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CHAPTER 2 :

DEVELOPMENT OF MULTIMEDIA
PROJECT

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Objective Overview
CONTENT

Stages of a Requirements
multimedia for a multimedia The team
project. project.

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Objective Overview
STAGES OF MULTIMEDIA PROJECT

Planning & Design &


Production
Testing Delivery
Costing

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Planning &
PLANNING & COSTING Costing

The needs of a project are analyzed by outlining its messages and


objectives

A plan that outlines the required multimedia expertise is prepared

A graphic template, the structure, and navigational system are


developed.

A time estimate and a budget are prepared.

A short prototype or proof-of-concept is prepared.


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PLANNING & COSTING Planning &
Costing
Prototype Development
Also known as a proof-of-concept or feasibility study.

Involves testing of the initial implementation of


ideas, building mock-up interfaces, and exercising
the hardware platform.

Trial calculations are possible after prototyping.

A written report and an analysis of budgets allow


the client some flexibility and also provide a reality
check for developers.
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Planning &
PLANNING & COSTING Costing

Prototype Development

Alpha development
At this stage, the investment of effort increases and
becomes more focused. More people get involved.

Beta development
At this stage, most of the features of a project are
functional. Testing is done by a wider arena of testers.

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Design &
DESIGN & PRODUCTION Production

There are 4 fundamental organizing structures:

Users navigate along the


Users navigate branches
sequentially, from one of a tree structure that is
frame of information to Linear Hierarchical shaped by the natural
another. logic of the content. It is also
called linear with
branching.

Users navigate freely Users may navigate


through the nonlinearly
content, unbound by Nonlinear Composite but are occasionally
predetermined routes. constrained to linear
presentations.

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Design &
DESIGN & PRODUCTION Production

There are 4 fundamental organizing structures:

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Testing
TESTING

The program is tested to ensure


that it meets the objectives of the
project, works on the proposed
delivery platforms, and meets the
client requirements.

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Testing
TESTING
It is important to test and review a project
to ensure that:

It is bug-free, The client's


accurate, and requirements
operationally and have been met
visually on target

The reputation of the


developer/company is Cross-platform issues are
not addressed by
damaged by a premature comprehensive testing on
or erroneous release different hardware
and software platforms

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Testing
TESTING
3 Types of testing

–An alpha release is the –Beta testing is done with •The terms such as
Alpha testing

Beta testing

Final release
first working draft a wider array “bronze” or “release
of a project. of testers. candidate” are used to
•An alpha release of a •Beta testers should be identify products that are
project is only for representative near completion.
internal circulation. of real users.
•The final release version
•Alpha testing is usually •These testers should be
is usually called the “gold
done “in-house” people who were not
by team members. involved with the actual master.”
•Alpha releases are production.
expected to have •Beta-level bugs are
problems typically less virulent
or to be incomplete. than alpha bugs.
•Managing beta test
feedback is critical.

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Delivery
DELIVERY

The final project


is packaged and
delivered to the
end user.

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