Professional Documents
Culture Documents
Version 10
[Video]
;Overrides all other options to achieve desired performance profile. Must be set to
-1 for changes in this file to be applied.
PerformanceImpact 0
;Overrides all other options to achieve desired memory profile. Must be set to -1
for changes in this file to be applied.
MemoryImpact 0
[Terrain]
;1 = full-res, 2 = low-res.
TerrainSynthesisDetailLevel 2
;Set to use low quality terrain shader (reduces texture filtering quality and
specular lighting)
LowQualityTerrainShader 1
[General]
;Number of passes when calculating screen-space reflection with 16 samples per
pass, default is 4 (64 samples). 0 disables SSR.
SSReflectPasses 0
;Set which game views are enabled: 0 = Strategic only. 1 = 3D only. 2 = Both.
AvailableViews 2
;Maximum instruction set extension allowed for optimized code paths on compatible
CPUs. Disabled (0), SSE2 (1), or AVX (2)
OptimizationLevel 2
[AO]
;Whether or not to turn on AO
EnableAO 0
[Bloom]
;Whether or not to turn on Bloom
EnableBloom 0
[Shadows]
;Whether or not to turn on Shadows
EnableShadows 0
[DynamicLighting]
;Whether or not to use dynamic lighting
EnableDynamicLighting 0
[CloudShadows]
;Whether or not to turn on Cloud Shadows
EnableCloudShadows 0
[Leaders]
;Overall leader rendering quality
Quality 0
;Whether or not to use motion blur for leaders, requires medium quality (2) or
greater
EnableMotionBlur 0
[General]
;Force d3d debug layer. This is a debugging switch
ForceDebugLayer 0
[Video]
;Submit draws via the DX11 immediate context
DX11_ForceImmediate 1
[Debug]
;Set to 1 to drop all rendering except for UI. This is a debugging switch
UIOnlyRendering 0