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Difficulty Level = 4 Valour


The company had barely escaped from the dungeons of Mount
Valour is a new trigger that appears on some player cards in
Gram with their lives, thanks to the bravery of the Ranger
the Angmar Awakened cycle. Actions and Responses with
Amarthiúl and the skill and guile of the heroes who rescued
the Valour trigger, presented as “Valour Action” or “Valour
their companions. Heading south from Mount Gram, they found
Response,” can only be triggered by a player whose threat is 40
the return to Rivendell fraught with peril at every turn. The
or higher.
need for haste forced the company to travel into the wild lands
of the Ettenmoors, a decision they quickly regretted. If an event card has two effects, one with the Valour trigger
and one without, you may only choose one of these two effects
The Ettenmoors were an untamed and dreary land, overrun
to trigger when you play the card. You may still only choose the
with Trolls and beasts that roamed the wilds, constantly
effect with the Valour trigger if your threat is 40 or higher.
searching for food. The heroes had recovered some of their
belongings in the dungeons, but were exhausted from their
imprisonment and in bad shape to be fighting such monsters. Battle
The rolling hills were beset with horrid weather. The skies did If a quest card has the battle keyword, when characters are
not clear for even a moment, a torrent of rain constantly pelting committed to that quest, they count their total Û instead of
their cloaks. The rain muddied the ground, soaked their clothes their total Ò when resolving that quest. Enemies and locations
and chilled their bones. The clouds overhead were obsidian. in the staging area still use their $ in opposition to this
At night, they blotted out the moon and the stars, and the quest attempt.
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occasional flash of lightning was the only light to guide them.
Now and again, a roar of thunder crashed around them, setting Objective-Locations
their ears to ring. In this scenario, there are four objective-location cards: Patch of
There was little food to be found in the hills of the Troll-fells, Woods, Secluded Cave, Abandoned Camp, and The Hoarwell.
and even less shelter. If they could find a haven - a small cave These cards are objectives that are also considered to be locations
for all purposes, except they do not have $, and can have the 7' r
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to hide in, or a patch of trees to give them cover - they could :

take a brief rest, safe from the Trolls and the rain. However, guarded keyword, like other objectives. 1
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they would soon be forced to move again, for they would have While an objective-location is guarded by another encounter
to keep a steady pace to make it to Rivendell in time to help card (including side quests), it cannot be the active location. Like
Iârion. At least, that was the reason they gave for their haste. other guarded objectives, once the attached encounter is dealt
They knew the Wraith Thaurdir was pursuing them still, and with, the objective-location returns to the staging area. Only then
the thought of him catching up to them in this dreadful place may the players travel to it. (If an objective-location is guarded
brought terror to their hearts… by a location, traveling to the location guarding the objective-
“Across the Ettenmoors” is played with an encounter deck built location does not count as traveling to the objective-location.)
with all the cards from the following encounter sets: Across the
Ettenmoors, Eriador Wilds, and Foul Weather. (Eriador Wilds and Safe
Foul Weather can be found in The Lost Realm deluxe expansion
Safe is a new keyword in the Across the Ettenmoors scenario,
to The Lord of the Rings: The Card Game.)
representing havens in which the players can take refuge from
the harsh weather and vicious Trolls of the Ettenmoors.
When players travel to a location with the safe keyword,
immediately return all engaged enemies to the staging area.
While a location with the safe keyword is the active location,
ignore the “when revealed” effects of all treachery cards, treat
the printed text box of all encounter side quests as if they were
blank, and enemies do not make engagement checks. At the end
of the quest phase, if a safe location is the active location, add it
to the victory display.
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Amarthiul is an objective- ally in this scenario. During setup, the number of Dimedain here dwindled. The elders tell us that
the first player takes control of Amarthiul . Amarthiul has the evil men, hillmen in league with the realm ofAngmar, usurped
text : “ Response : After an enemy engages a player, give control the last king of Rhudaur many hundreds of years ago. From
of Amarthiul to that player.” This response is optional, and that moment on Rhudaur was a vassal of the Witch-king, and L/
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those Dimedain still remaining in this land were either slain in
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one player to another when you pass the first player token .
mi m “ You are well-schooled in the history of your people, ” one of
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| the heroes said in amazement.
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players lose the game.” This text cannot be modified by
card effects. Amarthiul smiled. “ It is important that we Dimedain remember
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who we are and where we come from, ” he replied “ Our ,


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; war with Angmar ; and not many of us remain. But we believe s

there will come a time when the blood of Isildur can reunite the a
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THE FOLLOWING UNTIL THE kingdoms of Amor and Gondor. If we forget our heritage, we 11
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HERPES HAVE WON THIS QUEST.
The journey through the Ettenmoors was full of hardship
lose our purpose. "
Once they felt that they had traveled far enough from the
Troll-fells that they could safely rest, the company set up
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and turmoil, but the company was able to persevere through camp, hunted game and cooked afresh meal for the first time m
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worse-at every turn. When they scaled the last hill and saw the was still many miles to the southeast, and they felt a cold chill
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ft woods of Rhudaur before them, they breathed sighs of relief following them into Rhudaur, as though tendrils of dread had
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and rejoiced for the first time since escaping the crawled after them through the moorland ...
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The story continues in “ The Treachery of Rhudaur,” the V ff '

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.: “ This is the land of Rhudaur, one of the three kingdoms of old fourth Adventure Pack in the “ Angmar Awakened” cycle. ifl
m Amor,” Amarthiul explained as they entered the pine woods. as1
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.. ©2014 Fantasy Flight Games . No part of this product may be reproduced without specific permission. Middle-earth, The Lord of the

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Rings, and the characters, events , items and places therein, are trademarks or registered trademarks of The Saul Zaentz Company
d/b/a Middle-earth Enterprises and are used, under license , by Fantasy Flight Games. Fantasy Flight Supply is a trademark of Fantasy
FANTASY I MEC 41 l ;:s
Flight Games. Fantasy Flight Games, the FFG logo, Living Card Game. LCG . and the LCG iogo are registered trademarks of Fantasy
Flight Games. All rights reserved to their respective owners. Fantasy Flight Games is located at 1995 West County Road B2 . Roseville.
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I 978-1 63344-075-3 I aas
Minnesota, 55113 , USA , 651-639-1905. Actual components may vary from those shown. Made in China . THIS PRODUCT :S NOT A
TOY. NOT INTENDED FOR USE BY PERSONS 13 YEARS OF AGE OR YOUNGER.
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