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Tour 10 Shootout Guide

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children when they are older
Throughout this guide you will see the TW=Tailwind HW=Headwind

Pyro Kings symbol in the middle of the XW=Crosswind LS=Left Spin

wind arrow. If you click on that symbol RS= Right Spin TS=Top Spin

it will take you to a playlist of replays of BS=Back Spin NMT=No Move Target

that hole in different wind conditions. BG=Ball Guide X=Confirmed Shot

R=Recording Available CR = Confirmed and recorded

UP=Underpower OP=Overpower

PB= Pull Back PU=Push Up

Pyro Kings and UK’s Real Elite are relaxed


friendly clans that are usually in Master 3 or
C100. In UK’s Real elite points do not matter
as much, however both clans have the same
support mechanisms and chat groups
including hole chats. If you are interested in
joining me (Focet Buk) through FB or
Messenger.
V4 T10 Beta: fourth draft
Pull angles. Shot power and adjusting to higher or lower points
Pull angles
This isn't always pointed out in the guide, but when there is a XW with TW, we will usually favour a pull
angle that takes us more towards the tee. Conversely, if there is a XW with HW we’ll use a pull angle that
takes us away from the tee. On some holes this does not matter, however, on others, where we need to be
precise with the landing spot, e.g. Milano 3, this can be critical. If you find yourself missing the landing spot
this will usually be the reason. I’ve linked an example… hit the Pyro Kings image to take you there. You will
see my pull angle is what is called 12:01, which means as I adjust I am moving closer to the tee, meaning
any additional TW push I encounter should be compensated for. I then shouldn't miss the rough.

Shot power and adjusting to higher or lower points .


Another issue you may face is adjusting to a higher point or lower point. Sometimes we
have taken this into account in the shots we have set up. However, others we can't
because it depends on the strength of the wind as to whether you'll end up at a higher
or lower point. In the example given, we actually end up at a higher point. Due to the
mechanics of the game, this means that the ball will travel further than you intended.
Therefore, on that shot I underpowered it slightly too. The opposite happens when we
adjust to a lower point. I.e. the ball travels a shorter distance, so to compensate we
would either overpower slightly or push up slightly before we take our shot. If you find
you are missing shots, watch my replays back to see if I am using a pull angle and/or
over or underpowering slightly.
Important Guide Information Regarding Clubs/Balls

Thors Hammer/Sniper 9+
The guide is built around using a Thors Hammer and Sniper 9+. On some of the holes, in
particular, you will need TH6+ for the shots to work. I haven’t provided Sniper alternative shots
as the TH shot I find is more consistent. However, you should be able to find suitable alternative
approaches elsewhere. Alternatively, use the techniques in this guide to develop your own shot.

Quasar
I have set up the guide to use a Quasar - all shots use P1 in the app and sniper
shots use Sniper 10 settings always.
● If using a Navigator you will need to amend using curl.
● If you are using a P3 ball and there is a sniper shot that requires setting up from min, you
will need to push back 5.4 rings after adjusting (this will put you in the same position as P1
ball).
● If you are setting up a shot from min Thor’s Hammer 4-6 with a P3 ball, you will need to
push back 2.8 rings after adjusting, with TH7 it’s 3.9 ring pull back, this is to match the P1
position.
Clickable links to each shootout hole
Koh Hong 2

Maple Bay

Waterfield
WIP
Sniper

This is the
no spin
position. Min +55 Min +30
Top of Min +30 2.8-3.1TS (12:01)
yellow ring 2.6-2.9TS 2RS 2.8-3.2TS
touching 2RS 2RS
the rough. PU 1 ring per
PU 1 ring per 5mph
Koh Hong 3.2

Note where 5mph Or 1 ring per


the ball 7mph in xw
guide is
going with Max +30 Max +20
no spin 4.9BS 4.7BS
2RS 2RS
PB 1 ring
per 5mph
Sniper

This is the no
spin position. Max +30 Max +20
Max +30 5 to 5.2BS
It will be 5.2 to 5.5BS 5.3-5.7BS 2RD
around 2 2RS 2RS
rings before Do small Pull back (PB)
+0 yards with underpower 1 ring for every
a sniper 10 2.5mph
(because
adjusting to a
higher point)
Sniper 9+
WIP
Max +40
Max BS
Top of white ring touching Max +45 Offset right of hole
green, Blue ring touching Max +40 Max BS XW Max +30%
rough on right Max BS (strong HW
Offset left of hole reduce by 0.5) Teeth OP
XW Max +30%
Koh Hong 3C
BG to hole Strong 12:01 Pull
angle
Teeth OP DO NOT
Underpower

Sniper 9+

Blue rings touching Max +20 Max +20


fairway on both sides. Max BS Max BS
Offset 1 to Offset 1 to
In strong tailwinds 1.3Sq Left 1.3sq Right
(10mph+) use the grizzly
shot instead Push up 1 Ring PU 1 ring after
after adjusting adjusting

Max +20 Max +20


Max BS Max +20 Max BS
Offset just left of Max BS Offset just right
hole BG to hole of hole
Long iron (use this in High UP Inner ring
Tailwinds) Needs low wind
Baby UP Baby UP
1) Apply 2.8TS 1.5LS BG
Max+10 Max+10
towards (but short)
1.3TS-Low wind Max+10 1.3TS-Low wind
hole
1.2TS-High wind 1.1TS Low wind 1.2TS-High wind
2) Amend spins
Offset left 1-2sqs 1TS High wind Offset right 1-2sqs
0.5RS
Sniper WIP
Max +40
This is the no spin 3.5TS-4TS
position. White 2LS
ring touching PU 1 ring for
bunker, 3rd every 2mph. eg
bounce just on Max +30 Max +30
3.5TS 10mph PU 5 (favour 12:01)
fringe and dark rings
Koh Hong 3B.2

green square 2LS 3.3TS- 4TS


PU 1 ring 0.1-0.7LS
per 2mph PU 1 ring per
4mph

Max +30
Max +30
2TS
1.8TS
2LS
0.5 to 1LS
Sniper - TW Curl depends on
use right curl in
wind strength -
higher winds
This is the no spin image is for
position. White 14mph
ring touching
bunker on left and
note where the Max +30 Max +30
end of the ball
guide is heading 0.5 to 0.9BS Max +30 0.7-1.1BS
with no spin 2LS 2LS
applied. 0.7-1.1BS
2LS
Sniper - safe option (but
might not get very
close)
Min +20 Min +20
Orange ring touching Min +20 4.4BS (9mph) 4.5BS (9mph)
rough at complete min 4.4BS (9mph) 2LS 2LS
distance. 2LS
BS will vary on wind Push up 1 ring
strength Min +35 1:1
Need to test 1.4BS
1BS
2RS 2RS
Maple 3b

Min +35 Push up Push up 1.5


Sniper - Option 1.4BS 2.5 rings rings after
to get close 2RS adjusting
Yellow ring Push up 1.5
touching bunker ring
and rough. In
winds>11mph Max +20
reduce BS from Offset 1sq=2mph
Max +20 Baby OP if adjust into the bunker
numbers shown Offset 1sq=2mph Can only offset enough for
by 0.2 Pull back 1 ring 6mph, so needs curl over
after adjusting that. Curl here is shown
for 12mph wind

Long Iron Max+20 Max +20


Offset 1sq=2mph
1. Apply 1BS 1RS. Max +20
2. Get into position BG to Max +20 Offset
PB 1 ring after Offset
hole. 1sq=2mph
adjusting 1sq=2mph
3. Apply counterspin -
offset using 1 green square Roughly
to 2mph. 1BS=
4. See notes re Pull back 6.5mph
or baby OP
Sniper
Max +30 Max +30
Push up 2 rings after
1.5BS Max +20 1.5BS
adjusting
2RS 2.2BS (11mph) 2RS
Wind up to 7.5mph 2.4BS (8mph) Wind up to 7.5mph
2RS
Full right curl
Max +20 Max +20
2.3BS 2.2BS
Maple 3

2RS 2RS
Full right curl Full right curl

Max +25 Max +25


2BS 2BS
2RS 2RS

Sniper
Max +25
Apply 2BS 2RS 2.2BS Max +25
2RS 2BS
Yellow ring by top of 2RS
fringe, ball guide Max +25 Wind over 12
touching right edge of 2.2BS UP a touch
the cup. 2RS

For the low wind HW


shot, reduce BS to 1.5
Sniper

1 Apply 4.5BS and 1LS


2. Get into position ball guide going to the hole, blue
Max +35
ring touching bunker
Reduce BS
3. Use counterspin to offset from the hole. Use:
Push up 2 rings
● HW = 1BS to 8 mph
after adjusting
● TW = 1BS to 10MPH
Wind≥13.5mph
● SS = 1SS to 8.5mph Max +30 Max +30
Maple 3c

may need OP
4. Adjust Reduce BS Reduce BS
5. If adjustment takes you into the bunker between Add LS Add RS
the fairway and green, push up 2 rings Push up 2 rings if Push up 2 rings if
adjust into bunker adjust into bunker

Max +20
Add LS Max +20
>8.5mph Add RS
needs left
curl

Max +20 Max +20


Add BS Add BS
Add LS Max +20 Reduce
Pull back 2 rings if Add BS LS/Add RS
you adjust up the
slope
Driver
Replicate WIP - see next slide for alt headwind
this position. shot
Ignore ball Min +10
guide in 3.5TS
Min +10 Min +10
image 3.2TS 0.2RS 3.2TS
0.1RS 0.3RS
Waterfield 3

Mid +35 Mid +35


0.2BS 0.3BS
0.2LS 1.4RS

Sniper
At +1 yard
with blue Mid +35
ring touching Mid +35
0.9BS
rough on left 0.3BS
1.4RS
0RS Mid +35
1.0BS
1.1RS

Inspired by Martin Wright


WIP
Driver
Apply 0.5 TS 2 RS and get into this Min +10
position at P1 Min so that the ball 0.5TS
Min +10 Min +10
2RS
guide is coming back down through 0.5TS 0.5TS
the hole. 2RS 2RS

Will not work with anything above


a P1 ball
Waterfield 3
HW shots - let’s work on alt set up as Wind>9/10 needs
Sniper OP - See Next slide for this
White rings touching bunker on each side
Mid +85 >10mph
may need
4.1BS OP
Mid +85 2RS Mid +85
4BS 4.1BS
Waterfield 3b

2RS 2RS

Mid +75 Mid +70


4.8BS 4.9BS
2RS 2RS

Mid +60 Mid +60


5 to 5.4BS 4.9 to 5.3BS
Mid +60
1.8RS 2RS
5.3BS
2RS

Inspired by Martin Wright


Sniper
Blue ring touching bunker and rough
Max +50
0.4TS
2LS Max +45
Max +45
0.4TS
Waterfield 3B

0.4TS
2LS
2LS
Need a new Direct HW shot as wind > 11 needs OP. Maybe TH
at min with around 1.5BS 2LS? SEE NEXT SLIDE
Sniper
White ring touching bunker on left and rough
on right. Image is without spin.

Mid +30 Mid +30


Waterfield 3c
Mid +30 5.3TS 4.5TS
5.3TS 1.8LS 2LS
2LS

Mid +30
Mid +30 3.8TS
4TS 1LS
1.5LS

Mid +15
Mid +15
2 - 2.3TS
3.2TS 1LS
2LS
Mid +35
2.8TS
1LS

Inspired by Martin Wright


Mid +30
Thor’s hammer 6 3.5BS
Blue ring touching bunker on left and rough on 2LS
right Mid +20
Mid +20 Baby LC
3.7BS
Waterfield 3c
3.7BS
2LS BCBUP
May need
LC in low
wind

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