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Scrabble

Contents

Content...................................................1
Overview..................................................1
Rules.....................................................2
Scoring...................................................3
Scoring Example...........................................4

Overview

The basic objective of Scrabble is to play tiles marked with


letters on a 15x15 grid to form words. After the initial word
is played, players take turns adding words to existing
letters.
The board looks like this:

The colors mark the Premium Squares and letters or words that
played on those squares are worth more points. Each tile has a
letter and a number on it. The letter is used to construct the
words and the number indicates it's point value. These are the
letter frequencies and the point values:
Letter Number of Tiles Point Value
A 9 1
B 2 3
C 2 3
D 4 2
E 12 1
F 2 4
G 3 2
H 2 4
I 9 1
J 1 8
K 1 5
L 4 1
M 2 3
N 6 1
O 8 1
P 2 3
Q 1 10
R 6 1
S 4 1
T 6 1
U 4 1
V 2 4
W 2 4
X 1 8
Y 2 4
Z 1 10
BLANK 2 0

The word list is available in two formats:

 zipped (688K)
 uncompressed (2.8M)

It contains 267751 words. This is the SOWPODS word list. I


found it online here.
Rules

1. Games only have two players. Each match has two games, one
with each player playing first.
2. Players initially draw 7 tiles each and place them on their
rack.
3. The first player combines two or more of his or her letters
to form a word and places it on the board to read either
across or down with one letter on the center square.
(Diagonal words are not allowed.) After playing a word, the
player receives replacement letters, one for each letter
played.
4. Following the first turn, players alternate. Each plays a
series of tiles forming a word (possibly more than one word,
as below) and then draws new tiles. Always keep 7 tiles on
each rack, unless there are not enough tiles left.
5. The letters placed in a single turn must all be in a single
horizontal row or in a single vertical column, and the
letters placed (plus letters already on the board) must form
a single word from the dictionary, with no gaps. Each new
word must connect to the existing words, in one of the
following ways:

 Adding one or more letters to a word or letters already


on the board.
 Placing a word at right angles to a word already on the
board. The new word must use one of the letters already
on the board or must add a letter to one of the words on
the board.
 Placing a complete word parallel to a word already played
so that adjacent letters also form complete words.

6. Any new words formed by these connections must also be in


the dictionary.
7. Each of the two blank tiles may be used as any letter. When
playing a blank, you must state which letter it represents.
It remains that letter for the rest of the game.
8. You may use a turn to exchange all, some, or none of the
letters. To do this, place your discarded letter(s)
facedown. Draw the same number of letters from the pool of
remaining letters, and then mix your discarded letter(s)
into the pool. This ends your turn. You may not exchange
more tiles from your rack than are in the pool (or are in
your rack, of course), but there is no other limit on how
many tiles you may exchange.
9. The game ends when:

 all of the letters are either in the player's racks or on


the board, and one player uses his or her last letter or
 both players exchange some number of tiles twice in a row
(for a total of four exchanges).
Scoring

1. The score for each turn is the sum of the letter values in
each word(s) formed or modified on that turn, plus the
additional points obtained from placing letters on Premium
Squares.

 Premium Letter Squares:


o A light blue square doubles the score of a letter
placed on it;
o a dark blue square triples the letter score.
 Premium Word Squares:
o The score for an entire word is doubled when one of
its letters is placed on a pink square:
o it is tripled when one of its letters is placed on a
red square.
o Include premiums for double or triple letter values,
if any, before doubling or tripling the word score.

2. If a word is formed that covers two premium word squares,


the score is doubled and then re-doubled (4 times the letter
count), or tripled and then re-tripled (9 times the letter
count).
3. Letter and word premiums count only on the turn in which
they are played. On later turns, letters already played on
premium squares count at face value.
4. When a blank tile is played on a pink or red square, the
value of the word is doubled or tripled, even though the
blank itself has no score value.
5. When two or more words are formed in the same play, each is
scored. The common letter is counted (with full premium
value, if any) for each word.
6. If you play seven tiles on a turn, it's called a Bingo. You
score an additional 50 points after otherwise totaling your
score for the turn.
7. Unplayed Letters: When the game ends, each player's score is
reduced by the sum of his or her unplayed letters. In
addition, if a player has used all of his or her letters,
the sum of the other players' unplayed letters is added to
that player's score.
8. The player with the highest final score wins the game. In
case of a tie, the player with the highest score before
adding or deducting unplayed letters wins.
9. If a match has one winner and one loser, the player that
scored more points (combined in both games) wins the match.
If that number is the same for the two players, the match is
a tie.
Scoring Example

As an example, consider the following sequence of moves,


starting from an empty board (only showing the middle section
of the board).

1. For this first move, add up the point values of the


letters, 4+1+1+1=7 and then double that, since the letter r
is on a double-word score (remember, the first play must
always be there).

h o r n

2. The second word, farm, shares the r from the first word,
but the double word cell is considered "used up" because
the r was not played this turn. Thus, the score is only the
point values of the letters, added up: 4+1+1+3 = 9

f
a
h o r n
m

3. Paste lands on two triple-letter scores, so the values of


the p and the e are tripled: (3+3+3)+1+1+1+(1+1+1) = 15,
but the word farms is a new word, so the entire value of
that word is added in as well 4+1+1+3+1=10, for a total of
25.

f
a
h o r n
m
p a s t e
4. In this example, the double letter counts twice, since it
is used simultaneously in two different words, not
(1+(1+1)+1=4) and mob (3+(1+1)+3=8). Counting be (3+1=4)
the total for this move is 16.

f
a
h o r n
m o b
p a s t e

5. This play makes three words bit (3+1+1=5), which is


doubled, and pi (3+1=4) and at (1+1=2) for a total of 16.

f
a
h o r n
m o b
p a s t e
b i t

These rules are adapted from those given here.Thanks to Ramesh


Jha for pointing out that the link above died a while back; he
maintains a scrabble-related website. Thanks also to Randoh
Sallihall for pointing out the link to SOWPODS died; he
maintains a Scrabble dictionary statistics overview page.
Class

Start -> input jumlah player -> (player lebih dari 4 = exception)
-> input nama player 1, dst -> player 1 turn -> next
Blank tile -> Special function
Swap
Reference

https://users.cs.northwestern.edu/~robby/uc-courses/22001-
2008-winter/scrabble.html
https://www.unscramblerer.com/scrabble-csw-dictionary-
statistics/

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