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WARNING - PLEASE NOTE


Feb 2023
This is not the final version of 2D6 Dungeon, Tables Codex.
It is a playtesting version and will be updated when feedback
has been gathered.
Consider these things when testing the game:
Were the tables easy to understand?
Was there anything that you did not understand?
Was there anything missing or the shorthand too difficult?
Most importantly did you enjoy playing it?
Please send feedback to:
toby@drgames.co.uk
Those who do test the game will be added to the front of
the book listed under testers in the credits.
This version features level 1 only but this is more than
enough to demonstrate how the game plays.

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2D6 Dungeon
Tables Codex
A roll and write, print and play, solo player,
dungeon crawler game

Written and Designed by


Toby Lancaster
Play Testers
Steve Boulter, Victor Haerinck Jr.
Scott Kirby, Paul Baker, Nick Moore,
Tammy Dave, Frederico S. B. Mesquita

Copyright 2023 DR Games (Version 0.92)

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Tables Index
When prompted to roll on a table look it up here.
TABLE NAME PAGE
ARMOUR TABLE 1 6
DET1 - DOG ENEMIES TABLE 1 30
ENAT1 - ENCHANTED ARMOUR TABLE 1 29
EXIT TYPE TABLE 1 11
EXIT TYPE TABLE 2 11
FAILED TO CAST CORRECTLY TABLE 1 19
GCT1 - GEM COMBINATION TABLE 1 13
GEM VALUE TABLE 1 6
GET1 - GUARD ENEMIES TABLE 1 30
HAOIT1 - HALF AN ORNATE ITEM TABLE 1 28
IAUT1 - INTERUPTIONS AND THE UNEXPECTED TABLE 1 - PART 1 17
IAUT1 - INTERUPTIONS AND THE UNEXPECTED TABLE 1 - PART 2 18
L1RPT - LEVEL 1 RANDOM PATROL TABLE 28
LBT1 - LOOT BAG TABLE 1 25
LBT2 - LOOT BAG TABLE 2 25
LCT1 - LOOT CHEST TABLE 1 24
LCT2 - LOOT CHEST TABLE 2 24
LEVEL 1 ROOMS - HUMAN ANCESTRY P1 14
LEVEL 1 ROOMS - HUMAN ANCESTRY P2 15
MAGIC ITEMS TABLE 1 8
MAGIC POTIONS TABLE 1 7
MAGIC SCROLL TABLE 1 9
MET1 - MARTIAL ENEMIES TABLE 1 30
MISCELLANEOUS ITEMS TABLE 1 6
PORTCULLIS LEVER TABLE 1 12
RAA1 - RANDOM ARMOUR TABLE 1 26
RAA2 - RANDOM ARMOUR TABLE 2 26
RAA3 - RANDOM ARMOUR TABLE 3 27
RAA4 - RANDOM ARMOUR TABLE 4 27
RACET1 - RANDOM CRATE ENCOUNTER TABLE 1 29
RAGT1 - RANDOM GEM TABLE 1 28
RAP1 - RANDOM POTION TABLE 1 26
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RAP2 - RANDOM POTION TABLE 2 26
RAP3 - RANDOM POTION TABLE 3 27
RAP4 - RANDOM POTION TABLE 4 27
RAS1 - RANDOM SCROLL TABLE 1 26
RAS2 - RANDOM SCROLL TABLE 2 26
RAS3 - RANDOM SCROLL TABLE 3 27
RAS4 - RANDOM SCROLL TABLE 4 27
RAT1 - RANDOM ANIMAL TABLE 1 29
RATT1 - RELIGIOUS ARTIFACTS TREASURE TABLE 1 19
RECT1 - RANDOM EMPTY CONTAINER TABLE 1 28
RET1 - RELIGIOUS ENEMIES TABLE 1 30
RFUT1 - RECOVERY FROM UNCONSCIOUSNESS TABLE 1 12
RHST1 - RANDOM HERB SELECTION TABLE 1 29
RMIT1 - RANDOM METAL ITEM TABLE 1 29
RMIT2 - RANDOM METAL ITEM TABLE 2 29
RPET1 - RANDOM PRISONER ENCOUNTER TABLE 1 21
RPT1 - RANDOM POUCH TABLE 1 22
RPT2 - RANDOM POUCH TABLE 2 23
RRET1 - RANDOM RELIGIOUS POUCH TABLE 1 22
RRET2 - RANDOM RELIGIOUS POUCH TABLE 2 23
RRGT1 - RANDOM GOD TABLE 1 28
RRPT1 - RANDOM RUBBISH PILE TABLE 1 21
RSSST1 - ROOMS SIX SQUARES OR SMALLER TABLE 1 16
RTAT1 - RANDOM TABLE - TABLE 1 20
RTCT1 - RANDOM TEA CHEST TABLE 1 20
RTSLT1 - ROOMS THIRTY TWO SQUARES OR LARGER TABLE 1 16
SET1 - SNAKE ENEMIES TABLE 1 30
SST1 - SYMBOL SELECTION TABLE 1 28
STARTING ARMOUR TABLE 1 6
STARTING SCROLL TABLE 1 6
STIT1 - STOLEN ITEM TABLE 1 13
WEAPON MANOEUVRES TABLE 1 10
WET1 - WARDEN ENEMIES TABLE 1 30

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Bestiary
The following tables are designed as Creature Cards. These can be referenced
here or printed out and made into cards for easy access. You will need to have
access to these cards throughout the game.

The Creature Cards are in alphabetical order for easy reference.

To make these cards into physical cards there are three easy steps.
You will need transparent card sleaves.

1. Print and cut the cards out. The back of the cards are on page 40, which will
need to be printed 8 times.
2. Slide them into the sleaves. 1 front and 1 back for each sleave.
3. Place a piece of tougher card (or a playing or CCG card) between the printed
and cut Creature Cards to give them rigidity.

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