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ARCHER 3 GODS’ GRACE

1 x VER

4 SHIFTS
1 x CP

CONSTITUTION 4 AGILITY 4 PERCEPTION 6 35 VITALITY


BRUTE FORCE VEHICLE HANDLING SURVIVAL 15 + 5 x CON
- 4 3 7 5 11
UNARMED COMBAT - 4 REFLEX 3 7 RANGED COMBAT 6 12 20 FOCUS
TOUGHNESS - 4 FINESSE 4 8 SHARP SENSES 4 10 INT x 5

INTELLIGENCE 4 COMPOSURE 4 VERVE 3 8 ATHLETICISM


CON + AG
CRAFTING 3 7 STEALTH 3 7 CHARISMA - 3
GENERAL KNOWLEDGE - 4 CONTACTS - 4 STAR HERITAGE - 3 EXPERIENCE POINTS
ARCANE KNOWLEDGE - 4 TRICKERY - 4 WILLPOWER - 3

MASTER ARCHER EDGES DEADLY PRECISION JINXED characters cannot use


When shooting a bow, you are never given a Jinx penalty Every time you make a successful ranged weapon Shifts, Gods’ Grace or Re-Rolls
(arising, for example, from bad visibility or shooting at attack, you roll one additional damage die and ignore to modify check results.
multiple targets). the lowest result.
BONUS [TARGET’S SIZE]
LARGE +2
HUGE +4
GIGANTIC +6

DEFENSE CHECK DL
INITIAL VALUE AG PER FEATS BONUSES TOTAL EASY 10
15 4 6 — — 25 STANDARD 15
HARD 20
VERY HARD 25
MELEE COMBAT EXTREME 30
LEGENDARY 35
WEAPON NAME TYPE ATTACKS BF/F/UC ACCURACY HIT DAMAGE
GODLIKE 40
Longsword OH 1 8 +3 11 1d6 + 9
Doubles: Piercing

RANGED COMBAT
WEAPON NAME TYPE ATTACKS RANGED COMBAT SHORT MEDIUM LONG EXTREME DAMAGE
Longbow TH 1 12 15 15 14 14 1d10 + 13
Crit: free attack

ARMOR SHIELD
NAME PROTECTION SPECIAL RULES NAME SPECIAL RULES
Hauberk 8 All Stealth checks are JINXED. Buckler

2 USES
REPAIR: DL 15
FEATS EQUIPMENT

SOULMATE

LEVEL:

NOTES / CHARACTER BACKSTORY

POWERS
NAME TYPE DL COST RANGE EFFECT

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