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Weather and the Moon

There is more to the Metaverse than meets the eye, and Demons are much more in tune with nature and
the cosmos than the humans that inhabit it. To this end, herein lies appropriate tables to determine the
weather and the phases of the moon, with each having differing effects on the denizens of the worlds in
our collective unconscious.
To determine weather, select an appropriate result or roll a d10 at the start of each day (or time block, if
you prefer a more dynamic and wild system) and apply the relevant modifiers from the options below:
• Season: Add +1 to the d10 result if the current season is Spring, or +2 if it is Summer. Subtract -1
during Autumn, or -2 during Winter.
• If the general climate is Cold, subtract -1; if the general climate is Warm, add +1.

Weather
d10 Weather Effects

-1 or Slowed Chance: 60-3VIT% at the start of combat; Shadows have Stunned


Cold Wave!
Less Chance: 40-3VIT% instead. Lasts until cured or until struck by Fire damage.
Shadows have Panicked Chance: 40% at the start of combat. Shadows
0 Flu Season
affected by this automatically Ingrain this status to Desperate.
Each combatant has Slowed Chance: 30-AGI% at the start of their turn.
1 Snow
Negotiations with Anthropophagous Shadows gain a +1 bonus.
All targeting ranges are reduced by 3 meters, to a minimum of 1 (adjacent
2 Fog
spaces). Negotiations with Insane Shadows gain a +1 bonus.
3 Overcast Negotiations with Noble and Devilish Shadows gain a +1 bonus.
4 Mild Cloud Negotiations with Snobbish Shadows gain a +1 bonus.
5-6 Clear No unusual effects.
All targeting ranges reduced by 1 meter, to a minimum of 1 (adjacent spaces).
7-8 Torrential Rain Recovery chances are increased to 50%. Negotiations with Childish Shadows
gain a +1 bonus.
Shadows have Charmed Chance: 10% at the start of combat. Negotiations
9 Sunny Day
with Friendly and Flirty shadows gain a +1 bonus.
Shocked Chance: 15-LUC% at the start of each round. Taking Thunder
10 Thunderstorm damage also triggers this effect. Negotiations with Chaotic Shadows gain a
+1 bonus.
Shadows have Stunned Chance: 60% at the start of combat, and may be
11 Pollen Warning found sleeping more often in the Metaverse. Shadows affected by this
automatically Ingrain this status to Comatose.
Reduce Rarity rolls for drinks by 2.
12 or Every combatant takes 6 Fire damage at the end of each round, ignoring DR.
Heat Wave!
More If a combatant Resists Fire, they instead are Neutral against this damage.
Taking Ice damage prevents this effect for 1 round.

This is a homebrew supplement for the Grimoire of Heart! As such, it was not created by nor officially supported
by the writers of the Grimoire and may not be accurately balanced to be on-par with the official Grimoire features.
Please direct any questions or suggestions to the author of this supplement.

The author of this supplement [allows] the development of extra content using this supplement as a base.

The author of this supplement [allows] the development of content that reimagines or “remakes” the content of
this supplement.
Moon Phases
The phases of the moon are more predictable. This table assumes the beginning of your campaign will
be on the New Moon, and cycling through each Phase Number each day. If you’d prefer a more realistic
approach, simply extend the moon phases to be 4 days long, except New Moon and Full Moon, which
are 2 days each.
You can instead compare it to the real world calendar, if you’d prefer it to be more accurate.

Phase
Moon Phase Effects
No.
Negotiations have their result tier increased to the next step (i.e. a
Negotiation result of “Failure” would instead result in “Nothing.”) Once per
1 New Moon
day, any combatant may engage in negotiation with any other conscious
combatant.

2
Once per day, any combatant may engage in negotiation with any other
3 Waxing Crescent conscious combatant.
Negotiations gain a +1 bonus.
4

5 First Half RP Rewards from Negotiations increased by 50%.

7 Waxing Gibbous All damage is increased by 10%.

All damage is increased by 20%.


Negotiations have their result tier decreased to the lower step. Fusions
9 Full Moon
performed on Full Moons result in Fusion Accidents if the d100 is up to 2
higher or lower than the level of the desired Persona.

10

11 Waning Gibbous All damage is decreased by 10%.

12
RP Rewards from Negotiations instead grant 1 SP to a single Persona in any
13 Final Half of the players’ stock, and Skill Card / Persona rewards can be forgone to grant
3 SP instead.
14

15 Waning Crescent Negotiations gain a +1 bonus.

16

The first Fusion performed is guaranteed to be a Fusion Accident. Further


Special Eclipse
Fusion Accidents occur if the d100 roll is 30 or below.
Hordes are more likely to appear.
All Shadows begin combat with the Enraged status, if able.
Special Red Moon
Negotiations impossible. All Shadows begin combat with +2 STR and +2
MAG. This can stack with other buff effects.

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