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Monster of The Week Codex Rules Options Handouts - Dreaming With The Gods
Monster of The Week Codex Rules Options Handouts - Dreaming With The Gods
Dreaming Gods: with the What among those things was already retrieved by Dream Alchemists?
First, each player—including the Keeper—chooses two of the follow-
Monsters of ancient myth roam the countryside and
even city streets. You are among the few people ready
Prologue Questions ing boons as things associated with the Ancient Ones. Then make
another round in which each player chooses one thing that was already
and willing to take those beasts on and protect ordinary
people from them. Why?
The world has exited a long period of retrieved. “Retrieved” can but needn’t mean “widely used”—it only Choose one of the following options—one for the
fear and misery so abhorrent that right means the secret of repeating this feat is known to some people, maybe entire party or one for each of the hunters. Some choices
after it ended, it was immediately called only Dream Alchemists so far. The Keeper decides how widespread fit some playbooks better than others but none of them
the Fallen Age. a given boon already is but they can consult other players about it. forces a player to take a particular playbook. You are:
b The Queen’s Musketeers: Loyal and bound by oaths
Why was this Age
retrieved
of chivalry, brave, well-trained, often tasked with
so terrible?
ancient
surveillance and protection of the Queen’s subjects.
Each player—including the Keeper—
b Dream Alchemists: Well-educated, respected but
chooses one of the following problems:
feared, with great access to magic and gadgets, their
b Mass hunger. 2Arches and other architectural lore needed to create great leaders want to contain and understand the monster
b Tyrannical religious leaders. buildings. plague.
b Tyrannical secular leaders. 2 Great poetry and dramas about fate, passion, and ambition, b The Lone Wolves: Exceptional individuals from
b Incurable diseases. able to move any heart. outside the two preceding organisations who decided
b Lots of bloody wars. 2 Blood-based medicines that make terrible wounds heal in a to take on the monsters themselves.
b Extreme cruelty between people. few hours. b The Condottieri: An elite group of mercenaries hired
b Superstitions and fear of the 2 Herb-based medicines that purge the body of illness and disease. by those who aren’t protected from monsters by either
unknown. 2Alchemical processes that make solid substances lighter than air. the Queen or the Dream Alchemists.
b Lost contact between cities and 2 Herbs allowing human minds to touch dreams of the Ancient
countries. Ones without the great preparations the Dream Alchemists Depending on mysteries prepared by the Keeper, you
usually undergo. might decide how long after the appearance of monsters
The Fallen Age ended when the Dream
2 Extremely volatile mixtures burning great spreads of land in do you start, or the Keeper might choose for themselves.
Alchemists found out a way to dive into
a moment. Options include:
the Ancient Ones’ dreams and extract
2 Insidious mixtures that make solid substances frail and breakable. bYou hear rumours and are sent to investigate them.
precious knowledge from them. The
2A powder that makes water breathable—a small dose is enough bYou became monster hunters years after the monster
Ancient Ones were people from before
to transmute an entire lake. attacks began.
the Fallen Age, from the time known as
2Ways to reforge iron so that it becomes hard as diamonds. bYou have already been hunting monsters for some
the Golden Age.
2A language that allows one to command animals and maybe time. The beginning of the campaign is simply the
understand them. moment you stumble upon some bigger story.
2 True Astrology: An ability to divine the future from the
movements of stars.
2Worldflow: Meditation techniques allowing one to slightly alter
the physical world around them.
2 Dreamdance: A ritual that grants its participants the power of
lucid dreaming.
Return From a Dream
Dreaming Gods: with the Diving into dreams has its dangers, repre-
sented by a Depth roll. When you return
Weird Basic Moves
Depending on the boons you choose in the Prologue (page 221), there might be