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Difficulty Level = 7 stand still as the depth of the betrayal hits them. The
While pursuing the scattered enemy forces into Ithilien, sickening corpse-light of Minas Morgul seems brighter.
Faramir’s company of rangers are ambushed by orcs near The waters of the Morgulduin gurgle in cruel amusement.
the old crossroads. During the ensuing fight, both Lord “It should be natural, that one as old as I should have
Faramir and Lord Alcaron are captured. mastered patience,” says Lord Alcaron, whose real
At the thought of Denethor’s son in Sauron’s torture name is Ulchor. “Yet your persistence has tested me.
chambers, the heroes begin a desperate pursuit. Congratulations!” He continues, lowering his arms
Following frantic hours of tracking, they find themselves dramatically. “My master wanted both the brothers, but
at the mouth of the dread Morgul Valley. it seems I’ll deliver only the younger.” The traitor shrugs,
“still, something tells me the younger is the greater prize.”
As the Dead City comes into distant view, they have come Alcaron takes a moment to study the faces of his former
upon their quarry at last. friends. His smile seems to brighten at the horror he sees
Seeing their pursuers close behind, the breathless Uruk there. “Of course, I mean to deliver him your heads as
are visibly frustrated. They growl angrily as they halt to well. As a consolation.”
confer. A hooded figure in their midst, undoubtedly their The traitor nods to the largest of the Uruk. “I’m pleased
leader, calmly directs the vexed orcs. He reminds our to introduce my trusted servant Murzag.” As the traitor
heroes of the Morgul sorcerer who led the ambush back at speaks he nods to the beasts. Murzag and his companions
the crossroads. Even while that malefactor lies dead on the begin to move forward, licking their blades in anticipation.
forest floor, they don’t relish the thought of facing another “I hope you’ll find his company eviscerating.”
of his kind.
As the Uruk charge the heroes, Alcaron casually turns and
The truth is worse. Much worse. begins to walk toward Minas Morgul. His laughter echoes
The robed figures decisively gestures at the distant tower, against the valley walls where unwholesome white flowers
his demeanor brooking no debate. The tallest of the seem to drink the sound. 5V» T* :
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Uruk submissively throws a man-sized bundle over his
shoulders. Grunting for two of its kind to follow, the Uruk
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starts a brisk pace eastward. The robed figure is clearly


not about to risk his trophy on the doorstep of Mordor.
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As the breakout group moves down the ancient
cobblestone road, the remaining Uruk turn to face the
approaching heroes. As they enter earshot, the robed
figure casually claps his hands and starts to laugh. The
sound is hauntingly familiar.
“You’re incurable!” he exclaims. “Why won’t you just
die!” He raises his arms in mock frustration as the Uruk
pull free their weapons in a rusty cacophony. Their eyes
glow with bloodlust.
“Fortunately, you are entirely too late” the robed figure
continues. He casually gestures back at the tall Uruk
pacing eastward toward the ghastly city. The bundled
shape of a prisoner bobs on its ironclad back. “Sauron
shall have His prize.” A cloud washes away from the moon
as the robed man pulls back his hood “Nothing can stop
that now.”
A sickening heartache roils the heroes. Time seems to
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I “ Captain Enemies Houses of Healing as your bodies mended and your minds
forgot. The grand celebration in the court of Denethor, SI
m The Morgul Vale scenario has 3 stages, and a filled with flowers, smiles, and deep red wine. You
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corresponding Captain enemy for each stage: Murzag, remember the Steward pledging the friendship of the White § fm
X j Lord Alcaron , and Nazgul of Minas Morgul. To advance
City. You remember words, and handshakes, and music. i
from each stage and win the game, the players must You recall the parting with Faramir, the endless gratitude
^- defeat each Captain . These tenacious enemies will stop in his eyes the most precious reward of them all. -
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at nothing to prevent the heroes from rescuing Faramir,
Then your eyes invariably move eastward, and your hearts
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J and to that end each stage includes a line of text that sinks as you remember what you ve been trying to forget. 1
prevents that stage’s Captain from leaving play unless I
it is destroyed. This means that card effects that would The ambush. The brooding watchfulness of Minas Morgul. IJ I: ;
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m |otherwise shuffle that enemy into the encounter deck or The cold terror of the Ringwraith. The treason of a friend.
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n remove it from play will have no effect on the Captain at
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I that stage.
You turn back and spur the horses on, toward the
sunset, toward the Gap of Rohan. You feel comforted
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with Gondor at your back . By its strong , willful, and 4 Ssilis
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unyielding resistance to the shadow. You sense that you ’ ll
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Until that day, other adventures lie ahead.
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Beyond hope, you have beaten back the black rider and m .”
his minions. Yet, such a victory has bought you mere 'A!

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moments. As if stirred in anger, the corpse -light of Minas
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a funeral shroud in a warm wind. The undulating light K
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reflects in the soulless white flowers that soundlessly ®St

seem to cry for your acquiescence in death.


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The scream of the Nazgul tears into the night air once
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more. A haunting ensemble of shrill flutes begins to play
1 from behind the city s bone -white walls. As the doors of 0
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the city open once more, something finally breaks inside #1
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you and terror takes hold. Dragging the barely sentient m


Faramir, you desperately flee westward as fast as your ^* 3 . k:

exhausted legs will take you. You never dare look back ’ I
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In the years that followed, you would remember m 4,
; little of the flight westward. It is a dim blur of barren .
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t mountainsides, rotten leaves, of the nocturnal forest 1
and the haunting face of the distant moon above. When
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- you now glance upon the full moon, you cannot help
remembering the dread glow of Minas Morgul , and you
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As the morning broke, a group of the surviving rangers i
1 found you slumped by the statue at the crossroads . They 7
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were not sure who was in worse condition, the wounded V
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and beaten Faramir or his pale rescuers, unblinking and


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You glance back from the saddle. Minas Tirith recedes into
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the sunset , seems to wave a final farewell.


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You remember it all. The bear-hugs and gratitude from
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Ichor sat in the common room of the Except, when help finally arrived, they found the m.
Leaping Fish, waiting for the pawns of nobleman s son still alive. Miraculously, he was
1 his scheme to arrive. He smiled politely saved by hiding in the keep s stone culverts, and
at the human cattle as they milled in and out so had avoided both the burning and the notice m
r; of the tavern, subtly raising their glasses, of the ores. When they found him, the young man m.4#il
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ft IE tipping their hats, or mouthing a quiet “ g ’ day, was near death, famished, smoke-crazy, and out mam
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ivFlord. ” He had never liked the sea, and he of his mind with grief and horror. But the boy had
% found the pungent smell offish and seaweed survived and so did his line. The holdfast was
that clung to the walls of Pelargir revolting. rebuilt in time, and new farmers were invited to till I J

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nr He would not be sad to leave this place or its the unfortunate land. The son became Lord, and 1§
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f pathetic salty people. the Lord became strong. He garnered influence &; :
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Life in Gondor had been painfully long. Too long.


across the region, and became respected in the -
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Thankfully it was soon ending. m
fi I Fools, thought Ulchor. The boy s bones were
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Ulchor struggled to imagine the limits of his i


r buried under heavy boulders in the stream behind
master s cunning. Sauron was patient as the night, u
the stone hall. Not a soul had been left alive to
delicately weaving His plans into the fabric of m
doubt the story of the traumatized young survivor.
f the west, planting black seeds that would long lie
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When distant relations had arrived to help in the
dormant, biding their time to bloom. rebuilding, they had embraced him as their own.
X Ulchor sipped at his wine, remembering. Some of the wives had actually commented on how 1
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A, After word reached Barad-DuFthat a second mother s eyes. The sorcery that had given youth to
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son had been born to Denethor, Sauron had
begun to hatch a plan. A plan which, decades
his features had been very effective.
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later, would find Ulchor in this cesspool And so had he. Ulchor took another drink as
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f of rotten boats and briny smells that the emphasis . He relished the thought of the days to
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Gondorian fools called a city. come. When the remnants of the West would be
cast into the same hated sea that drowned the
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He’ d been summoned and he had not idled. homeland of his ancestors. \\

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Without delay, Ulchor left his blood-wives and
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thralls at his stronghold on the shores of Nurnen. Soon, the emissaries of the White Council would sail

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Besides, when Sauron summoned, one did not and misdirection, they would come to trust him. He
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linger. There were few left of Ulchor s kind, and would fool them just as he had fooled everyone else, m WBBj
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the Dark Lord greatly valued their seiwices. and with the credibility of his name, they would help i
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m intelligent , and truly cruel. They were a people
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He could have claimed the older brother already. 8
r cunning beyond normal reckon, and in their
Lord Boromir was competent and strong, but he
veins they carried the wisdom and long life
was boastful, stubborn and quick to action. No, it n
of Westernesse. Some in the West called them was the younger brother who was difficult, with his i
t “ Black Numenorians,” but few truly knew their clever eyes and sad smiles. Sauron wanted them x i
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t powers, nor the depths of their hatred toward brought before him, but Sauron did not know them !
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t Elendil s heirs. as he did. Ulchor, who the cattle calledAlcaron,


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It had been more than sixteen years since the would ensure the truly dangerous of Denethor s SIS
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small holdfast in Anorien had been ravaged by a sons would not slip his patient net.
sortie of ores. Every bondsman in its surrounding
And when he struck, Gondor wouldfind itself
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is area, every servant, the entire noble family, had
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been brutally murdered.
without its mightiest sons.
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I PURCHASE I
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I The Morgul Vale I \
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# 2013 - .
fantasy 'isit Games Nu psr o* tms eroojtt may be reproduced without seecitic cer i sscn M ddle earlh
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and the characters, events itcr s and places thcr 'ii
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Lord of M : Rii qs .
. , arc traeomarks or rep stered trademaKS ot IheSaui ?pen}/ Compa - a : ? Mod'e- earth
Enterprises and are used , under license, by Fantasy Flight Games. Fantasy Flight Games, the FFG logo, Living Care Ga ~ e LCG , and the
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M AYE
FANTASY
FLIGHT
i MEC23 i
I 978-1 -61661 -559-81
LCG logo are ® of Fantasy Flight Games. All rights reserved to their respecitve owners. Fantasy Flight Games is locatea =: ' S 95 West County i
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Road B 2 Roseville. Minnesota . 55113, USA , 651-639- 1905. Made in China. THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR USE BY TM
GAMES
PERSONS 13 YEARS OF AGE OR YOUNGER . w it L J iS .K

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