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Literature Review
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Kline, C., & Blumberg, B. (1999). The art and https://www.researchgate.net/profile/ Learn from traditional character animation.
science of synthetic character design. Christopher-Kline-4/publication/ Understanding of character emotions and thought
In Proceedings of the AISB 1999 Symposium on 2948954_The_Art_and_Science_of_S that allows us to predict their next actions. The
ynthetic_Character_Design/links/ actions additionally are realistic and consistent.
AI and Creativity in Entertainment and Visual
57501e3008aefe968db7226c/The-Art- Revealing inner thoughts through motion, sound,
Art (pp. 1-6). and-Science-of-Synthetic-Character- form, colour and staging. To tie their actions to
Design.pdf their desire.
Desire is the key to identify with character.
Intentional stance coined by Daniel Dernett
expresses that people see characters as “rational
beings” so their actions will consequently result in
desire.
Beliefs turn desire to actions, reflecting how the
character would approach that desire.
In conclusion, Motivational drives, Emotions,
Perception, Action selection.
Motivational Drives: behaviour is driven from
CLC / CAPSTONE RESEARCH LITERATURE REVIEW
Tillman, B. (2012). Creative character design. https://books.google.ca/books? Archetypes: They are the first pieces of a
Crc Press. hl=en&lr=&id=7tB7AgAAQBAJ&oi= character design. Represents personality and traits
fnd&pg=PP1&dq=what+visual+eleme that can be identified easily. Archetypes helps lead
nts+make+a+character+design+pop&o the character story and development. Carl Jung’s
ts=Z5mzaYN7Vq&sig=HE1pYk5Jo2i definitive archetypes: Hero, Shadow, Fool,
_3GLB9pu1pDATUKI#v=onepage&q Anima/animus, Mentor, Trickster.
&f=false Stories: Second piece, it is most important. Take it
time to develop backstories and personalities
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Mattesi, M. (2012). Force: Character design from https://books.google.ca/books? Appeal is important, regardless of moral compass.
life drawing. CRC Press. hl=en&lr=&id=- Original drawings with humor and personality are
qHcAwAAQBAJ&oi=fnd&pg=PP1& the key. By studying people that possess certain
dq=character+design&ots=ojn2I7_mQ characteristics that align with your design, one can
U&sig=86E4ipMV24V03jOzB8EGKx incorporate tangible characteristics into the
FgpH8#v=onepage&q=character design.
%20design&f=false Bridge between figure drawing and character
design.
Reference helps create subjects more sophisticated
and deeper, as understanding of the inspiration
increases. Best of the industry use references all
the time.
Drawing from model can give information to get
inspired by. Elements such as forms, shapes,
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Fogelström, E. (2013). Investigation of shapes https://www.diva-portal.org/smash/ Design is the process of thoughts and activities
and colors as elements of character design get/diva2:651309/FULLTEXT01.pdf that is interpreted to produce a final creation.
Three main elements: insight, intuition, and
reason. Insight is the understanding of the problem
and the realization of the solutions to that
problem. Intuition is the innate pull one feels to
make certain decisions. Reason is the conscious
analysis of the situation.
When designing art principles must take taken into
consideration. Certain choices are made to avoid
repetition. A way to measure this is the read on the
silhouette or the colour choices.
Shapes are the basic fundamentals to art that help
create intuitive designs and find originality.
- Square: stability, trust, order, conformity,
security, equality, masculinity, maturity,
stubbornness, balance
- Triangle: action, aggression, energy,
sneakiness, fleet-footed, masculinity, force
- Circle: innocence, youth, energy,
femininity, gracefulness, playfulness,
comforting, unity, protection, childlike
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Lankoski, P. (2004). Character design https://www.researchgate.net/profile/ Char design strengthens role-playing games, as
fundamentals for role-playing games. Beyond Petri-Lankoski/publication/ good characters are an important aspect for a
Role and Play, 139-148. 200010276_Character_Design_Funda successful game.
mentals_for_Role-Playing_Games/ RPGs are both immersive but also reminds the
links/54eb0aa20cf27a6de115daae/ player that it is a game. Knowing that the events in
Character-Design-Fundamentals-for- the game do not impact reality makes a character’s
Role-Playing-Games.pdf failure enjoyable.
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imagination/judgement/wisdom/taste/poise
, extro/intro/ambivert, intelligence
Goals are a way to structure to and bridge both
plot and emotions. A level of struggle must be
introduced to produce a more interesting story.
Characters should behave in individual ways,
defined by the characteristics and stories assigned.
Conflict and action then blossom from the
character’s faults.
To produce conflict, Egri mentions orchestration
that hold two severest design elements.
- Point of attack: something that the
character can gain or lose.
- Unity of opposites: guarantee that no
interested parties will back down.
Chadwick, J. A. (2012). Making Characters https://www.jstor.org/stable/pdf/ Characters are the component that makes a story
Come Alive: Using Characters for Identification 23269379.pdf?refreqid=excelsior intriguing. The ability to create a real character
and Engagement. The English Journal, 102(1), %3A8bd046696342545fa5ba73c0279 allows readers a breach to experience the fictional
34–39. http://www.jstor.org/stable/23269379 804b7&ab_segments=0%2Fbasic_sear world in. Characters transcend flat or static,
ch_gsv2%2Fcontrol&origin=&initiato dynamic or round descriptions. Good characters
r=&acceptTC=1 speak. (approach empathy with teens in mind)
Themes of identification help connect with teen
readers, as they are in constant search for identity.
- Alienation & derived identity
- Nature vs nurture
- Appearance vs truth
- Duty vs responsibility
- Justice vs injustice
In works such as The Great Gatsby, the primary
character desire change, change in what they see
in other’s good lives, rather than change that is
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Burke, K. (1941). Four Master Tropes. The https://www.jstor.org/stable/pdf/ Metaphor, metonymy, synecdoche, and irony are
Kenyon Review, 3(4), 421–438. 4332286.pdf?refreqid=excelsior the four master tropes. These four tropes shift with
http://www.jstor.org/stable/4332286 %3A85e9f5b8c6d0a01c35e2cee608b1 application and are not definitive within
5b04&ab_segments=&origin=&initiat distinction.
or=&acceptTC=1 Metaphor = perspective, Metonymy = reduction,
Synecdoche = representation, Irony = dialectic.
Dialectic: aims to represent interacting
perspectives
Metaphor: seeing though another thing. So, the
word ‘character’ can be used as a general term, the
‘thing.’ The application of the metaphor would be
that the character is portrayed in the eyes of
another character. A from POV of B and vice
versa.
“But on the contrary, it is by the approach through
a variety of perspectives that we establish a
character’s reality.”
Considering the position of the character relative
to those around that character allows deep
exploration. Through the perspective of others that
see the aforementioned character. The role it plays
in the surroundings.
In social settings, correlation is not enough and
requires a level of substantiality. Furthermore,
there cannot be a set ‘science’ for characters. The
CLC / CAPSTONE RESEARCH LITERATURE REVIEW
Card, O. S. (2010). Elements of Fiction Writing- https://books.google.ca/books? Goal is to invent characters that avoid cliches and
Characters & Viewpoint: Proven advice and hl=en&lr=&id=9h9jDwAAQBAJ&oi= provide opportunities for the story. Storytelling is
timeless techniques for creating compelling fnd&pg=PA1&dq=compelling+charac improved through the discovery and nurturing of
characters by an award-winning author. Penguin. ters&ots=VmGfeJOI8Z&sig=PUl8Fq characters. Placing the character into the world is
Z4PbnvNbIaPcIwy6XU76U#v=onepa important. The surroundings.
ge&q=compelling Goal is to make the character feel real, live,
%20characters&f=false connectable. Viewers will have to know the
upmost amount of information.
Characters are told through actions. Through their
reaction to situations and not informed directly to
the audience.
Motive is important to understand action by the
characters. Motives help justify action, as can
even ‘excuse’ actions that may been seen as
‘negative’ without the context. Motive gives
action moral value.
The past is important to a character. It helps sets
the stage for further development and justifies the
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