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Focet Buk's t9 Shi - Gree.wate
Focet Buk's t9 Shi - Gree.wate
I provide the content for free, however, many people ask if they can pay me for the guides. It is
entirely up to you as I don’t request anything, however, if you do wish to contribute you can send any
donation to https://www.paypal.com/paypalme/focetbuk. I will keep any kind donations to give to my
children when they are older
TW=Tailwind HW=Headwind
UP=Underpower OP=Overpower
Pull Angles. Shot Power and adjusting to higher or lower points
Pull angles
This isn't always pointed out in the guide, but when there is a XW with TW, we will usually favour a pull
angle that takes us more towards the tee. Conversely, if there is a XW with HW we’ll use a pull angle that
takes us away from the tee. On some holes this does not matter, however, on others, where we need to be
precise with the landing spot, e.g. Milano 3, this can be critical. If you find yourself missing the landing spot
this will usually be the reason. I’ve linked an example… hit the Pyro Kings image to take you there. You will
see my pull angle is what is called 12:01, which means as I adjust I am moving closer to the tee, meaning
any additional TW push I encounter should be compensated for. I then shouldn't miss the rough.
Thors Hammer/Sniper 9+
The guide is built around using a Thors Hammer and Sniper 9+. On some of the holes, in
particular, you will need TH6+ for the shots to work. I haven’t provided Sniper alternative shots
as the TH shot I find is more consistent. However, you should be able to find suitable alternative
approaches elsewhere. Alternatively, use the techniques in this guide to develop your own shot.
Quasar
I have set up the guide to use a Quasar - all shots use P1 in the app and sniper
shots use Sniper 10 settings always.
● If using a Navigator you will need to amend using curl.
● If you are using a P3 ball and there is a sniper shot that requires setting up from min, you
will need to push back 5.4 rings after adjusting (this will put you in the same position as P1
ball).
● If you are setting up a shot from min Thor’s Hammer 4-6 with a P3 ball, you will need to
push back 2.8 rings after adjusting, with TH7 it’s 3.9 ring pull back, this is to match the P1
position.
Spin Ranges
Greenoch 2
Waterfield
Min +20*
Sniper 4.9BS to 5.4BS
2RS
This is the no spin Min +20
position. 10mph 5.2BS
5BS to 5.6BS
6mph 5.4BS
0-0.4RS
Red ring by the wood XW angle use Min +20*
at complete min In low wind, no curl
Shi Feng 3b
more BS or 4.7BS to
distance. 5,3BS (<7mph)
XW shot with
1.1RS Curl shown is for 13mph -
less BS
use less to none in lower
winds
Mid+10
4.7TS
Mid+5 1LS Mid+5
4.5TS 4.5TS
Shi Feng 3
1LS 1LS
Mid+0 Mid+0
4.2TS 4;2TS
1LS 1LS
Mid+5 Mid+5
(12:01) (11:59)
4TS 4TS
1LS Mid+10 1.1LS
4TS
1LS
Sniper
Red ring touching bunker and rough.
3.8 TS 1.2 RRS to hole Mid +20
3.8TS
Mid +15 1.2RS
3.7TS Mid +15
PU 1.5 rings 3.9TS
0.9RS
PU 3 rings if in 1.4RS
Shi Feng 3c
bunker or 1.5 PU 1.5 rings
rings otherwise or OP to the
just before the
point
Mid +10
(11:59) Mid+10
3.6TS 3.8TS
0.8RS 1.3RS
MAX
Mid -5%
0bs
Mid -15% 2rs Mid -5%
0.2bs 0.2ts
2rs 2rs
Mid-5%
Mid -15% 0.5bs
0.9bs 2rs
Mid-15%
2rs
0.9bs
2rs
Greenoch 2 3 Driver
Mid+20
3.5BS
2LS Mid+10
Mid+10 Push up 1
3.6BS 3.5BS
ring 2LS
2LS (TH4-6/EM)
Push up 1 Push up 1
ring ring if adjust
(TH4-6/EM) into bunker
Mid+10 Mid+10
4.5BS 4.5BS
Sniper 2LS 2LS
Image shown is
with 2RS 0.8BS
applied. BG
Max +15
going along
0.8BS
edge of dark
2RS
green squares
Max +35
TBC
Sniper 9 at max Max +35
2RS Max +35
clubs. TBC
Sniper 10 at TBC
2RS
+3yds 2RS
Driver
Image shown is
with 4.8BS 0SS
Greenoch 2 3
Min+30
4.6 to 4.8BS Min+15
Min+15 0RS 5 to 5.2BS
4.8 to 5BS 0.5RS
0LS
5.5B
S 1.2
LS
Min+30 Min+30
5.7BS 5.9BS
1.2LS 0.5LS
Driver guess
TH5
Red ring on left &
bottom of white
ring touching
bunker Min+30 Min+30
Min+30
Sniper This shot runs out of adjustment space when headwind is above ~10
1. Always apply 3 TS to set up mph with a P1 ball.. Driver shot for that situation on next slide
2. Place red ring against rough
3. Find spot where ball guide starts to curl
back down according to wind angle Mid +20
Mid +20 Mid +20
Note: image is for xwind and tailwind. Need to Curls back 1
move up towards green in headwind - but keep sq from fringe
Curls back 1 sq Curls back 1
red ring by rough
from fringe sq from fringe
Waterfield 3
Mid +20
Mid +10
After finding set up
Curls back 2sq
point - where ball
Mid +20 from fringe
guide curls back
2sq from fringe,
Curls back 2sq
amend spin to
from fringe
2.8TS
0.2LS
2RS 2RS
Mid
+80
- 4.6
BS 2
R S
Max +50
0.2TS
Waterfield 3B
Mid +30
3.9TS
Mid +30 2LS
(11:59) Before circle
4.6TS break UP
Add clicks of curl
2LS
if <10 mph wind