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Shadowlords™ Created by Horos and Rossi. Proofreading by Rossi Antúnez. Map by Gustav Sokol.

Copyright by Horoscope
Zine, 2022. All rights reserved. No part of this document may be reproduced or used in any manner without
written permission of the copyright owner except for quotations in a brief review. For more information,

Iron & Fire™ 2nd Edition please write an email to horoscopezine3000@gmail.com. Get to know our games: horoscopezine.itch.io.
Some game details are deliberately missing, including Magic, Leveling, Bestiary, and Setting. This may

Playtest Material by Horos & Rossi


or may not appear in the full game release. We encourage you to play the game improvising these details
as you see fit. Remember to share how you dealt with this limitation in your feedback. Thank you!

Shadowlords™ Iron & Fire™ HOW TO PLAY WHAT IS NEEDED TO PLAY ATTRIBUTE DICE
2nd Edition is a minimalist RPG
based on Shadowlords™ Dark A Player is the GM while the other Everybody will roll some polyhedral Choose one die for each Attribute:
Fantasy setting. This document will Players roleplay their PCs. The GM dice: d4, d6, d8, d10, d12, and d20. d6, d8, and d10. This means you
help you playtest the second edition describes an initial situation and the These dice sets can be found online have more chance to succeed if you
of the game prior to its official PCs deal with it, asking questions or in hobby stores. As an alternative, assign the higher dice for a particular
release. Please send your impressions to the GM to better understand it, you can roll virtual dice too. Besides Attribute. Here is the comparison:
to horoscopezine3000@gmail.com. taking action, and so on. dice, grab some pencils and paper.
Thanks in advance! Dice Chance of Success
The GM will be the referee of PCs’ CREATING CHARACTERS d4 25%
ARE YOU NEW TO RPG? actions, judging if they succeed d6 50%
or fail. However, the GM plays First: define the PC’s Occupation. d8 62%
If you’re new to RPG, this game alongside the Players, not against Second: choose the dice for each d10 70%
works like this: a Game Master them, helping them tell the story one of the PC’s Attributes. d12 75%
(GM) and some Players sit around they want. Remember to have fun! d20 85%
a table to create the stories of OCCUPATION
their Player Characters (PCs), SOLO GAME DEFENSE AND GRIT
experiencing adventures and An Occupation is the PCs’ class
journeys through imaginary As a solo Player and being your own or profession. This influences their For Defense, roll the chosen
fantasy worlds together. GM, you may ask many questions Skill Attribute and determines Stamina Die and add 6 to the
to the Oracle. Imagine the Oracle what they can or cannot do. Once result. This is the initial Defense
However, today we can play RPG as an invisible GM who gives you the Occupation is defined, time to score. Damage can lower it. Losing
online using tools like Discord, the answers to your inquiries. choose the PC’s Attributes dice. all Defense means the PC can die.
Meet, Teams, or Zoom. Even text
chat can be used to play. Although The more you ask, the better ATTRIBUTES For Grit, roll your chosen Willpower
a GM-guided game session could immersion and experience through Die and add 3 to the result. This is
be the most common play mode, detailing. Take notes to record your Skill, Stamina, and Willpower are the initial Grit score. It’s possible to
you can play it alone being your session. This is called Journaling. the PCs’ main Attributes. Defense burn Grit points and add them to
own GM. This is called Solo RPG. Check Asking the Oracle below. and Grit are determined by them. any rolls during the game.

Roll your Skill Die. Trying something unusual for


If you get 1, 2, or 3, you fail. your Occupation? Roll 1d4
Otherwise, you succeed. instead of your Skill Die.
ACTIONS ATTACK WEAPONS ASKING THE ORACLE

When PCs try to do something When PCs try to attack opponents, Type Damage Cost Ask a very objective question
related to their Occupation, they they roll their Skill Die. An attack is Axe, Battle 1d8 36 involving Yes or No as an answer.
roll the Skill Die, ie the die Players essentially an Action and is handled Axe, Hand 1d6 10 Roll any dice: evens are Yes, odds
choose to represent their PCs’ Skill accordingly. In addition to this, a Bow 1d6 20 are No. Keep asking questions to
Attribute. The higher, the better. successful attack causes Damage. Club 1d4 2 refine the details of your story.
Crossbow 1d6 48
If PCs try something unusual to Remember: the PCs’ Occupation Dagger 1d4 6 RECOVERING DEFENSE
their Occupation, they roll 1d4 can limit an attack. Check Actions Hammer, Small 1d6 5
instead of their Skill Die. Chances above for situations where PCs Hammer, War 1d8 42 PCs’ Defense scores can be recovered
are a failure can occur, but if any try something unusual to their Mace 1d6 15 through long rest. After a full day
Grit point is available, this can be Occupation. Anyway, the GM gives Spear 1d6 8 away from any action, PCs roll
avoided. Check Adding Grit below. the final word on these occasions. Staff 1d6 3 their Stamina Die to recover their
Sword, Short 1d6 12 Defense. Recovering does not go
On a roll of 1, 2, or 3, there’s DAMAGE Sword, Long 1d8 16 beyond Defense’s initial score.
a failure. Otherwise, there’s a Pole Weapon 1d10 12
success. The higher the dice, the Roll the Weapon die and subtract RESTORING GRIT
better the chances of succeeding. the result from the victim’s Defense ARMOR
score. Adding Grit causes even more After overcoming a remarkable
ADDING GRIT Damage. Check the table below. Type Defense Cost challenge, PCs roll their Willpower
Shield, Small 1 24 Die in order to restore their Grit.
It’s possible to burn 1 or more If PCs lose all their Defense, they Shield, Large 2 36 Keep in mind the value is limited
Grit points and add them to the can die: roll the Stamina Die and Leather 1 42 by its initial score.
Action roll in order to succeed. By if there’s a success the PC is alive Studded 2 84​​
increasing the chances of success, for the next minute. Otherwise, it Chainmail 3 240 FEEDBACK
PCs are able to accomplish otherwise dies definitely and the Player creates
harder or difficult tasks, even if another PC and joins the story Armor increases the Defense score Share your thoughts on our email:
unusual to their Occupation. as soon as the GM sees fit. and adds the value given above to it. horoscopezine3000@gmail.com.

Shadowlords™ Iron & Fire™ 2nd Edition 1 horoscopezine.itch.io/iron-and-fire-2e


Shadowlords™ Created by Horos and Rossi. Proofreading by Rossi Antúnez. Map by Gustav Sokol. Copyright by Horoscope
Zine, 2022. All rights reserved. No part of this document may be reproduced or used in any manner without
written permission of the copyright owner except for quotations in a brief review. For more information,

Iron & Fire™ 2nd Edition please write an email to horoscopezine3000@gmail.com. Get to know our games: horoscopezine.itch.io.
Some game details are deliberately missing, including Magic, Leveling, Bestiary, and Setting. This may

Playtest Material by Horos & Rossi


or may not appear in the full game release. We encourage you to play the game improvising these details
as you see fit. Remember to share how you dealt with this limitation in your feedback. Thank you!

THE FAR NORTH

This is the Far North, the icy


wastes beyond the Frozen North,
The a land sparsely inhabited by free
Udhum
Far North folk but heavily occupied by hordes
of evil creatures, the terrible Sons
SKANDIA of Skandir. Here, the demons sent
Fire by Bhaligund the Treacherous
City of Mountain wander in search of the unwary
the Dead in order to capture and enslave
them. Those caught are soon sent
Dark to Khulan Bogyr, the feared hidden
Tower stronghold of the Prince of Lies,
Bhaligund himself.
Old
VOSKUR
Ruins SHADOWS

Shadows are immaterial creatures.


Dead Many of them are capable of
The Marches conjuring sinister spells and therefore
Frozen Sea used as guardians of treasures and
artifacts of power in crypts, ruins,
and dungeons. Since they have no
physical form, shadows can only
12 be defeated by sorcery or magical
miles
weapons. Like some undead, these
creatures can drain the life energy
of other living beings.

The adventurers are traveling The place is occupied by bandits


from Udhum to the City of the and the treasure is guarded by
Dead looking for treasure. strange shadow creatures.
THE ADVENTURERS THE JOURNEY THE GUARDS THE CRYPT

Glauros is a Warrior skilled in Hellen – Can I search for wood? We Michelle – Turns out there are some Joanna – A shadow creature coming
combat. He carries an Axe, a Long can freeze out in these cold wastes! guards watching the city ruins. They out from the crypt gate? Ok! I’ll
Shield, and wears Chainmail. use bows and maybe can see in the fight it with my Axe!
The fighter is Joanna’s PC. Michelle – Sure! You said you distance. What you’re going to do?
grew up in Udhum but you didn’t Michelle – Roll your
Hagla is a Sorceress skilled in mention you traveled out of the city. Max – I’ll use my spells! Skill Die, warrior!
the arcane arts. She carries a Staff, Maybe by the sea? I should have I’ll turn everybody invisible!
a ceremonial Dagger, and a wolf asked you guys to add a bit more Joanna – Wow! An 8 in 1d8! This is
skull. The magic-user is Max’s PC. detail to the Occupation. Anyway, Michelle – Fair enough! a critical roll, right? I saw something
seems Manthar isn’t skilled in Roll your Skill Die! similar on Youtube! Like, when you
Helga is a Priestess skilled in surviving the cold wastes. Roll 1d4! roll a 20 on 1d20!
warding off the undead. She Max – Oh no! I rolled a 1 in
carries a Mace, a Shield, and Hellen – Hey, but I have trained my 1d10! Can I burn 3 Grit points? Michelle – Nice idea! But remember
wears Studded Leather Armor. senses and I’m just looking for some the creatures could do the same,
The cleric is Arthur’s PC. wood out in the snow! We’ll have Michelle – Yes, sure! Be careful right? Roll for Damage! Double
some time before sundown, right? I to not burn everything before damage, in this case!
Manthar is a Rogue skilled in bet I can do that using my Skill Die! encountering a tomb! This place
raiding tombs. He carries a Short seems full of bandits and who Joanna – Got a 3 and a 5 rolling
Sword, a Crossbow, and wears Michelle – Oh, that’s fair enough! knows what is lurking around? 1d6 twice. Total of 8! Did I
Leather Armor. The thief is Roll your Skill Die instead! destroy the creature?
Hellen’s PC. Max – Yeah, so I turn everybody
Hellen – Got a 3 in 1d8! Damn! I’ll invisible, maybe enough to walk Michelle – Unfortunately not!
Joanna, Max, Arthur, and Hellen are burn one Grit point to add 1 to the away from the guards and pass safely Nothing happened! Seems your Axe
guided by Michelle, the GM during roll! Then, I’ll have 4, right? through fallen walls and columns? cuts the air to no avail! Maybe this
this weekend afternoon gaming strange creature is an immaterial
session in the local library. They Michelle – Right! You gathered some Michelle – Let’s see what happens being only affected by sorcery?
never played tabletop RPG before. wood, enough to light a small fire. when you guys enter the city! Who knows? (evil laugh)

Shadowlords™ Iron & Fire™ 2nd Edition 2 horoscopezine.itch.io/iron-and-fire-2e

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