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Community Map

Mapping the Community


How many houses are there? Who lives
in which ones? What’s the local region
like? If it’s a nomadic or semi-nomadic
community, how much does the layout
change when you move to a new base?
Keep track of the location type asso-
ciated with particular places. That’s not
something that’s set in stone, but it’s
worth remembering things like:
• This part of the forest is very dense
and easy to get lost in. (Type: maze)
• This swamp is filled with dangerous
alligators. (Type: den)
Location type
Community Members
name name name
Resources
common materials
relationships relationships relationships
The community gets these:
b Clay b Stone
bWood b Leather
b Bone b Plant fiber specialty specialty specialty
uncommon materials hunter support hunter support hunter support
Then pick two:
b benefit b benefit b benefit
bAntler b Hardwood
b Copper b Obsidian
b Flint b Flax
b Ivory b Cotton b b improved benefit b b improved benefit b b improved benefit
b Crystals b Coloured stone
b Gems (lapis lazuli, jade,
b Bamboo opal, etc).
b Something else: b b b special benefit b b b special benefit b b b special benefit

b Something else:

b Something else: name name name

b Something else: relationships relationships relationships

b Something else:
specialty specialty specialty
If desired, you may take an extra rare
hunter support hunter support hunter support
material, but this comes at the cost of a
common one. Remove one of the starting b benefit b benefit b benefit

materials.

End of the MYsteRy b b improved benefit b b improved benefit b b improved benefit

At the end of each mystery, the hunters


may choose one person who was directly
helped by what they did (by default, use b b b special benefit b b b special benefit b b b special benefit
the person who initially contacted them).
This person gains one support mark.
Community Members
name name name name

relationships relationships relationships relationships

specialty specialty specialty specialty

hunter support hunter support hunter support hunter support


b benefit b benefit b benefit b benefit

b b improved benefit b b improved benefit b b improved benefit b b improved benefit

b b b special benefit b b b special benefit b b b special benefit b b b special benefit

name name name name

relationships relationships relationships relationships

specialty specialty specialty specialty

hunter support hunter support hunter support hunter support


b benefit b benefit b benefit b benefit

b b improved benefit b b improved benefit b b improved benefit b b improved benefit

b b b special benefit b b b special benefit b b b special benefit b b b special benefit


Community Member Food Gatherers and hunters
Benefit
Lore-Keepers
Benefit
Wild Spirits
Benefit
skills and benefits One hunter starts each mystery with a
temporary harm box. This acts like an
Once per mystery, a hunter may use
investigate a mystery without rolling,
Pick a use magic effect or a unique effect
of the same power appropriate to the
Here are some examples of people’s extra harm box in the first section until as if they got 10+. spirit. Once per mystery, a hunter may
potential specialties and the associated the end of the mystery. Improved Benefit use that effect.
benefits.
Improved Benefit Once per mystery, an additional hunter Improved Benefit
You should also create your own
An additional hunter starts each mystery may use investigate a mystery without Use the effect twice per mystery instead.
custom specialties, as the group comes
with a temporary harm box. This acts rolling, as if they got 10+. Special Benefit
up with people in the community and/
or needs for particular help. Keep the
like an extra harm box in the first section Special Benefit When you gain this benefit, pick a spe-
until the end of the mystery. Additionally, once per mystery, the cific magic effect appropriate to the
benefits in line with these—it should
be something limited but useful, the Special Benefit hunters may ask one specific question spirit.
improved benefit might be a more effec- Additionally, once per mystery, one of the Keeper. Define it when you gain The hunters may use this once, but then
tive version, and the special benefit may hunter may avoid a single instance of this benefit. For example: “Did any of clear the spirit’s support track. You must
be something quite unusual but is also harm. our ancestors encounter this?” refill the track to access this power again.
specific or only useful in limited cir-
cumstances. Some of the very powerful Crafters Ancient Spirits Animals
magical special benefits have additional Benefit Benefit Benefit
costs attached to using them. Once per mystery, provide a new item, Once per mystery, a hunter may treat Twice per mystery, a hunter may take +1
or repair an item to its maximum wear. any roll as a 12 without rolling, as if they forward on any move roll if the animal

Resource collector Improved Benefit


Twice per mystery, provide an item, or
spent Ancestral Favour. When you do
this, erase one support mark from an
provides help.
Improved Benefit
Benefit ancestral spirit’s support track (not nec-
repair an item to its maximum wear. Twice per mystery, a hunter may take +2
Provides a common material for a single
essarily this one).
hunter’s crafting needs between mys- Special Benefit forward on any move roll if the animal
teries. One per mystery for each hunter, Improved Benefit provides help.
provide an item, or repair an item to its Once per mystery, an additional hunter Special Benefit
Improved Benefit may treat any roll as a 12 without rolling,
maximum wear. Additionally, pick a special move for the
Provides a common or uncommon
as if they spent Ancestral Favour. When animal. It may use this as appropriate.
material. Enough for two hunters’ craft-
ing needs between mysteries. Healer or herbalist you do this, erase one support mark
from an ancestral spirit’s support track
For example, a bird might gain the move
Benefit Scout from Above: The hunters may
Special Benefit (not necessarily this one). get an idea of the situation as seen from
Additionally provides one rare or special Once per mystery, treat a hunter: stabi-
lise their injury, or else recover 1-harm. Special Benefit the air.
material (ivory, jade, obsidian, ebony,
Two hunters each erase one used Ances-
etc.). Pick the material when you gain Improved Benefit
tral Favour. Clear this spirit’s support
this benefit. Twice per mystery, treat a hunter: stabi-
track. You must refill the track to access
lise their injury, or else recover 1-harm.
this benefit again.
Special Benefit
Additionally provides nursing for one
harmed hunter: their endure harm rolls
count as one result level better.

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