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Tour 10 Shootout Guide

I provide the content for free, however, many people ask if they can pay me for the guides. It is
entirely up to you as I don’t request anything, however, if you do wish to contribute you can send any
donation to https://www.paypal.com/paypalme/focetbuk. I will keep any kind donations to give to my
children when they are older
TW=Tailwind HW=Headwind

XW=Crosswind LS=Left Spin

RS= Right Spin TS=Top Spin

BS=Back Spin NMT=No Move Target

BG=Ball Guide X=Confirmed Shot

R=Recording Available CR = Confirmed and recorded

UP=Underpower OP=Overpower

PB= Pull Back PU=Push Up


Pull angles. Shot power and adjusting to higher or lower points
Pull angles
This isn't always pointed out in the guide, but when there is a XW with TW, we will usually favour a pull
angle that takes us more towards the tee. Conversely, if there is a XW with HW we’ll use a pull angle that
takes us away from the tee. On some holes this does not matter, however, on others, where we need to be
precise with the landing spot, e.g. Milano 3, this can be critical. If you find yourself missing the landing spot
this will usually be the reason. I’ve linked an example… hit the Pyro Kings image to take you there. You will
see my pull angle is what is called 12:01, which means as I adjust I am moving closer to the tee, meaning
any additional TW push I encounter should be compensated for. I then shouldn't miss the rough.

Shot power and adjusting to higher or lower points .


Another issue you may face is adjusting to a higher point or lower point. Sometimes we
have taken this into account in the shots we have set up. However, others we can't
because it depends on the strength of the wind as to whether you'll end up at a higher
or lower point. In the example given, we actually end up at a higher point. Due to the
mechanics of the game, this means that the ball will travel further than you intended.
Therefore, on that shot I underpowered it slightly too. The opposite happens when we
adjust to a lower point. I.e. the ball travels a shorter distance, so to compensate we
would either overpower slightly or push up slightly before we take our shot. If you find
you are missing shots, watch my replays back to see if I am using a pull angle and/or
over or underpowering slightly.
Important Guide Information Regarding Clubs/Balls

Thors Hammer/Sniper 9+
The guide is built around using a Thors Hammer and Sniper 9+. On some of the holes, in
particular, you will need TH6+ for the shots to work. I haven’t provided Sniper alternative shots
as the TH shot I find is more consistent. However, you should be able to find suitable alternative
approaches elsewhere. Alternatively, use the techniques in this guide to develop your own shot.

Quasar
I have set up the guide to use a Quasar - all shots use P1 in the app and sniper
shots use Sniper 10 settings always.
● If using a Navigator you will need to amend using curl.
● If you are using a P3 ball and there is a sniper shot that requires setting up from min, you
will need to push back 5.4 rings after adjusting (this will put you in the same position as P1
ball).
● If you are setting up a shot from min Thor’s Hammer 4-6 with a P3 ball, you will need to
push back 2.8 rings after adjusting, with TH7 it’s 3.9 ring pull back, this is to match the P1
position.
Porthello Cove

Koh Hong 2

Drumore
WIP - based of a few summer major Driver
practice shots Max +50
5.3BS (7mph) TH7 - Set up with white
4.7BS (11mph) ring on back and left rough
Driver 4.1BS (15mph) Max +40
Max +50 2LS 5.5BS (7mph)
Porthello 3

TH7 - Set up with white 8.0BS (7mph) 5.0BS (11mph)


ring touching fringe and 7.2BS (11mph) 4.1BS (15mph)
red ring on the left rough 6.7BS (15mph) 2LS
2RS
Max+40
6.8TS
2LS

Max +45 Max+45


8.5BS 2.7 BS
1.6LS 2RS Sniper

Start white ring by right


rough on middle pad at
+5 (P1 Max)

Max +50
Max +45
2.9BS (7mph)
2.8BS (7mph)
Max +45 3.2BS (11mph)
3.2BS (11mph)
2.9BS (7mph) 3.5BS (15mph)
3.6BS (15 mph)
3.2BS (11mph) 2LS
2LS
3.6BS (15mph)
2LS
WIP - based of a few summer major Sniper
practice shots
Set up aim the
1:1 position below with
1:1 2TS 2RS. You should
Porthello 3B

3.2TS 3.5TS
2RS 1:1 be able to wobble left
2RS and right and the ball
4.1TS
2RS guide will hardly
move 3rd bounce will
Sniper Max+10 1:1 be on fringe line
3.0TS
Start red ring by 2RS 1:1
rough at +5 (P1 3.6TS
Max) 2RS

Max +10 Max+10


3.7BS 3.1BS
1RS 2RS

Max+10
3.8BS
2RS

Max +10
5.3BS 13mph+ Max +10
Max +10
5.2BS 12 mph 4.5BS
5.3BS (15mph)
5.0BS 11 mph 2RS
5.0BS (11mph)
4.8BS 8-10mph 4.7BS (8mph)
1-1.5RS (depending 2RS
on wind angle)
WIP - based of a few summer
TH4+/Apoc6+ Min +20 Sniper
major practice shots Reduce BS by 1
1.At complete min yellow Min +20 bar per 7 mph NMT
ring to left rough (TH7) Reduce BS 1 bar
and apply about 7BS & per 9 mph Initial spin to hole is
0.2LS, BG to Hole. Min +20 2.7BS 0.5RS
Offset left Reduce BS 1 bar
2. Apply counterspin per 9 mph Use counter spin for
1 green square to 3 mph Offset right XW of 1 green
for XW, see table square for 1.8mph.
Min+20 See table
1 bar BS to 7 or 9 mph 6.8BS Min+20
wind Offset left 7.0BS 1BS to 8mph
Porthello 3C

Offset right
Max+20
2.3BS Max+25
Offset left 2.7BS
Offset right
10mph = 2RS

Max +25
3.5BS - 7mph
3.8 BS - 10mph
Max +20 Max +25 4.4BS - 15mph
3.1BS 7mph 3.7BS- 8mph Offset right
3.5BS - 10mph 4.0BS-10mph
4.0BS - 15mph 4.6BS 15mph
Offset left 0.5RS

Wind 7 8 9 10 11 12 13 14 Wind 7 8 9 10 11 12 13 14
XW 2.3 2.7 3 3.3 3.6 4 4.3 4.7 XW 3.9 4.5 5 5.5 6 6.5 7.1 7.7
Offset Wind Offset Tables Offset
WIP
Sniper

This is the Min +30=MAX+0


no spin Min +55=MAX+20% (12:01)
position.
Top of
MAX+0 2.5 - 2.8 - 3.1 T 2R 2.8 -3.2 T 2R
yellow ring
touching 3T 2R
the rough.
PU 1 ring per PU 1 ring per 5mph
Koh Hong 3.2

Note where 5mph Or 1 ring per7mph in xw


the ball
guide is
going with Max +30 Max +20
no spin
4.7B 2R
5B 2R
PB 1 ring per
Sniper 5mph

This is the no Max +30 Max +30


spin position.
Max +30
5 to 5.2B 2R
It will be 5.2- 5.5B 2R 5.3-5.7BS 2RS
around 2
rings before Do small Pull back (PB)
+0 yards with underpower 1 ring for every
a sniper 10 2.5mph
(because
adjusting to a
higher point)
WIP
TH

This is the no spin position. At absolute min distance,


orange TH7 ring touching rough on right. TH6 will be
Min +20
2/3rds of orange in the rough.
8BS
2RS
Min +20
Min +20 8BS
8BS PU 1 TH7 ring
Koh Hong 3.2

per 4mph 2RS


1.2RS
PU 1 TH7 ring PU 1 TH7 ring
per 4mph per 4mph
More XW
angle use max
BS 1RS
Sniper 9+
max BS 1 LS
1) Apply max BS 1 LS
2) RED right touching left Max +30
Koh Hong 2 - 3C
3) Put 3rd bounce just Max +25 Max +25
Add LS PU 4 rings after Reduce LS
PU 4 rings after adjusting PU 4 rings after
over 1 square adjusting. If in adjusting, If in
behind hole bunker after this bunker after this
PU another 1,5 PU another 1,5
X rings rings

Max +30 Max +35


Increase to Respin to
1.1TS after 1.1TS 1.5LS
finding position after finding
position
Use circle break
Left curl
Long iron (grizzly 7+
best)

1) Apply 0.5TS 2LS 0.5TS 2LS


2) Position so that Max+30
Max+30
BG mimics the Max+30 Keep same spin
image Keep same spin- X angle use
XW angle use 0.8TS 0.5 0.7TS

0.5TS 2LS
Sniper WIP
Max +40
This is the no spin
position. White 3.5T- 4T 2L
ring touching
PU 1 ring for every 2mph.
bunker, 3rd
Max +30 eg 10mph PU 5 rings Max +30
bounce just on
fringe and dark 3.5T 2L (favour 12:01)
Koh Hong 3B.2

green square 3.3TS- 4TS


PU 1 ring 0.1-0.7LS
per 2mph PU 1 ring per
X 4mph

Max +30
Max +30
2TS
1.8TS
2LS
0.5 to 1LS
Sniper - TW Curl depends on
use right curl in
wind strength -
higher winds
This is the no spin image is for
position. White 14mph
ring touching
bunker on left and Max +30
Max +30
0.5B - 0.9B 2L
note where the
end of the ball 0.5 (10mph)
guide is heading Max +30
with no spin 1B 2L
applied.
X 0.7-1.1B 2L
Thor’s Hammer - HW
Testing a new HW
set up
P1 Min - TH6 red ring on rough. If using higher TH
then match up with where the ball guide is pointing
at the sign
Min+55
5 - 6BS Min+55
5.5 -6.5BS
Koh Hong 3B.2

Min+50 2LS
2LS
5.5 - 6.5BS
2LS PU 1 ring after
adjusting PU 1 ring after
adjusting
PU 1 ring after
Baby LC needed in
adjusting
low winds

Min+50
7BS
2LS

PU 1 ring after
adjusting
Wood

NMT
(I need to check if
same for Sniper)
Min+35

3.2BS MAX+5
These are guesses
Min+35 1.4LS Min+35
at present based
off two shots
3BS 3.4BS
Drumore 3c

2LS 0.9LS
x

MAX
Min+30 Min+30
Long Iron 3.7BS
2LS 3.9BS
This is the no spin Curl shown 1LS
position. White for 10 mph
ring just slightly
overlapping rough 1LS
on bottom & TS
1.1
right….. Bullseye
where the shadow Max +20 Max +20
meets the light. 0.9 to 1TS (12:01)
0.5-0.8LS 8mph-0.8TS
Grizzly 6 to 8 will More LS in Max +20 10mph-0.7TS
be at +1 yds. stronger winds 10mph-0.9TS 0.6 - 1.5RS
14mph-0.5TS
0.4RS
Wood MAX+20 Min +50 MAX+10
This is the 1-1.3BS
no spin 0.5-0.9RS Min +40
position. Adjustment not Min +50 1 to 1.4BS
into bunker (11:59) 1 to 1.7RS
Drumore 3b
Second Min +40 1-1.3BS
bounce is 1.3-1.7BS 0.4RS
on the edge 0.4RS
of the dark MAX - 5 MAX
square line
to the right
of the pin
X Min +25 Min +30
1.8BS
2BS
0RS 1.9RS

MAX MAX
Wood < 7mph wind only Sniper9+
This is the no spin TW position. Blue riing touching curve of Min +30 (12:01) Min +30 (11:59)
In all winds UP a small touch. rough 2.9BS Min +35 2.9BS
1.5RS 3BS 2RS
BG just short of 1.6RS BG just short of
hole. hole.
X
BG just short of
8mph+ will need UP hole. 8mph+ will need UP
5mph+will need UP
8MPH UP to just
Mid +25 before inner ring Mid +30
6.2 to 6.5BS
MAX+10 2LS
6.5BS
2LS
Baby UP Mid +30
6.2BS
2LS MAX+15
X MAX+15
Driver
This is the
no spin
position. Min +20
0.8BS
0.1LS
Min+10(11:59) Min +10
0.9BS 1BS
0.3LS 0.1RS
PU 0.5 TH6 (2 clicks)
rings
Drumore 3

Mid +30 Mid +30


1.5BS 1.5BS
0.5LS 1.1RS

Wood
This is the
no spin
position. Mid +35
Mid +35
2 to 2.2BS
2 to 2.2BS Mid +35 1RS
0.5LS 2.2 to 2.5BS
0.1RS

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