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4.1 OTHER AVAILABLE UNITS Hostages 4.2 OTHER GAME COUN’ nas Guilians | Cleared Building ened ‘may not fire, movement 2 TERS PERE Place on squares with a blue °C” at start of game according to scenario setup, Unidentified civilian icon face up. Place on squares with a ted “v" at start of game according to scenario, ‘unknown cover vehicles con face up. Shows critically wounded soldiers. || if before card play 2 building has 3 ‘or more windows and/or doors oc ccupied by Allies, place the cleared | building marker in the building. No new insurgents may be placediin this building. Place on squares with a green °L” at start of game according to scenario setup, lock box icon face up. pene may not fire, movement 2 ‘None : tes ‘At end of a player movement all civilians adjacent to allied units are flipped over. If friendly, no action occurs and the counter is removed from the game. If Insurgent counter is revealed, Insurgent can fire on player before card draw. ‘At end of a player movement all vehicles adjacent to allied units are flipped over, When flipped and counter shows that itis safe cover, no further action is needed. If flipped value is LE.DA, units adjacent take 1 hit of damage, unless the demo expert is adjacent, in which case bomb becomes diffused and no units take damage. If LE.D.-B, diffusion is not possible and all player units adjacent take 1 hit of damage. Remove after medic uses Special Ability, or if Member is wounded ag remove and the unit. No new insurgents may be placed in that building as along as the allied player lpia i Neots ce) Once the allied player holds e nies ‘At the end of the player movement all lock boxes that allied units are on may be opened (flipped) at the players choice. At that point the lock box counter determines the next action.

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