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In The Heart of The Unknow
In The Heart of The Unknow
2 to 24):
In the Heart of the Unknown D6 + D10 + below terrain modifier
Procedural Encounter, Terrain and Weather Engines for Wilderness Hex Crawling
= Wandering monster
Encounter
2 (-) Nomads
= Lair / monster settlement
e
* *
= Dungeon / feature 3 Ankheg
fil
= Camp / hireling / mount / equipment trouble × Blink dog
5
= River (moving upriver nudges the 2. Terrain Engine result upwards by one
HEX face; traveling downriver does the opposite; on the next double the 6 Pterodactyl / aerial threat
river: 12 = ends/impassible; 22 to 52 = bridge/ford; and 66 = divides in two
7 Bugbear
= Road (moving along road nudges the 1. Encounter Engine result one HEX
face towards the “Large settlement / city / destination” HEX; on the next Bandit
8
double the road: 12 = ends; 22 to 62 splits/x-roads | can cross over the road
Starting Hex
Start in the bottommost HEX of
e
2. Terrain Engine
×
9
10
Centaur
Giant beetle
pl
each HEX Flower (HF), unless of × ×
course circumstances dictate
11 Wolf
otherwise. Roll 2D6 and move in
the indicated Navigation Direction
(see below). 12 Goblin
12
10 11 23 14 Stirge
2D6
89 45 15 Ogre
67
50%
HF, wrap around to the opposite
edge following the same row or
× 17 Giant owl
column. However, an ‘×’ indicates 3. Weather Engine
a disallowed direction, so stay in × 18 Hobgoblin
that kind of HEX.
× ×
19 Lion
Background
Explanation of HEX Flower
20 Troll
‘theory’ can be found here
Template 21 Giant
HEX Flower Template can be
found here 22 Harpy
Blog
https://goblinshenchman.wordpr 23 Dragon
ess.com
in cold weather the 24+ Gnoll
by Goblin’s Henchman version 1.1 drops are snow, sleet
×
or hail