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Hat Mimic

Tiny aberration, unaligned

Armor Class: 12

Hit Points: 5 (2d4)

Speed: 10 ft.

STR: 6 (-2) DEX: 14 (+2) CON: 10 (+0)


INT: 5 (-3) WIS: 10 (+0) CHA: 3 (-4)

Skills: Stealth +4

Senses: darkvision 60 ft., passive


Perception 10
Languages: --
Challenge: 0 (10 XP)

Adhesive. The hat mimic adheres to any


surface it touches and is considered grappled. The mimic can detach itself as a bonus action.

False Appearance. While the hat mimic remains motionless, it appears as an ordinary hat.

Squirming Hat. The hat mimic can be worn as a hat by a Small or Medium creature. The
creature wearing the mimic as a hat has advantage on Stealth checks and gains a +2 bonus to AC.

Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Notes:
Remember that CR 0 creatures are generally very weak, so the Hat Mimic is intended to be a fun
addition as a fun and unique familiar granted by your Game Master. It's meant to provide some
amusement and potential utility rather than posing a significant threat.

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