) (DEX) 7 0 Electronics/Security Tech (x2) (TECH) 5 0
out of

6 6 Accounting (INT) 2 8 0 Melee Weapon (DEX) 3 7 0 First Aid (TECH) 2 5 0


Animal Handling (INT) 8 0 Performance Skills LVL STAT BASE Forgery (TECH) 5 0
MOVE
Bureaucracy (INT) 2 8 0 Acting (COOL) 2 8 0 Land Vehicle Tech (TECH) 5 0
7 Business (INT) 2 8 0 Play Instrument (TECH) Paint/Draw/Sculpt (TECH) 5 5 0
Composition (INT) 8 0 5 0 Paramedic (x2) (TECH) 5 0
BODY
Criminology (INT) 8 0 5 0 Photography/Film (TECH) 5 0
5 Cryptography (INT) Ranged Weapon Skills LVL STAT BASE Pick Lock (TECH)
8 0 5 0
EMP Deduction (INT) 8 0 Archery (REF) 7 0 Pick Pocket (TECH) 5 0
Humanity
Education (INT) 4 8 0 Autofire (x2) (REF) 7 0 Sea Vehicle Tech (TECH) 5 0
58 58
out of
out of

5 5 Gamble (INT) 8 0 Handgun (REF) 3 7 0 Weaponstech (TECH) 5


2 0
Hit Points Critical Injuries WEAPONS and ARMOR Weapon DMG Ammo ROF Notes
out of

40 40 Very Heavy Pistol 4d6 8 1 Ammo x 50


Seriously Armor SP Penalty Heavy Melee Weapon (Sword) 3d6 N/A 2
Wounded
Head Light Armourjack 11
-2 to all Actions Addictions
Body Light Armourjack 11
when Seriously Wounded
Shield
Death Save
Penalty applies to REF, DEX & MOVE
Aliases Gear Notes
Radio Comm. x 4
Improvement Reputation

out of
Points Events Scrambler/Descrambler
Reputation
Computer
Disposable Cell Phone
LIFEPATH Memory Chip x 2
Personal CarePak
Cultural Origins Personality
Tent and Camping Equipment
Chilean Arrogant, proud, aloof
Radio Scanner
Clothing Style Hairstyle
Bohemian Long & Straight
What Do You Feelings About
Value Most? Your Word People? Hatred
Most Valued Most Valued
Person Public Figure Possession Father's Diary
Family Childhood
Background Corp. Execs Environment Drift Nation
Family Crisis Life Goals Ammunition V. Heavy Pistol x 50
Family Vanished Cause Pain & Suffering Cash 160
Friends Tragic Love Affairs
Fashion
Affection: Mirrorshades
Businesswear: Full suit
Jewelery x 2

Housing Rent Lifestyle

Enemies Who? What Caused It? What Can They Throw at You? What’s Gonna Happen?
Role Specific Lifepath
I work for a financial corporation (EuroBank), in the manufacturing centre,
which operates ethically (apparently), in a local capacity (single city). A rival
corp in the same industry (Fujiwara) has it gunning for us/me specifically, in
competing for local business. Despite our relatively good ethics, my boss is
a complete psychopath, mixing unpredictable outbursts with quiet paranoia.
CYBERWARE
Cyberaudio Suite ✔ Data Internal Cyberware Data
Internal Agent Nasal Filters User immune to toxic gases & fumes

Right Cybereye Data Left Cybereye Data

External Cyberware Data


Right Cyberarm Data Left Cyberarm Data

For cyberware with a foundational For cyberware without a foundational Fashionware Data
requirement (i.e. a Cybereye) check requirement (i.e. Internal Cyberware) Biomonitor
the box to indicate you have it. just note each piece in the slots below
Options go in the slots below. the category name.

Neural Link Data

Borgware Data

Right Cyberleg Data Left Cyberleg Data

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