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Gangs, Crews, & Outfits

(6d10)
City Gangs, Urban Gangs, and Organized Crime

Style Attitude/Type
Roll Result Roll Result
1 Cool, professional, clean, and almost corporate. 1 Calm, cool, and willing to do business before shooting.
2 Dirty, grimy, whatever can be found with no fashion at all. 2 On edge at all times, and always willing to shoot.
3 Ethnic elements and cultural tattoos adorn every member. 3 A cultural/ethnic gang that protects and abuses their people.
4 Flashy fashion, LED cloth, revealing clothing, bright colors. 4 Vindictive, cruel, and loves to kill in interesting ways.
5 Unique looking cyberware that each member shares. 5 A drugged up gang that are all addicted to stimulants.
6 Poser gang, made to look like a famous person. 6 Crazy, psychotic, hard to predict or reason with.
7 Wicked leathers, spikes, and intimidating fashion. 7 Skittish, easy to spook, runs and attacks from the shadows.
8 Urban lowlife clothing, wide, sagging, cheap material. 8 Proud, boasting, and like to dominate every space.
9 Old-school, wearing old-fashioned styles and hats. 9 Destructive, wild, violent, and breaks everything.
10 Crazy, random, made of stuff that isn’t really clothing... 10 Mysterious, secretive, and addresses problems indirectly.

Turf Goals
Roll Result Roll Result
1 A single apartment building and surrounding block. 1 Secure their turf and keep everyone else out.
2 A few blocks around their hideout. 2 Just have fun and kill a lot of people.
3 An underground network of tunnels with few access points. 3 Protect a specific ethnic group or ethnic neighborhood.
4 A few connected buildings and area between. 4 Protect themselves from another gang or crime outfit.
5 A neighborhood and all buildings within it. 5 Make a lot of money as fast as possible.
6 A ruined block or collection of ruined buildings. 6 Break a corps control over a place or area.
7 A slum or collection of shacks and hovels. 7 Bring down another gang, crime outfit, or corp.
8 Spread around the streets of a city district. 8 Indulge themselves in any way they please.
9 They exist only in the combat zones. 9 Serve the whims of their leader.
10 They meet up in secret at random points in the city. 10 Become famous by making a name for themselves.

Equipment & Tactics Regular Hustle


Roll Result Roll Result
1 Scrapped and junky weapons, few guns at all. 1 Run protection rackets on local small businesses.
2 Weapons stolen from other gangs, they don’t work well. 2 Smuggle items into the city and sell them at markets.
3 Stolen weapons and body armor, but lots of it. 3 Deal cheap drugs to the local population.
4 Makeshift weapons, sharpened street signs, stakes, etc. 4 Run a prostitution ring in and around their turf.
5 Readily available but poor quality firearms. 5 Get kickbacks from corps or businesses for doing dirty work.
6 Poor quality firearms, basic armor. 6 Rob and often kill people on the street, then sell the stuff.
7 Poor firearms but access to lots of them and some bikes. 7 Scavenge for scrap & strip cyberware from the living & dead.
8 Regular firearms and motorbikes, maybe some armor. 8 Buy and move smuggled goods through local fronts.
9 Actually good quality stuff, some armor, and some cars. 9 Run checkpoints and tolls for local civilians.
10 Readily available weapons, armor, and cars. 10 Extract kickbacks from cops/politicians to stay quiet.
Gangs, Crews, & Outfits
(6d10)
Road Gangs and Nomad Packs

Style Attitude
Roll Result Roll Result
1 Wicked leathers, spikes, and intimidating fashion. 1 Violent road warriors that kill for fun.
2 Weather worn, hardy, and tough looking. 2 Fast and violent raiders that capture anything they can.
3 Themed clothing, clothes meant for a specific activity. 3 Insane sun-baked weirdos that act without thought.
4 Dirty, grimy, whatever can be found with no fashion at all. 4 Insular, slow to trust, and never let outsiders fully in.
5 Patchwork, homespun clothing with dull colors. 5 Cautious but loyal, slow to trust, but once in you are family.
6 Plain clothing with a little urban style. 6 Welcoming and friendly, but punish wrongdoing harshly.
7 Clean and oiled leather despite the dust of the road. 7 Everyone is the same, anyone different is removed.
8 Metal elements and tons of spikes, crazy and wild. 8 Fanatically dedicated to a site, land, leader, or religion.
9 Half-naked, most of them look completely insane. 9 Professional, educated, act almost like a corp.
10 Everyone has cosmetic cybernetics that match. 10 Jovial, friendly, welcoming, but extremely weird.

Turf and Travel Range Goals


Roll Result Roll Result
1 They move from city to city, staying only on the outskirts. 1 Travel around and have fun wherever they want.
2 They only exist on the open road, and never stay for long. 2 Revel in the death and pain they cause to the world.
3 Based in a reclaimed town, travel around the area. 3 Preserve something that is at risk of loss or destruction.
4 Based outside of a major city outskirts, but travel around. 4 Survive, band together for protection and prosperity.
5 They regularly move between two or three sites. 5 Make a lot of money as fast as possible.
6 They move into and out of the city as necessary. 6 Demolish or break the control of a corp wherever possible.
7 An abandoned industrial site just outside of town. 7 Bring down another road gang or nomad group.
8 An old remote industrial site and the area surrounding. 8 Find something valuable that has been lost.
9 They never stay anywhere, always on the move. 9 Spread an idea, material, or item to the world.
10 They camp out in the middle of nowhere, you go to them. 10 Stick it to society, corps, and city dwellers at every chance.

Equipment & Tactics Regular Hustle


Roll Result Roll Result
1 Junky ruined vehicles, scrapped together weapons/armor. 1 Rob and kill people on the road.
2 Junk vehicles with wicked modifications, scrap weapons. 2 Run into towns, murder and pillage, take the stuff.
3 Scrap metal armor, crazy looking vehicles, lots of spikes. 3 Scavenge and resell valuable resources.
4 Stolen military hardware, junky quality but good make. 4 Enact tolls on travelers on the road.
5 Modified civilian vehicles, heavy armor, and patched guns. 5 Attack and steal from other nomad groups.
6 Average quality stuff with a few high quality items in there. 6 Do transport jobs for corporate clients.
7 These guys have a lot of firepower and good vehicles. 7 Paid to act as security for a reclaimed rural town.
8 Big guns and vehicles like battle buses and rockets, etc. 8 Find lost shipments/goods them sell them to corps.
9 Average stuff, but 1 or 2 pieces of high-tech military armor. 9 Rebuild things lost or destroyed by the war.
10 Serious firepower, military hardware, high-tech stuff. 10 Run a roadside business, possibly selling drugs out of it too.
Gangs, Crews, & Outfits
(6d10)
Cults and Religious Weirdos

Style Attitude/Beliefs
Roll Result Roll Result
1 Normal, they blend in to the lower classes of society. 1 Violent and blood-thirsty, they absolutely love sacrifices.
2 Blood and minimal clothing, crazed and wild. 2 Hedonistic and dedicated to depraved acts of pleasure.
3 Ascetic and minimalist, clean and striking in its subtlety. 3 Insular and cloistered, their practices are a mystery.
4 Dirty, grimy, whatever can be found with no fashion at all. 4 Open and annoyingly preachy, even converting at gunpoint.
5 Bones and metal element, animalistic aesthetics. 5 Hypocritical, their beliefs are an excuse for their hate.
6 Unique looking cyberware that each member shares. 6 Doomsayers that always talk about the END OF THE WORLD.
7 Ethnic elements and cultural tattoos adorn every member. 7 Cult of personality, dedicated to a charismatic leader.
8 Robes, hoods, and generally creepy cult stuff. 8 Extremist split sect of a more popular religious group.
9 Suspiciously clean and professional, they all smell the same. 9 Delusional, they believe they will save humanity by violence.
10 Posers, they all look like a famous religious icon/leader. 10 Caring but controlling. Everyone is welcome, no one leaves.

Turf Goals
Roll Result Roll Result
1 A single apartment building and surrounding block. 1 Complete a grand ritual of some kind.
2 A few blocks around their hideout. 2 Kill everyone they consider an infidel or non-believer.
3 An underground network of tunnels with few access points. 3 Seek out and punish those whose sins they consider gravest.
4 A few connected buildings and area between. 4 Corrupt the people of their city.
5 A neighborhood and all buildings within it. 5 Build a massive edifice to their god or leader.
6 A ruined block or collection of ruined buildings. 6 Follow the every word of their leader or high priest.
7 A slum or collection of shacks and hovels. 7 Convert everyone possible, kill the rest.
8 Spread around the streets of a city district. 8 Protect a sacred site with their lives and their souls.
9 They exist only in the combat zones. 9 Destroy something they believe holds them or society back.
10 They meet up in secret at random points in the city. 10 Build an enclave outside of the rule of law and society.

Equipment & Tactics Regular Hustle


Roll Result Roll Result
1 Scrapped and junky weapons, few guns at all. 1 Enact tithes from its members.
2 Ritualistic weapons and armor, strangely adorned. 2 Sell drugs to the non-believers for high prices.
3 Stolen weapons and body armor, but lots of it. 3 Kill the heretics, take their stuff.
4 Makeshift weapons, sharpened street signs, stakes, etc. 4 Run a business and funnel all money to the cult.
5 Readily available but poor quality firearms. 5 Smuggle items into the city, sell it at markets.
6 “Blessed” weapons and armor, actually high quality. 6 Extract protection money from local businesses.
7 Poor firearms but access to lots of them and some bikes. 7 Force members to sell their stuff and give money to the cult.
8 Regular firearms and motorbikes, maybe some armor. 8 Run checkpoints and tolls for local civilians.
9 Actually good quality stuff, some armor, and some cars. 9 Do work for corps/cops/politicians for kickbacks.
10 Readily available weapons, armor, and cars. 10 Preach and solicit (force) “donations” from those who listen.

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