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Barbarian/Rogue Outlander Alex

CLASS & LEVEL BACKGROUND PLAYER NAME


Wolfin Verwandtschaft
Leonin
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
13 +0 50
I place no stock in wealthy or
well-mannered folk. Money and manners
19 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
won't save you from a hungry owlbear.

+4 PERSONALITY TRAITS

Hit Point Maximum 53


● +6 Strength
DEXTERITY Life is like the seasons, in constant

10


+2

+5
Dexterity
Constitution
50 change, and we must change with it.
(Chaotic)
CURRENT HIT POINTS IDEALS
● +0 Intelligence

+0 +1 Wisdom
-2 Charisma
It is my duty to provide children to
sustain my tribe.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16 Total 3d12
● +2 Acrobatics (Dex) SUCCESSES Violence is my answer to almost any
+3 challenge.
● +3

-2
Animal Handling (Wis)
Arcana (Int)
d12 FAILURES

HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ● +6 Athletics (Str)

7 -2

-2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Feat: Fighting Initiate - Dueling
Insight (Wis)
Dagger +6 1d4+6
-2 ● +3
Darkvision: 60 ft.
● +0 Intimidation (Cha) Claws +6 1d4+4
Daunting Roar (1): As a bonus action,
WISDOM -2 Investigation (Int)
creatures of your choice within 10 feet must
+1 Medicine (Wis) succeed a DC 13 Wis save or be frightened.
13 ● +0 Nature (Int)
Recharge on short or long rest.

● +3 Perception (Wis) Rage (3)


+1 +Have advantage on Strength checks and
-2 Performance (Cha) Strength saving throws.
-2 Persuasion (Cha)
CHARISMA +When you make a melee weapon attack
-2 Religion (Int) using Strength, you gain a bonus to the
6 +0 Sleight of Hand (Dex)
damage roll

● +4 Stealth (Dex) +You have resistance to bludgeoning, piercing,


-2 ● +5 Survival (Wis)
and slashing damage.

Reckless Attack: Can choose to get advantage


SKILLS ATTACKS & SPELLCASTING
on attacks. Till next turn all attacks gain
advantage.
13 PASSIVE WISDOM (PERCEPTION)
CP Dagger (2), explorer's Spirit Seeker: Can cast Beast Sense and
Speak With Animals as rituals.
pack
SP
Totem Spirit: Elk
Languages: Common, Leonin,
Expertise: Stealth, Survival
Elvish
EP
Sneak Attack: 2d6

Proficiencies: Light armor, Thieves' Cant


medium armor, shields, simple
GP
286
Cunning Action: Can Dash, Disengage, or
weapons, martial weapons, PP
Hide as a bonus action.
thieves' tools, flute Skirmisher: You can move up to half your
speed as a reaction when an enemy ends its
turn within 5 feet of you. This movement
doesn’t provoke opportunity attacks.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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