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INSPIRATION
STRENGTH
15 +5 30 My friends know they can
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
rely on me, no matter what.
+0 PERSONALITY TRAITS
17
+5
+4
Dexterity
Constitution
28 chart my own destiny.
+3 +1 Wisdom
+4 Charisma
Once I start drinking, it's hard for me
to stop.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 Total 3d10
+5 Acrobatics (Dex) SUCCESSES Once I start drinking, it's hard for me
+2 to stop.
+1
+0
Animal Handling (Wis)
Arcana (Int)
d10 FAILURES
11 ● +4
+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Feat: Crossbow Expert
Insight (Wis)
S.Sword +5 1d6+3
+0 ● +3
Darkvision: 60 ft.
+2 Intimidation (Cha) H.Crossbo +5 1d6+3
WISDOM +2 Investigation (Int) Fey Ancestry: Have advantage on saving
+1 Medicine (Wis)
throws against being charmed, and magic
12 +0 Nature (Int)
can't put you to sleep.
+3 Perception (Wis)
+1 Fighting Style: Two-Weapon Fighting
● +4 Performance (Cha)
+6 Persuasion (Cha) Second Wind: 1d10 + Fighter Level (1)
CHARISMA
+0 Religion (Int)
Action Surge (1)
15 +5 Sleight of Hand (Dex)
Superiority Dice: 4d8
+5 Stealth (Dex)
+2 +1 Survival (Wis) Maneuvers: Disarming Attack, Riposte,
Commanding Presence
SKILLS ATTACKS & SPELLCASTING
Rakish Audacity
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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