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0: What is The Book of Water Magic: It is ultra simple rules for adding Choose a new spell that is orthogonally adjacent to one spell you
water magic into any of your Micro Chapbook RPG games. already learned. This means you can learn the spell directly above,
below, or to either side of a current spell you know. Spend the Willpower
2.0: What You Need: Any Micro Chapbook (or the Micro Chapbook Deluxe Cost (in the shield) for that spell and make the Wit roll. If you pass,
Core Rules) and a print out of the spells sheet included here. learn the new spell (fill in the bubble). If you fail, you don’t learn the
spell. You can spend the Willpower to immediately try again. If you are
3.0: Using This Chapbook: Any character class may use the Book of Water in the dungeon when you fail, a new monster will appear (but only 1
Magic by spending 3 gold during character creation to purchase a “book monster), sneaking up on you while you are reading. Roll on the Monster
of magic.” Books of magic may also be purchased in between dungeons at Chart to randomly determine the monster.
any town. The Wizard class will have an easier time with magic and
gains one book of magic for FREE during character creation. Wizards pay 8.0: Spells
half the Will cost to cast any spell (to a minimum of 1). They also receive
ACOLYTE
-1 to any Wit roll to learn a new spell.
Spell Time Will Effect
4.0: Setting Up: Start by taking the Spell Sheet. There are 4 Levels of
learning in any book of magic: Acolyte, Apprentice, Professional, and Squirt Ranged 1 Make a ranged attack that deals 1D3
Master. Each level has a number of spells listed. The small circle will be Combat DMG to one enemy in the room.
filled in when you learn a spell. The shield contains the Willpower cost
to cast the spell. It is also the cost to attempt to learn the spell.
APPRENTICE
5.0: Starter Spell: You always begin as an Acolyte and can learn the Spell Time Will Effect
starting spell (Squirt) by spending 1 Willpower and making a successful
Wit roll. If you fail the roll, you may always spend the Willpower to try Spray Ranged 2 Make a ranged attack that deals
again. Fill in the small circle to show you’ve learned it. Combat 1D3+2 DMG to 1 enemy in the room.
Seep Before 2 Water rises up through the floor,
6.0 Casting: Each spell has a “Time.” This is when the spell may be cast Combat creating about an inch deep pool
during gameplay. To cast a spell you must pay the Willpower cost of the for 1D3 rounds. The water slows
spell and then make a Wit roll. If the roll succeeds the spell works. If it enemies and they deal -1 damage
fails, the magic fizzles out. There is no effect. If you roll a 6 while (minimum 1)
casting a spell, the spell backfires. Your character takes 1D3 damage.
Water Slap Melee 2 Make a melee attack that deals
Combat 1D3+2 DMG to 1 enemy in the room.
7.0: Learning New Spells: After completing a dungeon and slaying the
boss, you may attempt to learn a new spell (as you now have the time to
study the book of magic more). Alternatively, you may also attempt to PROFESSIONAL
learn a new spell after clearing any room in the dungeon where you just
used a spell you already have. However, while learning in the dungeon Spell Time Will Effect
your Wit roll is made at +1 (in addition to other modifiers) and the
Water Missle Ranged 3 Make a ranged attack that deals
Willpower cost is doubled. (For Wizards, this just removes their -1 Combat 1D3+2 DMG to 1 enemy in the room.
modifier and makes the spell cost the normal Willpower it would for Also roll 1D6. On 6, water gets into
other classes). the enemy’s lungs dealing 1 DMG per
round of combat.
Flood Before 3 This spell causes rain to fall and
Combat flood the room for 1D6 rounds of
combat. Enemies deal -2 DMG
(minimum 1).
MASTER
CHAPBOOK ASSEMBLY INSTRUCTIONS
1. Print off the first two pages back to back.
2. Fold the pages in half to form a chapbook folio so that the cover
art is on the front of the chapbook and the Master Spells are on
the back.
3. Print the third page separately.
4. Cut off these assembly instructions (and the Note on Gameplay)
and discard them leaving you with just the spell sheet.
Copyright © 2020 Noah Patterson