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Difficulty Level = 4 and made a loud, shrill whistle. To the heroes’ dismay, it was
Looking at Tharbad, the heroes were dubious. The river town answered by the unmistakeable sound of Orc shouts from outside
was little more than a haven of freelancers and highwaymen, the tavern.
filled with dilapidated buildings amongst ruined and crumbling “Kill them!” Bellach shouted to his followers as he drew his own
causeways. As soon as they entered the ancient city, they inquired sword. “In the name of Mordor! Bring me the map!”
with several townsfolk to discover where they might find Nalir.
Nalir wasted no time fleeing for the back door as Bellach’s men
In due time, the heroes were pointed in the direction of a patched rushed inside. A roar of shouts and clanging steel filled the little
and ramshackle tavern, The Empty Mug. Once inside, the heroes tavern. Just as Nalir reached the door, it was thrown open from the
found the Dwarf they sought sitting alone with a tankard of ale. outside by a large Orc. The Orc seized the map that was in Nalir’s
His appearance did little to inspire confidence in the heroes, but hand, but the Dwarf’s grip was strong. After a brief struggle, there
there was a glint in his eyes when they spoke of the map that was a loud ripping sound as the map was torn in two.
revealed a cunning mind at work.
“You fool!” snarled Bellach at the Orc with half a map in its hand.
“Aye, I have the map you seek,” he said, wiping the ale from
his mouth. “However…” he continued slowly, “I sold it to a In that brief moment of distraction, the heroes saw their
man earlier today, name of Bellach. A shady looking character, chance. Grabbing Nalir, they shoved past the bewildered Orc
he was. Not the sort of man to take ‘no’ for an answer. But he and sped down the alleyway behind the tavern, the sound of
offered a fair price, even if he was foul about it. I’m to meet him pursuit close behind...
here at sundown to make the exchange... Unless you can offer a “Trouble in Tharbad” is played with an encounter deck built
better price?” Nalir punctuated his question with a sly grin. with all the cards from the following encounter sets: Trouble in
The heroes were eager to purchase the map, and Nalir used it Tharbad and Misty Mountain Orcs. (Misty Mountain Orcs can be
to his advantage. It took all the gold from Saruman’s purse to found in The Voice of Isengard deluxe expansion to The Lord
convince the Dwarf to sell the map to them, but in the end a deal of the Rings: The Card Game.)
was struck. “Done!” exclaimed Nalir, clapping his hands together.
“A nice bit of business! Now let’s finish it quick before that Bellach :
:

returns. I’d like to be far from here before he finds out I’ve sold the ' A
map to you. I don’t imagine he’ll take the news kindly.”
With that, Nalir stood up from his seat and moved his chair aside
to get at the floorboard it had been sitting on. He lifted the board
and took a rolled parchment from underneath. “Here’s the map I Threat Elimination Level
drew. It shows the way to the hidden chamber in Ost-in-Edhil,”
he spoke with obvious pride. “Lucky to find it, I was. Elves are Stage 1B of this scenario reads: “Time 4. Forced: After the last
right clever about hiding things they don’t want found. Another time counter is removed from this quest, lower each player’s
Dwarf might’ve walked right over it without ever knowing it was threat elimination level by 10 for the remainder of the game.
there. I daresay you’d never find it on your own! But now that Then, place 4 time counters on this stage.” A player’s “threat
you’ve got Nalir’s map, you don’t have to worry about that...” elimination level” is the amount of threat at which a player
is eliminated. This number is typically 50. However, in this
He was just about to hand his map to the heroes when there was scenario, a player’s threat elimination level may be lower than
a shout from the doorway. A tall man in a dark cloak stood there. 50. If a player’s threat is ever equal to or higher than their current
He had a cruel scar across his face and his right hand was on his threat elimination level, they are eliminated from the game (see
sword hilt. Several more sinister-looking men stood behind him. page 22 of the rules for The Lord of the Rings: The Card
“Bellach!” exclaimed the Dwarf. Game for more concerning player elimination).

“Is that the map you sold to me?” demanded the man in the Attacks Against Nalir
doorway pointing at the parchment Nalir was about to give the
heroes. There was murder in Bellach’s eyes. “You have made Nalir is an objective-ally in Trouble in Tharbad. An attack made
a foolish mistake,” he snarled, then put his fingers to his lips against Nalir works the same as an attack made against the player
who controls Nalir, with one exception: undefended damage
from an attack made against Nalir must be assigned to Nalir.

* '
1
wmmm? xL AaK !
Mmm
'

j§|iBi 1 * HSis

K
Ibw can still hear the sound of shouts mixed with Ore cries
Mi those fens. They’ ve been undisturbed for ages. Nobody goes in
coming from Tharbad when you reach the eastern side of the
there. I ' m grateful to you for helping me out, but no amount of
| river Greyflood. You may have thrown off your pursuit for the
*

gold is enough to convince me to go wading through miles of


M r
moment , but its clear that Bellach and his minions have not
given up the search.
stinking water.”
mm a Just then, there s a loud splash followed by Ore cursing. The
Well now, ” chuckles Nalir, dusting himself off, “ that was a
Ores are making the crossing and getting closer.
close one!” But his laughter dies in his throat when he sees the
'

bemused look in your eyes. His expression becomes indignant “ On the other hand, ” begins Nalir nervously, looking in the
and he raises his voice, “ How was I supposed to know he was direction of the noise, “ Ores are more like to kill me than water.
| from Mordor? He looked Gondorian to me! It ’s not mvfault he And besides, I owe you for rescuing me back there. So perhaps
;§ tore the map!” it 's best if I accompany you to Hollin... ”
| At that moment, an Ore shouts close to where you crossed the - -
With that, you lead the Dwarf into the tall reeds of the Nin in Eilph.
river “ They’ ve found our tracks , ” whispers Nalir nervously. “ It
'Cf / j
lg won’t take them long to figure which way we ' ve gone. With the The story continues in “ The Nin - in -Eilph ,’ the fourth Adventure
'

r:\ MVV

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