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SECURITY TAC OP

SEIZE GROUND

You must reveal this Tac Op in the Target Reveal


step of the first turning point. Select one terrain
feature that is more than from your drop zone
and includes any parts with the Heavy trait.

• At the end of the battle, if friendly operatives


control that terrain feature, you score 1VP.

• If you achieve the first condition, there are


no enemy operatives within of that terrain
feature, and the total APL of the friendly
operatives that control it is 4 or more, you
score 1VP.

Friendly operatives control that terrain feature if


the total APL of friendly operatives within of
it is greater than that of enemy operatives.
SECURITY TAC OP
HOLD THEM BACK

You can reveal this Tac Op in the Target Reveal


step of any Turning point after the first.

• At the end of any Turning Point, if there are


no enemy operatives wholly within your territory,
you score 1VP.

• If you acheive the first condition at the end of


any subsequent Turning Points, you score 1VP.
SECURITY TAC OP
CENTRAL CONTROL

You can reveal this Tac Op in the Target Reveal


step of any Turning Point after the first.

• At the end of any Turning Point, if the total


APL of friendly operatives within of the
centre of the killzone and not on a Vantage
Point is greater than that of enenmy operatives,
you score 1VP.

• If you achieve the first condition at the end of


any subsequent Turning Points, you score 1VP.
SECURITY TAC OP
SECURE CENTRE LINE

You can reveal this Tac Op in the Target Reveal


step of any Turning Point after the first.

• At the end of any Turning Point, if the total APL


of friendly operatives on the centre line and not
on a Vantage Point is greater than that of the
enemy operatives, you score 1VP.

• If you achieve the first condition at the end of


any subsequent Turning Points, you score 1VP.
SECURITY TAC OP
PROTECT ASSETS

You can reveal this Tac Op in the Target Reveal


step of any Turning Point.

• At the end of any Turning Point, if two or more


enemy operatives were incapacitated while
within of an objective market during that
Turning Point, score 1VP.

• If you achieve the first condition at the end of


any subsequent Turning Points, you score 1VP.
SECURITY TAC OP
ESCORT OPERATIVE

You can reveal this Tac Op in the Target Reveal


step of the first or second Turning Point.

Select one friendly operative.

• If that friendly operative is wholly within your


opponent's territory, you score 1VP.

• If that friendly operative is within of your


opponent's killzone edge, you score 1VP.
SEEK & DESTROY TAC OP
ROUT

You can reveal this Tac Op in the Target Reveal


step of any Turning Point.

• If an enemy operative is incapacitated by a


friendly operative, and that friendly operative
is within of your opponent's drop zone when
it does so, you score 1VP.

• If you achieve the first condition in any


subsequent Turning Points, you score 1VP.
SEEK & DESTROY TAC OP
ELIMINATE GUARDS

You can reveal this Tac Op in the Target Reveal


step of any Turning Point.

Once you do so, at the end of each Target Reveal


step, select an objective market on the centre
line or within your opponent's territory, then
select one enemy operative within of it to be
the guard for the Turning Point.

• If the enemy operative you selected to be the


guard for the Turning Point is incapacitated
during the same Turning Point, you score 1VP.

• If you achieve the first condition in any


subsequent Turning Points, you score 1VP.
SEEK & DESTROY TAC OP
ASSASSINATE TARGET

You must reveal this Tac Op in the Target Reveal


step of the first Turning Point.

Your opponent selects one of their operatives.

• If that operative is incapacitated, you score


2VPs.

• At the end of the battle, if that operative has


not been incapacitated but has fewer than half
of its wounds remaiing, you score 1VP.
SEEK & DESTROY TAC OP
ROB & RANSACK

You can reveal this Tac Op when an enemy


operative is incapacitated by a friendly operative
within its Engagement Range, and that friendly
operative is more than from other enemy
operatives.

• You score 1VP.

• At the end of the battle, if you achieved the


first condition and that friendly operative has
not been incapacitated, you score 1VP.
SEEK & DESTROY TAC OP
HEADHUNTER

You must reveal this Tac Op when an enemy


LEADER operative is incapacitated.

• You score 1VP.

• If it's the first or second Turning Point,


you score 1VP.
SEEK & DESTROY TAC OP
EXECUTIONER

You can reveal this Tac Op in the Target Reveal


step of any Turning Point.

When you do so, select one friendly operative to


be your executioner. At the end of each Target
Reveal step, select one enemy operative to be
executed for the Turning Point.

• If the enemy operative you selected to be


executed for the Turning Point is incapacitated
by your executioner during the same Turning
Point, score 1VP.

• If you achieve the first condition in any


subsequent Turning Points, you score 1VP.
RECON TAC OP
SURGE FORWARD

You can reveal this Tac Op in the Target Reveal


step of any Turning Point.

• At the end of any Turning Point, if the total APL


of friendly operatives within of your
opponent's drop zone is 4 or more, you score 1VP.

• If you achieve the first condition at the end of


any subsequent Turning Points, you score 1VP.
RECON TAC OP
OUTFLANK

You can reveal this Tac Op in the Target Reveal


step of any Turning Point.

• At the end of any Turning Point, if friendly


operatives control both neutral killzone edges,
you score 1VP.

• If you achieve the first condition at the end of


any subsequent Turning Points, you score 1VP.

Friendly operatives control a neutral killzone


edge if the total APL of friendly operatives
within of it is greater than that of enemy
operatives. Operatives within of their own
drop zone cannot contribute their APL when
determining this total.
RECON TAC OP
SECURE VANTAGE

You can reveal this Tac Op in the Target Reveal


step of any Turning Point after the first.

• At the end of any Turning Point, if you control


a Vantage Point that is more than from
your drop zone, you score 1VP.

• If you achieve the first condition with a


different vantage point at the end of any
subsequent Turning Points, you score 1VP.
RECON TAC OP
COURIER

You can reveal this Tac Op in the Target Reveal


step of any Turning Point.

When you do so, select one friendly operative.

• At the end of any Turning Point, if that


operative is within of your opponent's drop
zone, you score 1VP.

• If you achieve the first condition at the end of


any subsequent Turning Points, you score 1VP.
RECON TAC OP
RECOVER ITEM

YYou must reveal this Tac Op in the Target Reveal


step of the first Turning Point.

Place one of your Item tokens within your


opponent's territory. The Pick Up action can be
performed by friendly operatives (but not enemy
operatives) upon your Item token.

• At the end of any Turning Point, if a friendly


operative controls your Item token, you score 1VP.

• If you achieve the first condition at the end of


any subsequent Turning Points, you score 1VP.
RECON TAC OP
PLANT TRANSPONDER

You can reveal this Tac Op in the Target Reveal


step of any Turning Point after the first.

• If a friendly operative performs the Plant


Transponder mission action, you score 1VP.

• If you achieve the first condition in any


subsequent Turning Points, you score 1VP.

Friendly operatives can perform the following


mission action:
PLANT TRANSPONDER 1AP
An operative can perform this action while
wholly within your opponent's territory and more
than from terrain features (barricades are
terrain features. Ignore terrain features that have
the Insignificant trait). If it does so, place one of
your Transponder tokens underneath the
operative as close as possible to the centre of its
base. An operative cannot perform this action
while within Engagement Range of an enemy
operative or of your other Transponder tokens.
INFILTRATION TAC OP
STALK TARGET

You can reveal this Tac Op in the Target Reveal


step of any Turning Point.

Once you do so, at the end of each Target Reveal


step, select one enemy operative to be stalked
for that Turning Point.

• At the end of any Turning Point, if a friendly


operative with a Conceal order is within but
not within Engagement Range of the enemy
operative you selected to be stalked for that
Turning Point, you score 1VP.

• If you achieve the first condition at the end of


any subsequent Turning Points, you score 1VP.
INFILTRATION TAC OP
GATHER SURVEILLANCE

You can reveal this Tac Op in the Target Reveal


step of any Turning Point.

Once you do so, at the end of each Target Reveal


step, select one friendly operative to gather
surveillance for that Turning Point.

• At the end of any Turning Point, if the friendly


operative you selected to gather surveillance for
that Turning Point has a Conceal order, is wholly
within your opponent's territory and is more
than from enemy operatives, you score 1VP.

• If you achieve the first condition at the end of


any subsequent Turning Points, you score 1VP.
INFILTRATION TAC OP
IMPLANT

You can reveal this Tac Op when a friendly


operative would strike an enemy operative
in combat.

• Instead of inflicting damage on an enemy


operative from that strike, you can implant that
operative. That operative does not lose any
wounds from that strike and you score 1VP.

• If two other enemy operatives are implanted


as above, you score 1VP.
INFILTRATION TAC OP
SEIZE DEFENCES

You can reveal this Tac Op in the Target Reveal


step of any Turning Point.

• At the end of any Turning Point, if you control


an opponent's barricade, you score 1VP.

• If you achieve the first condition at the end of


any subsequent Turning Points, you score 1VP.

Friendly operatives control a barricade if the


total APL of friendly operatives within of
it is greater than that of enemy operatives.
INFILTRATION TAC OP
INSTALL DEVICE

Reveal this Tac Op when a friendly operative


performs the Install Device mission action.

• At the end of any Turning Point, if your Device


token has been in the killzone for the whole of
that Turning Point, you score 1VP.

• If you achieve the first condition at the end of


any subsequent Turning Points, you score 1VP.

Friendly operatives can perform the following


mission action:

INSTALL DEVICE 1AP


An operative can perform this action while it
controls an objective marker in your opponent's
territory or on the centre line. Place your Device
token on that objective marker. Remove it if an
enemy operative controls that objective marker.
An operative connot perform this action if your
Device token is in the killzone.
INFILTRATION TAC OP
SUBVERSIVE CONTROL

You can reveal this Tac Op in ther Target Reveal


step of the third or fourth Turning Point.

• At the end of the third Turning Point, if friendly


operatives control an objective marker in your
opponent's territory and not on the centre line,
you score 1VP.

• At the end of the fourth Turning Point, if


friendly operatives control an objective marker
in your opponent's territory and not on the
centre line, you score 1VP.
1. SECTOR

1. SECTOR
2. CENTRE

2
2
2
2

2
2

2
2
2

2. CENTRE
3. FLANK

2
2

3. FLANK
4. STRAIT

2
2

4. STRAIT
5. BATTLEGROUND

2 2
2

5. BATTLEGROUND
6. BOUNDARY

+
2
2

2
2

2
2
+

6. BOUNDARY
7. JUNCTION

7. JUNCTION
8. APPROACH

2 2
2

8. APPROACH
9. FRONT LINE

2
2
1AP

2
2

9. FRONT LINE
MISSION

A
MISSION RULE
LOOT
Operatives can perform the following mission
action:
LOOT 1AP
An operative can perform this action while it
controls an objective marker that has not been
looted during this Turning Point. If it does so,
that objective marker has been looted during
this turning point. Each objective marker can
be looted a maximum of thee times during the
battle.

MISSION OBJECTIVE
Each time a friendly operative performs the
Loot action, you score 1VP.
MISSION

B
MISSION RULE
SECURE
Operatives can perform the following mission
action:
SECURE 1AP
An operative can perform this action while it
controls an objective marker. Until the enemy
kill team secures that objective marker, that
objective marker is secured by your kill team.

MISSION OBJECTIVE
At the end of each Turning Point, for each
objective marker secured by your kill team, you
score 1VP.
MISSION

C
MISSION RULE
CAPTURE
Capture: At the end of Each Turning Point
(before determining VPs), each objective
marker friendly operatives control is captured
by your kill team. While an objective marker is
captured by your kill team, it stays under their
control, even if no friendly operatives are within
of it. If ant enemy operatives control that
objective marker following the normal rules for
controlling objective markers, it is no longer
captured by your kill team.

MISSION OBJECTIVE
At the end of each Turning Point, for each
objective marker captured by your kill team, you
score 1VP.
SCOUTING

1 FORTIFY
Set up one additional barricade wholly within
your territory. Unlike normal barricades, you
can set it up on a Vantage Point.

First Initiative:

1
FORTIFY
RECON FORTIFY
DECIDES DECIDES
INITIATIVE INITIATIVE
SAME
ATTACKER
DECIDES

3 INFILTRATE
2
RECON DECIDES
INITIATIVE
INFILTRATE
SCOUTING

2 INFILTRATE
Once during the first Turning Point, when you
select a ready friendly operative to activate,
you can change his order.

First Initiative:

1
FORTIFY
RECON FORTIFY
DECIDES DECIDES
INITIATIVE INITIATIVE
SAME
ATTACKER
DECIDES

3 INFILTRATE
2
RECON DECIDES
INITIATIVE
INFILTRATE
SCOUTING

3 RECON
Perform a free Dash action with one friendly
operative that is wholly within your drop
zone as if it can FLY.

First Initiative:

1
FORTIFY
RECON FORTIFY
DECIDES DECIDES
INITIATIVE INITIATIVE
SAME
ATTACKER
DECIDES

3 INFILTRATE
2
RECON DECIDES
INITIATIVE
INFILTRATE
SECURITY TAC OP
SEIZE ACCESS POINT*

You must reveal this Tac Op in the Target


Reveal step of the first Turning Point. Select one
access point on the centre line or within your
opponent’s territory.

• At the end of the battle, if the total APL of


friendly operatives within of that access
point is greater than that of enemy operatives,
you score 1VP.

• If you achieve the first condition, there are


no enemy operatives within of that access
point, and the total APL of friendly operatives
within of it is 4 or more, you score 1VP.
TO
S T R ICTED RS
RE RTE
L O S E QUA
C

* This Tac Op replaces Seize Ground when playing


with Close Quarters Rules (e.g. Killzone: Gallowdark)
RECON TAC OP
SECURE UNEXPLORED ROOMS*

You can reveal this Tac Op in the Target Reveal


step of any Turning Point after the first.

•At the end of any Turning Point, if the


total APL of friendly operatives within an
Unexplored Room (see below) is greater than
that of enemy operatives, you score 1VP.

• If you achieve the first condition with a


different Unexplored Room (i.e. separated by
access points) at the end of any subsequent
Turning Points, you score 1VP.

An Unexplored Room is an area of the killzone


that friendly operatives must move through an
access point to enter. You cannot use Unexplored
Rooms that contain your drop zone or have an
access point along the line of your drop zone for
this Tac Op.
O
CTED T
RESTRI RS
L O S E QUARTE
C

* This Tac Op replaces Secure Vantage when playing


with Close Quarters Rules (e.g. Killzone: Gallowdark)
1. CONDUIT

B3

B3
A1
A4

A3

A2
B1
B2

B1
A2
A3

A4

A1
B3

B3

1. CONDUIT
2. CHANNELS

A4

A1 A2
B3 B2 B1

B3
A3

A3

B3
B1

B2 B3
A2 A1
A4

2. CHANNELS
3. HUB

B3
B3
B1

B1
A2

A3 A4
A2

A1

A1

B2 B2

B3 B3
A4

A3

3. HUB
4. BRIDGE

A4
A3

B3
A1
B3

B2
B1
A2

A1
B3

B1

B2
A2
B3
A3
A4

4. BRIDGE
5. VAULT

B3

A3
A1

A3
A2

A2

A1
B2 B3
B2

B3

B1 B3 B1
A4

A4

5. VAULT
6. STORE

A4

B3
A1 A2
B2
B3

A4
B1
B1

A3
B3

B3
A1
A2

B2

A3

6. STORE
7. HANGAR

B3

A4

A1
A2

B2
A3
B1

A3
B3
A2

A1
A4

B2

7. HANGAR
8. HOLD

A4

B2 B3
A2

A1

A3
B1

B3
B3

B1

A3
A2
A1

B3 B2

A4

8. HOLD
9. LOCK

A1
B3

A3
B1

A2

A4
B2
B3

B2
A4
A2

B1

A3
B3

A1

9. LOCK
10. DUCT

A4

B2

A2
A3

B3 B1
A1
B3
B3

A1
B1 B3
A3
A2

B2

A4

10. DUCT

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