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About The Yeomanry
About The Yeomanry
Who Rules: His Steadfastness, Marius Lindon the Freeholder, Spokesman for the Yeomanry League
Notable Cities: Longspear (7,700), Farvale (4,400), North Reach (3,700), Westburn (2,500). There are also a number of
densely-populated Dwarven fortifications along the southern rim of the Jotens, and a sprawling halfling community in the
center of the Little Hills.
Geography: The Yeomanry League is a relatively isolated independent state located in the far southwest of the known
Flaeness. It is a rich, fertile land surrounded on all sides by formidable natural defenses. To the west lie the mighty
Crystalmists--the highest on the Flaeness--which is teeming with giants, ogres, and the like. To the north is another mountain
range, the Jotens, which is the home to numerous hill and cloud giants. To the east are the Little Hills, in which dwell
considerable numbers of demihumans, mainly halflings and dwarves, and the Javan River--the longest river on the continent.
Finally, the Yeomanry's southern border is blocked by the Hool Marshes, which are home to many monsters, including
lizardmen, renegade humans, and rumors of magical yuan-ti.
Population: ~450,000, including significant numbers of dwarves (19,000), halflings (35,000), and elves (8,000). Most of the
dwarves are scattered along the Yeomanry's northern frontier, especially in the southern Jotens. They defend the fertile valley
from invaders via a number of well-fortified strongholds and citadels that line the border. Almost all of the Yeomanry's
halflings, which are primarily stouts, are in the Little Hills. In fact, they have a sizeable community located due east of
Longspear. The halflings of the Yeomanry are well-renowned for their skill with slings. The high elves of the Yeomanry,
although few in number, are concentrated in two primary regions: in a lightly-wooded area southeast of Longspear along the
Javan River, and in and around the Loftwick. These elves are important to both commerce and trade in the Yeomanry, and they
form the core of a small but powerful group of mages who are headquartered in Loftwick. The demi-human population of the
Yeomanry have a mutually beneficial relationship with the region's humans, and both groups are more than willing to defend
one another from invaders.
Resources: foodstuffs, cloth, silver, gems. For the most part, the people of the Yeomanry are self-sufficient. The region is very
fertile, and farmers can provide enough for all of the Yeomanry's citizens without the need to import goods. The farmers of the
eastern Yeomanry are renowned for the high grade cotton that is grown there, and subsequently a number of highly-skilled
tailors and weavers have made their home nearby. The silver mines are plentiful as well, and the primary gems produced in the
Yeomanry include Onyx, Zircon, Quartz, and the occasional Amethyst.
History: After the Suel migrated into the Sheldomar Valley, many of their number chose a more peaceful existence,
eschewing the retreating Noble Houses and their ambitions to the north and east. Instead these peoples, primarily lowborn
peasantry from the Old Imperium, did not venture far from where they emerged into the Flanaess. They settled the high valleys
between the Jotens and the Tors and mixed with the local Flannae. These new lands, stretching all the way out to the Javan
River, had been well explored by the Suel Imperium prior to the Twin Cataclysms. The explorers had established mining
enclaves and listening outposts decades before the onset of the war, some of which produced notable settlements such as
Melkot in the Tors and Alran on the Jeklean Coast. Certainly, dissident individuals had been escaping Imperial influence to the
shores of Jeklea Bay over the dormant Hellfurnaces for centuries, but these lands were not of great importance until the
destruction of the empire.
In the century following the migrations, the humble folk who settled these lands were conquered and subjugated by a powerful
Suel mage who mercilessly swept through their realm from the east. Lord Asberdies, as the tyrannical wizard was known, had
emerged from the Dreadwood after the terrible destruction of his noble house, the infamous Malhel, some years earlier.
Asberdies ruled the land and its people with cold-blooded ruthlessness in a vain attempt to resurrect a vestige of the glory of
the Old Imperium. The tyrant was eventually cast down after years of dominion, during which his outrages ultimately grew
unbearable. The yeoman farmers bandied together into small cadres of around a dozen fighters to overcome the forces of the
mage in piecemeal fashion through relentless guerrilla strikes upon his forces. Asberdies was soon harried from his throne by
the insurgents, who were eventually able to besiege his stronghold and force him from the land entirely. In the aftermath of
securing their independence, these citizen-warriors realized that they had essentially formed the framework of a government.
They elected their own spokesmen, who in turn chose leaders to direct the affairs of the realm. The Grosspokesmen, as these
leaders would come to be called, established the office of Freeholder, who was essentially an administrator elected to run the
government, military, and conduct foreign policy.
Almost two centuries later, in -96 CY, the leaders of the Yeomanry met with representatives of the expanding Kingdom of
Keoland to discuss their annexation into the latter. Its grosspokesmen and freeholder were welcomed as members of the
Council of Niole Dra, treated as noble peers within the greater realm. Over the next four centuries, the Yeomanry contributed
its well-trained warriors to support the efforts of the kingdom, primarily by securing its borders from invaders and marauders.
They were instrumental in the efforts of King Tavish I to conquer the Pomarj and the southern lands which would become the
Hold of the Sea Princes. But this cooperation ended suddenly, during the reign of Tavish II, when the wars turned from defense
to naked aggression. In 361 CY, the Yeomanry withdrew its forces from the Keoish armies and closed its borders in protest. It
was over a century later that reconciliation between the two sides was finally achieved, when Tavish IV recognized an
independent Yeomanry. Thereafter, the Yeomanry settled into a more peaceful existence, which it has known nearly to the
present day. The result has been the creation of a state ruled by its warrior caste through their spokesmen
Some dozen years ago, a cavernous bore was found at the foot of the Crystalmists in the western end of the realm. This tunnel,
which supposedly pierces the range and leads to the Sea of Dust, has brought renewed attention to the Yeomanry, much of it
unwanted. This activity is concentrated on "Dark Gate," a new town near the site, which now enjoys a frontier economy. In
590 CY, adventurers appeared in town with armor and weapons made of strange black metal that disintegrated within days.
But with tales of other great riches and wondrous magic laying beyond the entrance to the passage, many have come to test
their fortunes. The new Freeholder, Marius Lindon, who was elected in 589 CY, has paid little attention to these developments
thus far. His efforts have concentrated on the giant troubles in the north. Raids from the Jotens in 590 CY and early 591 CY
have threatened the city of Loftwick, and he has set about reinforcing its defenses lest his realm suffer a fate similar to Sterich
or Geoff.
During the Greyhawk Wars, the Yeomanry was willing to aid Furyondy against Iuz, but the giant troubles guaranteed that its
forces had to stay within the nation's confines. Unlike the unfortunates of Geoff and Sterich, the stout, well-trained and armed
Yeomen fought off the giant/humanoid incursions and this state remains a strong, powerful, and well-equipped armed camp.
However, chaos in surrounding regions have brought a flood of refugees into the Yeomanry from Keoland, the Hold of the Sea
Princes, and elsewhere, which has forced the government to become more active in international diplomacy.
Government: The Yeomanry is one of the few representative democracies in all of the Flanaess. The land is divided into 36
districts, of which five are high (towns governing large domains) and 31 are low (rural areas with scattered villages). All
citizens of age who have fought for the Yeomanry (referred to locally as raising the spear) are entitled to elect spokesmen for
their community. They are also given the right to purchase land from either the state or another landowner, should that
opportunity arise. Those spokesmen in turn elect representatives who serve in the Council of Common Grosspokesmen, a
legislative organization that decides the affairs of state. Each of the 36 districts has three Grosspokesmen to represent the
interests of their constituency. The only stipulation that limits who may run for office is that the candidate must be a citizen
(meaning one who has raised the spear) in good standing. The Council of Common Grosspokesmen thus has 108 members, all
of whom must be elected every five years.
In addition to the Council of Common Grosspokesmen, there are also a number of greater landowners within the Yeomanry.
The number of greater landowners has fluctuated over the long existence of the Yeomanry as a sovereign state, but currently
they are 36 in number--one for each of the primary districts within the country. In the early history of the Yeomanry, there
were a considerable number of independent landowners within its borders. As the state and the system of government matured
over time, a number of landowners bought or sold land, some moved to other parts of the Flaeness, and still others passed on
without leaving any legal heirs. Over the last two centuries, the borders of districts have stabilized for the most part, although
there are a number of other landowners who would love to become part of this elite group of 36. These greater landowners for
the most part have been the most successful in the development of their lands. As a result, communities have sprung up around
their castles or keeps, and they have become Lords of a sort, although not in name. The primary role of the greater landowner
is to oversee the daily commerce and development of his district. Success of the commoners results in the success of the
landowners, and thus these landowners are very involved in the politics and happenings of their region.
There has been some debate within the Council over the last few years concerning the various districts within the Yeomanry.
Some districts have become quite wealthy, while others are poorer, less populous, and more remote. However, all of the
districts still have the same amount of representation despite these very obvious differences. Therefore, there has been recent
political tension in the otherwise orderly political atmosphere of the Yeomanry.
From this pool of greater landowners, The Council of Grosspokesmen selects a Freeholder who acts as the chief administrator,
head diplomat, and commander of the Free Captains of Battles of the Yeomanry as a whole. Usually this freeholder is a
renowned citizen of the land who is distinguished by military success, high morale of the commoners of his region, and a
thriving local economy. The term length for a Freeholder is eight years. In CY 589, Crispen Redwell, citing his advancing
years, stepped down after nearly two terms (14 years) of service as the freeholder. His son has taken over as the greater
landowner of his region.
Despite its wealth and strength, the Yeomanry does not seek political muscle in the Flanaess. Keoland is distrusted because of
its historical ambitions on the land, and there is a powerful mood against sending aid to the north. People are aware that, had
this happened during the Greyhawk Wars, the Yeomanry might have fallen to giants. The Yeomanry extends support directly
only to the demihumans in the hills and mountains around its borders.
Armed Forces: Due to the incentives that a person receives for serving in the Yeomanry militia, enlistment is entirely
voluntary, and the Yeoman government has never had any trouble meeting their needs for manpower. Because of its voluntary
nature, morale is very high and the soldiers are both proud and energetic in their work. The soldiers of the Yeomanry are
mostly spearmen and crossbowmen. The mountaineers provide heavy, pole-armed troops and light slingers. The greater
freeholders furnish the small cavalry contingents, and they equip their peasants with armor and weapons and train theim in
self-defense. As such, nearly all common men and women in the Yeomanry own at least leather armor, a hand weapon, and a
bow or crossbow of some kind, and many own polearms as well. Demi-humans are enlisted in time of need, for they too are
electors of the land. Elvish spear and bow unites, dwarvish mailed foot, and halfling light troops are brought to the field when
the army of the Yeomanry sallies forth. Distrust of its neighbors, combined with a strong sense of pride and nationalism, means
that the Yeomanry refuses to import mercenaries to defend its people and resources, although it is a fairly common sight to see
refugees from Sterich complementing Yeoman regulars.
It also should be noted that Theodain Eriason, one of Greyhawk's fabled 'Circle of Eight,' hails from the Yeomanry and
posesses a small manor just outside of Loftwick. He is an elven wizard of considerable power, and it passionate about
protecting the land he loves.
Geography
Burn River: The Burn River is a fairly long waterway that south. These marshes are also home to renegade humans,
begins deep in the Hellfurnaces and flows eastward into humanoids, and many types of monsters.
the Javan River near the city of Farvale. It is swift-running
in many places, but is wide enough and stable enough to
accommodate small and medium-sized vessels. The river
is choked with silt running off from the mountains.
Jotens: The Jotens is the largest spur of the Crystalmist Sule River: A tributary of the Burn River, the Sule meets
mountain chain. The Jotens are known as the legendary with it at the western edge of Long Pond. It is a wide,
hope of numerous tribes of antagonistic hill giants, and shallow river which is rarely more than 20 or 25 feet deep.
scattered bands of cloud and stone giants are known to Local fisherman harvest fish from the river using rafts and
dwell within the Jotens as well. The southern end of the shallow barges, as the river is not navigable to larger vessels.
Jotens is well-defended by sturdy Yeomanry spearmen and
dwarven irregulars. Fighting between the giants and the Tors: The Tors are a mesa-like series of hills located at the
people of Sterich continues to the north. terminus of a spur of the Crystalmist range. They mark the
southernmost lands of the Yeomanry, and the western Tors
Little Hills: The Little Hills form the eastern Border of the are home to the independent walled city of Melkot. Where
Yeomanry, where the Jotens turn south to follow the the Tors meet the Hool Marshes, they become quite
course of the mighty Javan River. The hills are 'little' only dangerous, being full of monsters and humanoid tribes that
in comparison to the mighty mountains that loom nearby. frequently raid the Yeomanry. As such, these wild hills are a
Considerable numbers of demi-humans dwell in the Little constant source of trouble for the Yeomen.
Hills, along with communities of men. The hillsmen and
dwarves who populate the Little Hills are known for their Wick River: The smallest of the Yeomanry’s major rivers,
ferocity in battle and have been employed in Keoland as the Wick begins in the western Jotens and winds southwards
mercenaries for centuries. The city of Longspear, in the through Loftwick and into the Burn River. It is a narrow,
foothills of the Littles, is an active trade center and guards swift-flowing river suitable for only small merchant vessels.
the northeasternmost point of the Little Hills.
Here is a so-far incomplete list of a number of lesser towns
and villages within the Yeomanry.