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Game overview
● Create a character. Choose 2 Skills. You have 2 items from the Useful Stuff table (p.
26) or the Random Objects table (p. 23) and 1 random weapon (p. 21). If you play
an already existing character, keep all equipment, Skills, and XP accumulated in
play. All Life and Sanity points lost are fully healed between games.
● Roll on the Mission table (p. 41) to determine your goal for the current game.
● Move through the boxes on the town map sheet, numbering every box you move
into to keep track of the passage of time. Roll on the Town Exploration table (p. 43),
every time you travel to a new box.
● If there is an encounter, roll on the appropriate sub-table to determine who or
what you encounter. Resolve the encounter. You may pick up any Loot found. You
may discard objects or leave them in a Safe House.
● If there is no encounter, or if you solved an encounter without escaping, you may
Search that box, looking for Clues or useful stuff. Mark the box as Searched (”S”) as
each box may be Searched only once per game.
● If you move through a box that you already visited, roll a 1 in 6 chance of a random
encounter. If that happens, roll on the Random Encounter table, p. 40, to determine
what you encounter, then roll on the appropriate sub-table. Every time you move
into a Safe House box, you do not roll for encounters and you may heal a certain
amount of Life and Sanity.
● Once you have completed your mission and returned Home, the game ends.