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2D6 Dunegon Tables Codex Current Version
2D6 Dunegon Tables Codex Current Version
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2D6 Dungeon
Tables Codex
A roll and write, print and play, solo player,
dungeon crawler game
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Tables Index
When prompted to roll on a table look it up here.
TABLE NAME PAGE
ARMOUR TABLE 1 6
DET1 - DOG ENEMIES TABLE 1 30
ENAT1 - ENCHANTED ARMOUR TABLE 1 29
EXIT TYPE TABLE 1 11
EXIT TYPE TABLE 2 11
FAILED TO CAST CORRECTLY TABLE 1 19
GCT1 - GEM COMBINATION TABLE 1 13
GEM VALUE TABLE 1 6
GET1 - GUARD ENEMIES TABLE 1 30
HAOIT1 - HALF AN ORNATE ITEM TABLE 1 28
IAUT1 - INTERUPTIONS AND THE UNEXPECTED TABLE 1 - PART 1 17
IAUT1 - INTERUPTIONS AND THE UNEXPECTED TABLE 1 - PART 2 18
L1RPT - LEVEL 1 RANDOM PATROL TABLE 28
LBT1 - LOOT BAG TABLE 1 25
LBT2 - LOOT BAG TABLE 2 25
LCT1 - LOOT CHEST TABLE 1 24
LCT2 - LOOT CHEST TABLE 2 24
LEVEL 1 ROOMS - HUMAN ANCESTRY P1 14
LEVEL 1 ROOMS - HUMAN ANCESTRY P2 15
MAGIC ITEMS TABLE 1 8
MAGIC POTIONS TABLE 1 7
MAGIC SCROLL TABLE 1 9
MET1 - MARTIAL ENEMIES TABLE 1 30
MISCELLANEOUS ITEMS TABLE 1 6
PORTCULLIS LEVER TABLE 1 12
RAA1 - RANDOM ARMOUR TABLE 1 26
RAA2 - RANDOM ARMOUR TABLE 2 26
RAA3 - RANDOM ARMOUR TABLE 3 27
RAA4 - RANDOM ARMOUR TABLE 4 27
RACET1 - RANDOM CRATE ENCOUNTER TABLE 1 29
RAGT1 - RANDOM GEM TABLE 1 28
RAP1 - RANDOM POTION TABLE 1 26
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RAP2 - RANDOM POTION TABLE 2 26
RAP3 - RANDOM POTION TABLE 3 27
RAP4 - RANDOM POTION TABLE 4 27
RAS1 - RANDOM SCROLL TABLE 1 26
RAS2 - RANDOM SCROLL TABLE 2 26
RAS3 - RANDOM SCROLL TABLE 3 27
RAS4 - RANDOM SCROLL TABLE 4 27
RAT1 - RANDOM ANIMAL TABLE 1 29
RATT1 - RELIGIOUS ARTIFACTS TREASURE TABLE 1 19
RECT1 - RANDOM EMPTY CONTAINER TABLE 1 28
RET1 - RELIGIOUS ENEMIES TABLE 1 30
RFUT1 - RECOVERY FROM UNCONSCIOUSNESS TABLE 1 12
RHST1 - RANDOM HERB SELECTION TABLE 1 29
RMIT1 - RANDOM METAL ITEM TABLE 1 29
RMIT2 - RANDOM METAL ITEM TABLE 2 29
RPET1 - RANDOM PRISONER ENCOUNTER TABLE 1 21
RPT1 - RANDOM POUCH TABLE 1 22
RPT2 - RANDOM POUCH TABLE 2 23
RRET1 - RANDOM RELIGIOUS POUCH TABLE 1 22
RRET2 - RANDOM RELIGIOUS POUCH TABLE 2 23
RRGT1 - RANDOM GOD TABLE 1 28
RRPT1 - RANDOM RUBBISH PILE TABLE 1 21
RSSST1 - ROOMS SIX SQUARES OR SMALLER TABLE 1 16
RTAT1 - RANDOM TABLE - TABLE 1 20
RTCT1 - RANDOM TEA CHEST TABLE 1 20
RTSLT1 - ROOMS THIRTY TWO SQUARES OR LARGER TABLE 1 16
SET1 - SNAKE ENEMIES TABLE 1 30
SST1 - SYMBOL SELECTION TABLE 1 28
STARTING ARMOUR TABLE 1 6
STARTING SCROLL TABLE 1 6
STIT1 - STOLEN ITEM TABLE 1 13
WEAPON MANOEUVRES TABLE 1 10
WET1 - WARDEN ENEMIES TABLE 1 30
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Bestiary
The following tables are designed as Creature Cards. These can be referenced
here or printed out and made into cards for easy access. You will need to have
access to these cards throughout the game.
To make these cards into physical cards there are three easy steps.
You will need transparent card sleaves.
1. Print and cut the cards out. The back of the cards are on page 40, which will
need to be printed 8 times.
2. Slide them into the sleaves. 1 front and 1 back for each sleave.
3. Place a piece of tougher card (or a playing or CCG card) between the printed
and cut Creature Cards to give them rigidity.
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