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BERSERKER 4 GODS’ GRACE

1 x VER

4 SHIFTS
1 x CP

CONSTITUTION 7 AGILITY 4 PERCEPTION 4 50 VITALITY


BRUTE FORCE VEHICLE HANDLING SURVIVAL 15 + 5 x CON
4 11 3 7 4 8
UNARMED COMBAT 4 11 REFLEX 2 6 RANGED COMBAT - 4 15 FOCUS
TOUGHNESS 5 12 FINESSE - 4 SHARP SENSES 3 7 INT x 5

INTELLIGENCE 3 COMPOSURE 4 VERVE 4 11 ATHLETICISM


CON + AG
CRAFTING - 3 STEALTH - 4 CHARISMA - 4
GENERAL KNOWLEDGE - 3 CONTACTS - 4 STAR HERITAGE - 4 EXPERIENCE POINTS
ARCANE KNOWLEDGE - 3 TRICKERY - 4 WILLPOWER 5 9

CALL OF THE WILD EDGES DEEP WOUNDS JINXED characters cannot use
You can Re-Roll any check made during Whenever the highest value is rolled on at least one of the dice you Shifts, Gods’ Grace or Re-Rolls
combat (except for damage rolls). However, roll for damage in melee, roll one additional die of the same type and to modify check results.
to use this edge again, you must be first add up the results to find out how much total damage is suffered by
BONUS [TARGET’S SIZE]
wounded by an opponent. the opponent. The effect can be applied once to each blow and, if you
LARGE +2
happen to score the highest result on two or more dice of different HUGE +4
types (d6, d10 or d20), you can choose which die to roll. GIGANTIC +6

DEFENSE CHECK DL
INITIAL VALUE AG PER FEATS BONUSES TOTAL EASY 10
15 4 4 — — 23 STANDARD 15
HARD 20
VERY HARD 25
MELEE COMBAT EXTREME 30
LEGENDARY 35
WEAPON NAME TYPE ATTACKS BF/F/UC ACCURACY HIT DAMAGE
GODLIKE 40
Brawl L 2 11 +1 12 1d10 + 7
Bardiche TH 1 11 +4 15 2d6 + 14 Crit: free attack

RANGED COMBAT
WEAPON NAME TYPE ATTACKS RANGED COMBAT SHORT MEDIUM LONG EXTREME DAMAGE
-

ARMOR SHIELD
NAME PROTECTION SPECIAL RULES NAME SPECIAL RULES
Scale 11 All Finesse, Reflex, Stealth and
Athleticism checks are JINXED.

USES
REPAIR:
FEATS EQUIPMENT

SOULMATE

LEVEL:

NOTES / CHARACTER BACKSTORY

POWERS
NAME TYPE DL COST RANGE EFFECT

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