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Fighter/Rogue - 3 Sailor Alex

CLASS & LEVEL BACKGROUND PLAYER NAME


Quinn Heartt
Half-elf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +5 30 My friends know they can
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
rely on me, no matter what.

+0 PERSONALITY TRAITS

Hit Point Maximum 28


+2 Strength
Aspiration. Someday I'll own my own ship and
DEXTERITY

17
+5

+4
Dexterity
Constitution
28 chart my own destiny.

CURRENT HIT POINTS IDEALS


+0 Intelligence

+3 +1 Wisdom
+4 Charisma
Once I start drinking, it's hard for me
to stop.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14 Total 3d10
+5 Acrobatics (Dex) SUCCESSES Once I start drinking, it's hard for me
+2 to stop.
+1

+0
Animal Handling (Wis)
Arcana (Int)
d10 FAILURES

HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +0 Athletics (Str)

11 ● +4

+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Feat: Crossbow Expert
Insight (Wis)
S.Sword +5 1d6+3
+0 ● +3
Darkvision: 60 ft.
+2 Intimidation (Cha) H.Crossbo +5 1d6+3
WISDOM +2 Investigation (Int) Fey Ancestry: Have advantage on saving
+1 Medicine (Wis)
throws against being charmed, and magic
12 +0 Nature (Int)
can't put you to sleep.

+3 Perception (Wis)
+1 Fighting Style: Two-Weapon Fighting
● +4 Performance (Cha)
+6 Persuasion (Cha) Second Wind: 1d10 + Fighter Level (1)
CHARISMA
+0 Religion (Int)
Action Surge (1)
15 +5 Sleight of Hand (Dex)
Superiority Dice: 4d8
+5 Stealth (Dex)
+2 +1 Survival (Wis) Maneuvers: Disarming Attack, Riposte,
Commanding Presence
SKILLS ATTACKS & SPELLCASTING

Expertise: Persuasion, Acrobatics


13 PASSIVE WISDOM (PERCEPTION)
CP Pistol (H.Crossbow), Sneak Attack: 2d6
shortsword, bolts
Thieves Cant
SP (60), studded leather
Languages: Common, Elvish,
armor, explorer's Cunning Action: Can Dash, Disengage, or
Dwarvish Hide as a bonus action.
EP pack, painter's
supplies, lute, broken Steady Aim: As a bonus action, can give
Proficiencies: All armor, advantage on next attack roll. Can't move
GP
156 blade, Shiftweave,
shields, martial weapons, afterward.
Perfume of
simple weapons, painter's PP Bewitching, snek Fancy Footwork: Can prevent opportunity
tools, lute. attack if you've made a melee attack
against the creature.

Rakish Audacity
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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